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Forums - PC - Why are PC Gamers paying $60 now?

Garnett said:
burning_phoneix said:
Garnett said:
Sharky54 said:
OMG 10 dollars! The end of the world is upon us!

This

 

Its stupid, Anyone who bought a $500 or $600 console at launch should NOT be talking about complaining about Money

Anyone who spends money to PLAY online should NOT be complaining.

Anyone who spends over $700 for a super 1337 chip set to run the latest and greatest games should NOT be complaining about a 10 dollar increase on games. 

 

 

 

How many PC games do you a buy a year? I buy on average nearly 20. A 10$ increase means 200$, I upgrade my PC once every 3 years or so so that's how much? 600$? That's enough to get a PS3 at launch or a very good graphics card for my PC.

 

I wouldn't be so mad if we got some awesome new features with our games but no, we're getting stripped of using dedicated servers, of modding our games and getting strangled with evermore intrusive forms of DRM and we're paying 10$ more for the privlege of dropping our pants.

I havent bought a PC game since 2008. That was BF2 at $10.

 

If you buy 20 PC games at $50 each then your spending $1000 on games, im sure you can spend an additional 10 per game. While im not gonna argue devs are fucking over PC users, like IW is, i will argue that most devs need that additional $10.

Except that 0% of that money goes to the devs, it goes to the publishers.



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I paid for digital deluxe editions of Dragon Age and Mass Effect 2, so I paid 60 or more. If a game is worth it to me, I'll pay for it, but there was noway in deadly fuckin frozen hell that I was going to pay 60 bucks for Modern Warfare 2 on PC, NOT EVEN IF I HAD UNLIMITED MONEY!



greenmedic88 said:
Ail said:
Lastgengamer said:

                       "$100 buck? Damn, I guess I'm just getting the standard edition which is $5...WTF $60 bucks??

It all started when Activision had the audacity to start charging $60 for the PC version of Modern Warfare 2. Activision realized that after the success of Modern Warfare, they can pretty much charge any amount they please for the sequel and PC gamers would still flock to buy it. Of Course, if you’re into the multiplayer aspect of Modern Warfare 2, then the game comes packed with hundreds of hours of game play, so it’s safe to assume that Activision, somehow, got away with it, but when Assassin’s Creed 2, a single player game with absolutely no multiplayer and a horrible DRM that serves to punish legit buyers, is selling for $60 and the upcoming standard editions of Starcraft 2 and Diablo 3 are also selling for $60 too, things have gotten too far ,and we can see that a new trend is emerging.

Of course, you may come and point out the fact that console games cost $60 too. Why should PC gamers have to pay $50 when console gamers have to pay $60? Well, On top of the $50 that publishers set for their games to be sold on the console, they will also need to pay about, or more than, $10 per copy licensing fee to Microsoft and Sony respectively in order for them to sell the games on their console in the first place, which you guessed it, you pay for, but, unlike console gaming, there are no licensing fees for PC games. In fact, Microsoft, themselves, offers publishers to put the “Games for Windows Live” in their games free of charge. After this, we can only deduce that publishers who price their games $60 on the PC earn more money per game sold on the PC than do they earn per game sold on the console.

When someone asks on a forum, what is the reason behind all this pirating? A number of answers can be heard, such as “because I can” or “because games are too expensive”. The fact that games are becoming more expensive should in some ways exacerbate the whole pirating issue publishers are ranting about, and when publishers like Ubisoft deter customers by raising the price tag and by forcing a completely unnecessary DRM to play a single player game and then complaining about low sales is just really pathetic. As for Blizzard, I have no doubt that, no matter, the price tag that are put on their games, their games will sell like hot cake. Of course, is the raising in price tag necessary? Is Activision getting a little too greedy? I will have no doubt that some of you do think that Blizzard games are worth every penny of that $60, and that you can recoup the money lost by restricting yourself from $10 worth of beer, but remember, by thinking like this, you are advocating the new trend.

http://www.grandtheftpc.com/2010/04/why-are-pc-gamers-paying-60-now.html

 

Because there is this little thing called inflation which it seems is totally unknown to most of the people on this forum......

