Galaki said: Did Nintendo say they passed on the tech because it was not reliable? Nope. Sony did.
I got a warning for trolling, LOL. |
Technically, Nintendo did say something to that effect. They said they passed on the tech because cost issues and LATENCY concerns. So they must have felt there was too much delay in the demo they were shown to warrant further investment in said tech. Plus, I'm sure they were already invested with Gyration Inc. in coming up with the design for the Wiimote.
So why is it okay for some that Nintendo shares its experience with these 3D cams, but when Sony does it, it's trash talk. Even when the guy says he "loves" the tech, but it just didn't bring anything new to what they were already developing. One word, bias.
It is interedting to me that Nintendo felt there would be an issue with latency with these types of cams. I know that all vids I have seen where someone has actually been playing Natal, there has been lag. Of course, this was before they dropped the processor inside the cam, forcing devs to take up to 15% of the 360's resources. We'll have to see if MS has found a way to work these issues out or if it has made them worse.