rocketpig said:
1. Okay, they're out of context.
2. He's a sci-fi novelist. That puts him right up there with "game writer" in my book.
3. Instead of talking shit about games that do what they do quite well, he should go ahead and write one. Or two. Or three. Novelists are really the LAST place game makers should be looking for content, especially fucking sci-fi writers. It's like looking in a pigsty that you've been inbreeding for 50 years for a prize hog. Not only will everyone laugh at you but you'll be stuck with a six-legged pig at the end of the day.
4. He may be intelligent but really, attack Halo? Is that where you start?
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1. Okay, nothing else to say about that.
2. Discrediting an author solely on genre is ignorant. Richard Morgan is a pretty damn good writer. Think William Gibson meets Blade Runner, only not all that derivative, driven along by extremely complex characters and tight prose. I read probably 50-70 books a year in every/all genres, and he's one of my top 10 or 15 favorite working authors.
3.Wall of Text: But worth reading. His thoughts on working on games as opposed to writing. Don't be so quick to dismiss, hmmm? You aren't the only intelligent person in the world.
[Original Question]Richard: How are you finding the games writing process? I can understand if you can't reveal game details but I'm interested to hear the pros and cons of writing for games. I'm curious as to how it works. Do you come up with a story and they find ways of making it playable (sounds unlikely), do they tell you what's in the game and you base a story around it, or is it a mixture?
[Morgan's Answer] That varies - in some cases, I've been asked to pitch a from-scratch storyline, in others I've been coming on board to retro-fit existing story and concepts. And yes, as with everything else, there are pros and cons.
The pros: the pay and conditions are excellent, the people enthusiastic and the industry as a whole wide open to fresh ideas (far more so than, for example, the movie industry); the sheer sense of potential is sometimes dizzying. See here where I've posted more extensively on the subject. The games industry is also an area of endeavour refreshingly unbiased where science fiction or fantasy is concerned. Over here in Literaryland, we spend so much time belly-aching about how there's no respect for genre, how science fiction is dying, etc. But in the game world, SF/F is a given. No-one looks at you funny when you say you write it, because it's the lifeblood of the medium, the staple of good gaming.
The cons: ultimately, as with writing for movies, any work you do is subject to substantial compromise. In fact, this is probably even more the case than screen-writing for movies, because so much hinges on supporting the game-play. In a movie, just as in a book, a good story (given talented acting, direction and cinematography, of course) will stand on its own merits. In games, you can write the greatest story in the world, but if it doesn't mesh with compelling game-play, then you've failed. So there's a lot of re-writing around improving the game experience, and you do sometimes have to murder your darlings, so to speak. That makes the writing a far less fluid experience than is the case with (at least my) prose work; it's much more a piecemeal problem-solving and trouble-shooting dynamic, and while this is a real test of skill, and I've learnt a lot (I'm still learning a lot) doing it, it's nowhere near as purely pleasurable as the brakes-off, steer-into-the-wind ride of writing a novel. Truth is, you just don't realise the freedom from constraint that you have as a novelist until you go and work in another medium.
4)He didn't attack it. He was asked about it and responded. Here's entire Halo portion of the interview:
Do you think getting that greater depth of character is made more difficult by the faceless nature of Nanosuit 2? Master Chief syndrome, you might call it.
I don’t like the Halo series at all. Okay Halo is not actually bad, it’s just, you know, average. The reason that its fiction doesn’t work has nothing to do with the fact that you don’t get to see Master Chief’s face, it’s because of lines like ‘Okay … I’m gonna get up there and kill those guys’. Halo is full of these bullshit archetypal characters and there’s no real emotional effect.