Are theaters ticket the same price than 10 years ago ? Is gas the same price as 10 years ago ?

Heck is a can of soda the same price ?

Nope......

Naturally. But by the same logic, should console games be priced at $70 now to cover the licensing fee? It still costs more to publish on console.

For all that people complain about the cost of new games, with the exception of the jump from the 6th to 7th gen (PS3 and 360), most games (non-budget titles) have pretty much retailed for $50 for as long as I can remember.

I can only interpret market tests to increase the price of PC games as attempts to regain lowered revenue in response to dropping sales rates, whether that's due to piracy or more gamers buying console, I won't venture to guess.

 

Console game prices got bumped from last gen to this gen.

PC games price didn't, that is my point...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

pc is a console and it should help pay the development cost although the way to develope on pc hasn't changed, far as i know. but the budgets are getting bigger its just a mutual cost of development.



dahuman said

If a game is worth it to me, I'll pay for it, but there was noway in deadly fuckin frozen hell that I was going to pay 60 bucks for Modern Warfare 2 on PC, NOT EVEN IF I HAD UNLIMITED MONEY!


dito my friend dito. but there was noway in deadly fuckin frozen hell that I was going to pay 60 bucks for Modern Warfare 2 on PC,

namerelease datemanufacturertype
Magnavox Odyssey 1972 Magnavox console
Coleco Telstar 1976 Coleco Dedicated
Fairchild Channel F / Video Entertainment System (VES) 1976 Fairchild console
Channel F System II 1979 Fairchild console
Philips Odyssey 1976 Philips console
Pong 1976 Atari Inc. Arcade
RCA Studio II 1976 RCA console
Atari 2600 / Atari Video Computer System (VCS) / Sears Video Arcade 1977 Atari Inc. console
Atari 2600 Jr. 1986 Atari Inc. console
Atari 2700 / Atari Remote Control VCS canceled Atari Inc console
Atari 2800 / Sears Video Arcade II (Japan Only) 1983 Atari, Inc console
Coleco Gemini (Atari 2600 hardware clone) ~1982 Coleco console
TV Boy ~1990   console
TV Boy 2     console
Super TV-Boy 1995 Akor console
Bally Astrocade 1977 Midway console
Color TV Game 6 (Japan Only) 1977 Nintendo Dedicated
Color TV Game 15 (Japan Only) 1978 Nintendo Dedicated
Color TV Racing 112 (Japan Only) 1978 Nintendo Dedicated
Color TV Game Block Breaker (Japan Only) 1979 Nintendo Dedicated
Computer TV Game (Japan Only) ~1979    
Interton VC 4000 1978 Interton console
Magnavox Odyssey² 1978 Magnavox / Philips console
APF Imagination Machine 1979 APF console
Microvision 1979 Milton Bradley Handheld
Game & Watch 1980 Nintendo Handheld
Intellivision 1980 Mattel console
Intellivision II 1983 Mattel console
System Changer (Unlicensed Atari 2600 Compatibility)      
PlayCable 1981    
CreatiVision 1981 VTech console
Epoch Cassette Vision 1981 Epoch console
Emerson Arcadia 2001 1982 Emerson Radio console
Atari 5200 1982 Atari Inc. console
Atari 5100 / Atari 5200 Jr. canceled Atari Inc.  
ColecoVision 1982 Coleco console
Expansion Module #1 (Unlicensed Atari 2600 Compatibility)      
Commodore MAX Machine 1982 Commodore console / Home computer
Entex Adventure Vision 1982 Entex console
Vectrex 1982 Smith Engineering console

* Consoles of the early 1970s, such as Pong and Magnavox Odyssey were often inaccurately called "analog" but actually discrete logic circuits.[1]

