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Forums - Sony - Metal Gear Solid PW to feature bosses from Monster Hunter

Frieza said:
It explained that the nanomachines regenerated him making it impossible to kill him, so it does explain why a headshot doesn't kill him. Which is why when you remove the nanomachines he dies.

That is not how the nervous system works! It's not even science fiction, it's pure fantasy!



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Frieza said:
MGS3 was the worst for it, the others weren't so bad.

From MGS1 the bosses weren't cartoony, they made out Sniper Wolf could stay still for days without moving a muscle, unrealistic but still it was just a woman with a sniper, Grey Fox came down to technology again whilst unrealistic he wasnt Naruto. Pyscho Mantis i think was something to do with nanomachines. Overall nothing cartoony.

MGS2 had Vamp and Fortune which also came down to nanomachines so it wasnt cartoony. MGS4s the same.

MGS3 besides the bosses wasnt cartoony, it just had some bizarre villains but it didnt take away from the rest of the game.

And now Peace Walkers gonna have huge monsters, thats just way over the top and silly, the earth MGS is set in is still supposed to be our earth, the cold war, cuban missle crisis and other events are things that happened in real life. Flying monsters dont fit in with the MGS series.

The only realistic boss in the series is really Fatman. He's just a fat guy on rollerblades who is good at building bombs.



What about Ocelot hes just a guy good with revolvers, Sniper Wolfs, Vulcan Raven is just really strong, Olga, The Boss



MGS3 is my favourite in the series, im glad to see all these fun features in the game. Not like these features will ruin the actual story and gameplay. Nothing less for the real Metal Gear Solid 5!!