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Forums - Gaming - Insomniac Blog : How to become a videogame VO Actor (Great Read!)

its in two parts i'll post both

http://www.insomniacgames.com/blogcast/blog/insomniac_insider/1522981

http://www.insomniacgames.com/blogcast/blog/insomniac_insider/1523248

Hey everyone, T.J. Fixman here. I’m the Senior Writer at Insomniac Games, and I’ve had the privilege of working here for almost four years. That’s four years of ridiculous Qwark one-liners, Nefarious cackles, Ratchet witticisms, and Hale… well, Hale never talked much – but he stared broodingly! Over the course of four projects I’ve met, written for, and directed dozens of voice actors, and have come to a simple conclusion: I am in the wrong line of work.
 
Voice actors get to bring to life what we writers can only imagine. We write a joke, monologue, or heartfelt moment in the story – but it remains ink on paper until a talented actor gives it a soul. Sure, we like to remind ourselves that it all starts on the page, but good writing can be undone by poor acting. And conversely, mediocre writing can be heightened by fantastic acting (at least, to a point – I’m looking at you, George Lucas). At Insomniac, we’ve made finding top-tier talent a priority in our projects. It doesn’t matter if you’re auditioning for the principal role or just Soldier #5 shouting “Incoming!” on a battlefield. If you can’t make us believe, you’re not getting through the door.
 
So how does one get paid to become Nathan Hale, or Marcus Fenix, or Kratos? We get that question a lot, and there’s good news and bad news. The bad news is, breaking into voice acting is extremely difficult. The good news is, even James Arnold Taylor (Ratchet) has been where you are now. David Kaye (Clank) had to break in just as you’ll have to. People do it every day with hard work and persistence. So let’s dive into what you need to do in order to one day sit on the other side of the glass, taking direction from Brian Allgeier or Amy Hennig!
 
Step One: Forget the Fantasy
 
When people are on the outside of the entertainment industry looking in, things seem rosy and magical. As a 17-year-old neophyte writer, I imagined travelling around the world with my laptop, penning my opus on the patio of some French café and emailing my script to Paramount with a note to direct deposit my millions. Yes, Mr. Spielberg, that’s Fixman with an “x”.
 
But the reality is, being in the most creative industry in the world means a 24/7 work schedule. VO work, like writing, is almost entirely contract. This means you have to constantly work on new voices, produce new material, audition as much as possible and work as much as you can while you can. Acting is a notoriously “feast or famine” endeavor, and you never know when the next dry spell is going to come. So say goodbye to a comfortable profession, because tough times can hit any actor. Huzzah!
 
Step Two: Location is Everything
 
So you’ve been working on your voices, accept that rocky times lay ahead, and still decide you want to follow your dream. Step two is a brutal one for some – move to Los Angeles or New York. A lot of folks try to get their careers started from around the country, believing they’re part of the mythical group of working performers who can operate out of the studio in their garage. That may apply to actors who read copy for radio ads, but most cartoon and video game studios will want you to be present so they can direct you. If you make it past the audition phase, we may call you in the next week – and we don’t want to have to wait while you make travel arrangements.
 
Los Angeles and New York are the hot spots for acting. Move there and stomach the indignity of becoming a walking cliché for a few years. Sure, it sucks, but you’re paying your dues and putting yourself within driving distance of tons of recording studios, video game companies, and talent agencies. Plus you’ll finally have a legitimate reason to keep quoting Swingers.
 
Step Three: Take a Class
 
There are typically two reactions to this step:
 
What? School?! I already graduated with a degree in Theatre from [INSERT PRESTIGIOUS SCHOOL NAME HERE]!
 
Or…

What? School?! The reason I got into acting is because I hate school and love goofing off!
 
Both are pretty common, but as any VO actor will tell you, voice over requires a special skill set. Your voice is your toolkit, and there are several workshops and seminars that will teach you how to develop it. Can you yell using your throat instead of your diaphragm? Can you alter the age of your character on command? Can you mimic different accents correctly versus those jokey ones you put on around your friends? Can you create amazing monster sounds like Fred Tatasciore, or pull off a four-hour Dr. Nefarious session like Armin Shimerman?
 