[edit] Third generation (1983–1989)

namerelease datemanufacturertype
MSX 1983 Microsoft Japan console / Home Computer
Game Boy 1989 Nintendo Handheld
Game Boy Pocket 1996 Nintendo Handheld
Game Boy Light (Japan Only) 1997 Nintendo Handheld
Sega Game Gear 1991 Sega Handheld
PV-1000 1983 Casio console
Super Cassette Vision 1984 Epoch console
Supergame VG 3000 1985 CCE console [1]
Commodore 64GS 1990 Commodore console
TurboGrafx-16 1989 NEC console
PC Engine 1987 NEC console
Atari 7800 1986 Atari Corporation console
Sega SG-1000 1983 Sega console
Sega SG-1000 II 1984 Sega console
Sega Master System, Sega Mark III 1985 Sega console
Sega Master System II 1992 Sega console
Sega Master System III   Sega console
PlayPal 2006 Coleco Handheld
Nintendo Entertainment System (NES) / Famicom 1983 Nintendo console
C1 NES TV / Sharp Nintendo Television 1983, Japan Sharp / Nintendo console
NES-101 / AV Famicom 1993 Nintendo console
Famicom Disk System (Japan Only) 1986 Nintendo console add-on
Action Max 1987 Worlds of Wonder console
Amstrad GX4000 1990 Amstrad console

[edit] Fourth generation (1989–1993)

namerelease datemanufacturertype
Sega Mega Drive / Sega Genesis 1989 Sega console
Sega Mega Drive II   Sega console
Sega Genesis II (North America Only) 1994[2] Sega console
Sega Mega Drive III (Brazil Only)   Sega console
Sega Genesis 3 (North America Only) 1998 Sega console
Sega CD 1992 Sega console add-on
Sega Genesis 32X / Sega Mega Drive 32X / Sega Super 32X 1994 Sega console add-on
Atari Lynx 1989 Atari Corporation Handheld
Action Gamemaster Unreleased, aprox. 1992 Active Enterprises handheld
TurboGrafx-16 1989 NEC console
TurboGrafx-CD   NEC console
TurboExpress 1990 NEC Handheld
SuperGrafx 1989, Japan NEC console
Konix Multisystem Unreleased Konix console
Amstrad GX4000 1990 Amstrad console
Neo-Geo 1990 SNK console / Arcade
Neo-Geo CD 1994 SNK console
Neo-Geo CDZ 1994 SNK console
Commodore CDTV 1991 Commodore console / Personal computer
Super Nintendo Entertainment System (SNES) 1991 Nintendo console
Super Famicom 1990, Japan Nintendo console
SF-1 SNES TV (Japan Only) 1990 Sharp / Nintendo console
SNES 2 / Super Famicom Jr. 1997 Nintendo console
SNES-CD canceled Nintendo console
Satellaview (Japan Only) 1993 Nintendo console add-on
Super Game Boy 1994, U.K. Nintendo console add-on
Super Game Boy 2 1998 Nintendo console add-on
FM Towns Marty (Japan Only) 1991 Fujitsu console
CD-i 1991 Philips console / Media player
TurboDuo 1992 Turbo Technologies console
PC Engine Duo 1991, Japan Turbo Technologies console
Supervision 1992 Watara Handheld
Mega Duck/Cougar Boy 1993 Creatonic / Timlex / Videojet Handheld
Pioneer LaserActive 1993 Pioneer console
Sega Nomad 1995 Sega Handheld
Super A'Can 1995 Funtech console

