Xero said:
I'm not saying there's not. I'm just saying for most people, the game ends in the conventional sense when the credits role. So length should always be judged by that. Length, and replayability are subjective. The only measure is the time it takes from the start, to when the credits role, so this is how games should be judged. I didn't ignore the article. You've clearly assumed an irrationally defensive role, in the conventional sense the game is 'short', and even if we start to consider the rather subjective 'replayability', it's still short in contrast to other similar titles.
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Not to mention that the difficulty level and replay value arguments could be used for 99% of games that people complain are too short.







