Grey21 said: A shooter with strong auto aim and dodge movement. Ofcourse a FPS in its current form would never work on Natal. But imagine a more slowpaced shooter where you walk into say a parking mall and by moving your body far to the right you can run towards the nearest cover. And by moving your body slightly to the right you can dodge right. By pointing your hand Natal sees what enemy your targeting.
So basicly your standing in the living room dodging bullets, taking cover, auto rushing towards cover and auto aiming before shooting. In a regular FPS or TPS the emphasis is on running and shooting. In a Natal shooter the emphasis would be on dodging and rushing towards new cover when your current position is compromised. |
Sounds good, but how would you shoot? Is Natal accurate enough to register you twisting you finger, thats one method I could think of, but it wouldn't be very accurate with the timing, so the AI would have to be dumbed down a bit so they stay up long enough to register a shot.
Any game that involves active movement should work well with Natal, dance games, sports games, etc. I think maybe RTS's could work, if it can read your finger like a pointer, then it could overlay things like world maps over the screen so you could order your units around, kind of like a touch screen only without actually touching the screen. Although your arms might get a bit tired holding them up for extended periods. Still, until we know what it can do, hard to say what games would work well with it. Dodgeball does sound pretty sweet though.