[edit] Fifth generation (1993–1998)

namerelease datemanufacturertype
Virtual Boy 1995 Nintendo console
Apple Pippin 1995 Bandai console
PC-FX 1994 NEC console
Atari Jaguar CD 1995 Atari Corporation console
Atari Jaguar II canceled Atari Corporation console
PlayStation 1994 Sony console
PocketStation 1999 Sony Handheld
Net Yaroze 1997 Sony console development kit
PSone 2000 Sony console
Sega Saturn 1994 Sega console
3DO 1993 Panasonic / Sanyo / GoldStar console
Amiga CD32 1993 Commodore console
Casio Loopy 1995 Casio console
R-Zone 1995 Tiger Electronics Handheld
FM Towns Marty 1991 Fujitsu console
Game.com 1997 Tiger Electronics Handheld
Pioneer LaserActive 1993 Pioneer console
Playdia 1994 Bandai console
Neo Geo Pocket 1998 SNK Handheld
Game Boy Color 1998 Nintendo Handheld
Atari Jaguar 1993 Atari Corporation console
Nintendo 64 1996 Nintendo console
Nintendo 64DD 1999 Nintendo console add-on

[edit] Sixth generation(1998–2004)

namerelease datemanufacturertype
ApeXtreme canceled Apex Digital console
Atari Flashback 2004 Atari Dedicated
Dreamcast 1998 Sega console
Game Boy Advance 2001 Nintendo Handheld
Game Boy Advance SP 2003 Nintendo Handheld
Game Boy Advance SP Mark II 2005 Nintendo Handheld
Game Boy Micro 2005 Nintendo Handheld
GP32 2001 GamePark Handheld
GameKing 2005 TimeTop Handheld
L600 canceled Indrema console
N-Gage 2003 Nokia Handheld
N-Gage QD 2004 Nokia console
Neo Geo Pocket Color 1999 SNK Handheld
Nintendo GameCube 2001 Nintendo console
IQue Player 2003 Nintendo console
Panasonic M2 canceled Panasonic console
Panasonic Q 2001 Nintendo / Panasonic console
PlayStation 2 2000 Sony console
PlayStation 2 Slimline 2004 Sony console
Pokemon mini 2001 Nintendo Handheld
PSX (DVR) 2003 Sony console
Q Game Boy Player 2001 Panasonic / Nintendo console
SwanCrystal 2002 Bandai Handheld
Tapwave Zodiac 2003 Tapwave Handheld
V.Smile   VTech console
WonderSwan 1999 Bandai Handheld
WonderSwan Color 2000 Bandai Handheld
XaviXPort gaming console 2004   console
Xbox 2001 Microsoft console

[edit] Seventh generation (2004–present)

namerelease datemanufacturertype
Atari Flashback 2 2005 Atari Inc. console
Evo: Phase One 2006   console
FC Twin 2006 Yobo console
GameSystem 2010 CUBE Design console
Game Wave 2005 ZAPiT console
Generation NEX 2005   console
Gizmondo 2005 Tiger Telematics Handheld
GP2X 2005 GamePark Handheld
GP2X Wiz 2009 GamePark Handheld
Mattel HyperScan 2006 Mattel console
N-Gage (service) 2008 Nokia Handheld
Mi2 2009 Planet interactive Handheld
Nintendo DS 2004 Nintendo Handheld
Nintendo DS Lite 2006 Nintendo Handheld
Nintendo DSi 2008 Nintendo Handheld
Nintendo DSi XL 2009 Nintendo Handheld
OnLive 2010 OnLive Gaming on demand
Pandora 2009   Handheld / UMPC / PDA
The Phantom   Phantom console
PlayStation 3 2006 Sony console
PlayStation 3 Slim 2009 Sony console
PlayStation Portable 2004 Sony Handheld
PlayStation Portable Slim 2007 Sony Handheld
PlayStation Portable "Brite" 2008 Sony Handheld
PSP Go 2009 Sony Handheld
Wii 2006 Nintendo console
Xbox 360 2005 Microsoft console
Zeebo 2009 Tectoy / Qualcomm console

i gusse u can say i wouldn'y buy an call of duty modern ware game on any console.

end of yr. prodiction2

wii 75m

ps3 35-45m

360 42-45m

 

 

 

 



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Um, what? NO ONE else payed $60 for Warcraft 3: Reign of Chaos when it came out? Or did everyone just pirate it?

This isn't anything new, and it's not Activision forcing Blizzard to charge $60.  BLIZZARD DID IT FIRST!  Damn, everyone is so eager to jump onto the Activision hate-train and blame them for everything.

EDIT:  Here's proof:  http://www.xpbargains.com/index.php/send_deal/1091

2910 days ago, is just under 8 years ago, April 22, 2002, about 2.5 months before Warcraft 3 was released.

Is everyone going to start hating Blizzard and boycott/pirate their games now?



Oh noes! inflation!!



Ail said:
greenmedic88 said:
Ail said:
Lastgengamer said:

                       "$100 buck? Damn, I guess I'm just getting the standard edition which is $5...WTF $60 bucks??

It all started when Activision had the audacity to start charging $60 for the PC version of Modern Warfare 2. Activision realized that after the success of Modern Warfare, they can pretty much charge any amount they please for the sequel and PC gamers would still flock to buy it. Of Course, if you’re into the multiplayer aspect of Modern Warfare 2, then the game comes packed with hundreds of hours of game play, so it’s safe to assume that Activision, somehow, got away with it, but when Assassin’s Creed 2, a single player game with absolutely no multiplayer and a horrible DRM that serves to punish legit buyers, is selling for $60 and the upcoming standard editions of Starcraft 2 and Diablo 3 are also selling for $60 too, things have gotten too far ,and we can see that a new trend is emerging.

Of course, you may come and point out the fact that console games cost $60 too. Why should PC gamers have to pay $50 when console gamers have to pay $60? Well, On top of the $50 that publishers set for their games to be sold on the console, they will also need to pay about, or more than, $10 per copy licensing fee to Microsoft and Sony respectively in order for them to sell the games on their console in the first place, which you guessed it, you pay for, but, unlike console gaming, there are no licensing fees for PC games. In fact, Microsoft, themselves, offers publishers to put the “Games for Windows Live” in their games free of charge. After this, we can only deduce that publishers who price their games $60 on the PC earn more money per game sold on the PC than do they earn per game sold on the console.

When someone asks on a forum, what is the reason behind all this pirating? A number of answers can be heard, such as “because I can” or “because games are too expensive”. The fact that games are becoming more expensive should in some ways exacerbate the whole pirating issue publishers are ranting about, and when publishers like Ubisoft deter customers by raising the price tag and by forcing a completely unnecessary DRM to play a single player game and then complaining about low sales is just really pathetic. As for Blizzard, I have no doubt that, no matter, the price tag that are put on their games, their games will sell like hot cake. Of course, is the raising in price tag necessary? Is Activision getting a little too greedy? I will have no doubt that some of you do think that Blizzard games are worth every penny of that $60, and that you can recoup the money lost by restricting yourself from $10 worth of beer, but remember, by thinking like this, you are advocating the new trend.

http://www.grandtheftpc.com/2010/04/why-are-pc-gamers-paying-60-now.html

 

Because there is this little thing called inflation which it seems is totally unknown to most of the people on this forum......

Are theaters ticket the same price than 10 years ago ? Is gas the same price as 10 years ago ?

Heck is a can of soda the same price ?

Nope......

Naturally. But by the same logic, should console games be priced at $70 now to cover the licensing fee? It still costs more to publish on console.

For all that people complain about the cost of new games, with the exception of the jump from the 6th to 7th gen (PS3 and 360), most games (non-budget titles) have pretty much retailed for $50 for as long as I can remember.

I can only interpret market tests to increase the price of PC games as attempts to regain lowered revenue in response to dropping sales rates, whether that's due to piracy or more gamers buying console, I won't venture to guess.

 

Console game prices got bumped from last gen to this gen.

PC games price didn't, that is my point...

The point remains that it will always be more expensive for publishers to release their games on a console platform due to proprietary licensing fees.

You're basically saying this difference in cost to the publishers shouldn't be reflected in the MSRP of the games if you believe PC and console games should be priced the same.



greenmedic88 said:
Ail said:
greenmedic88 said:
Ail said:
Lastgengamer said:

                       "$100 buck? Damn, I guess I'm just getting the standard edition which is $5...WTF $60 bucks??

It all started when Activision had the audacity to start charging $60 for the PC version of Modern Warfare 2. Activision realized that after the success of Modern Warfare, they can pretty much charge any amount they please for the sequel and PC gamers would still flock to buy it. Of Course, if you’re into the multiplayer aspect of Modern Warfare 2, then the game comes packed with hundreds of hours of game play, so it’s safe to assume that Activision, somehow, got away with it, but when Assassin’s Creed 2, a single player game with absolutely no multiplayer and a horrible DRM that serves to punish legit buyers, is selling for $60 and the upcoming standard editions of Starcraft 2 and Diablo 3 are also selling for $60 too, things have gotten too far ,and we can see that a new trend is emerging.

Of course, you may come and point out the fact that console games cost $60 too. Why should PC gamers have to pay $50 when console gamers have to pay $60? Well, On top of the $50 that publishers set for their games to be sold on the console, they will also need to pay about, or more than, $10 per copy licensing fee to Microsoft and Sony respectively in order for them to sell the games on their console in the first place, which you guessed it, you pay for, but, unlike console gaming, there are no licensing fees for PC games. In fact, Microsoft, themselves, offers publishers to put the “Games for Windows Live” in their games free of charge. After this, we can only deduce that publishers who price their games $60 on the PC earn more money per game sold on the PC than do they earn per game sold on the console.

When someone asks on a forum, what is the reason behind all this pirating? A number of answers can be heard, such as “because I can” or “because games are too expensive”. The fact that games are becoming more expensive should in some ways exacerbate the whole pirating issue publishers are ranting about, and when publishers like Ubisoft deter customers by raising the price tag and by forcing a completely unnecessary DRM to play a single player game and then complaining about low sales is just really pathetic. As for Blizzard, I have no doubt that, no matter, the price tag that are put on their games, their games will sell like hot cake. Of course, is the raising in price tag necessary? Is Activision getting a little too greedy? I will have no doubt that some of you do think that Blizzard games are worth every penny of that $60, and that you can recoup the money lost by restricting yourself from $10 worth of beer, but remember, by thinking like this, you are advocating the new trend.

http://www.grandtheftpc.com/2010/04/why-are-pc-gamers-paying-60-now.html

 

Because there is this little thing called inflation which it seems is totally unknown to most of the people on this forum......

Are theaters ticket the same price than 10 years ago ? Is gas the same price as 10 years ago ?

Heck is a can of soda the same price ?

Nope......

Naturally. But by the same logic, should console games be priced at $70 now to cover the licensing fee? It still costs more to publish on console.

For all that people complain about the cost of new games, with the exception of the jump from the 6th to 7th gen (PS3 and 360), most games (non-budget titles) have pretty much retailed for $50 for as long as I can remember.

I can only interpret market tests to increase the price of PC games as attempts to regain lowered revenue in response to dropping sales rates, whether that's due to piracy or more gamers buying console, I won't venture to guess.

 

Console game prices got bumped from last gen to this gen.

PC games price didn't, that is my point...

The point remains that it will always be more expensive for publishers to release their games on a console platform due to proprietary licensing fees.

You're basically saying this difference in cost to the publishers shouldn't be reflected in the MSRP of the games if you believe PC and console games should be priced the same.

console licencing fee didn't get invented this gen, it was there last gen...

All I'm saying is all price increase over time ( at an average of 2-3% per year), PC game aren't different....



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

yo_john117 said:

Oh noes! inflation!!

Inflation, my hole. Prices didn't just leap by 20% for anything else, and I didn't notice console games going to $70. This is just Activision and Ubisoft being total assholes. Yet again.