There’s also a lot to learn about actor/director interaction. When you’re in the booth facing a director who just paid thousands of dollars to rent the studio and engineer, he/she won’t want to waste time teaching you the lingo. Learn what terms we use so you don’t end up with this:
 
You wouldn't like me when I'm angry.
 
(Community Manager's Note: This is part 1 of Insomniac Games Senior Writer TJ Fixman's blog about how to make it as a voice actor in the videogame industry. You can read Part 2 by clicking here.)


I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

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(Community Manager's Note: This is part 2 of Insomniac Games Senior Writer TJ Fixman's blog about how to make it as a voice actor in the videogame industry. You can read Part 1 by clicking here.)

Step Four: Get a Demo Reel

In LA we see an awful lot of networking. Look inside the pocket of anyone at a local bar or Starbucks and you’ll find a business card, promotional sticker, or headshot. Everyone wants to schmooze and network their way into a career, but when it comes down to it, you have to walk the walk. For VO actors, that means getting a demo reel together.

A reel is your ticket to landing an agent and getting auditions, so do it the right way. This means 60 seconds of various voices, professionally recorded on a CD or digital copy. What does “professionally recorded” mean? It means high-quality, no background noise, done at a studio with no processing or special filters. If you recorded your demo off the shoulder of the freeway with the Fisher Price microphone you’ve had since you were twelve, agents will notice. This doesn’t mean you have to spend thousands of dollars, but take the appropriate steps to make sure nothing distracts us from your performance. Lead and end your reel with your best samples, and make sure to vary it up. Show agents how versatile you are! Some really good voiceover demos can be found at www.voicebank.net, so take a listen and see how yours measures up.


Step Five: Get an Agent

Looks simple when it’s typed out, doesn’t it? But there have been folks living in LA for years who haven’t been able to land one. Agents have long been the gate keepers to a career in the entertainment industry and man, they protect it with ferocity. The good news is, finding representation is simply a matter of persistence and talent. Sure there are exceptions to the rule (I’m looking at you, cast of Twilight) but agents know landing a commission is a numbers game, so finding and signing new talent is as important to them as they are to you.

When you have your demos recorded, pressed, and labeled with your contact info and website address, it’s time to do some research. Drum up a list of every talent agency in the NY/LA area that represents VO actors (listings can be found on the internet and in books). Then research each company to find out if they have a designated assistant or agent who will accept your reel. It’s always best to send it to an actual person rather than a department, but regardless, be courteous and brief in your introduction letter. Agents are extremely busy, and won’t read anything longer than a few sentences – besides, it’s the reel that will catch their attention, not your ability to detail at length what a hard worker you are. Here’s a good example:

Dear Mr. Qwark,

My name is Nathan Hale, and I’m an actor currently interested in finding work in the voice over industry. Enclosed you’ll find a copy of my reel, contact info, and a self-addressed-and-stamped envelope for your reply. I look forward to hearing from you!

Regards,

N. Hale

“You MUST remain artistically and technologically relevant. You don't send a cassette tape to a prospective client or agent EVER. Know the industry and realize how much hard work is involved. Work in your craft and most importantly LISTEN to the pros who are doing it all the time. Try and figure out why they may be working all the time. If you can't tell when you suck and can't, in turn, fix it, you have work to do.”

-David Kaye

As you send out your reels, remember to track your progress. Note who you correspond with on an Excel spreadsheet, as well as their response – which brings me to my next step…


Step Six: The DWR (Dreaded Wall of Rejection)

Yes, indeed – this is going to happen. You are going to be rejected. You are going to be ignored. You will get back enough rejection slips to wallpaper your room with (as I did once in college, just for kicks). But don’t be deterred, and don’t take it personally. Often times agents are looking for an actor to fill a very specific niche, so if your timing was off or they didn’t hear what they needed, your reel goes in the trash. You also may have to be honest with yourself and say “Well, looks like I need more practice.” Then go back to the drawing board, hone your craft, and try again.

The important thing to remember is that this industry weeds out the star-struck and rewards the steadfast. If you’re looking for a principal role in the next Mass Effect game, you’re in for a rude awakening. But if you hone your craft, push through the rejection, and keep your eye on the dream, the industry will open its arms and let you in – eventually.


Step Seven: Audition

Phew. It was a long road getting here, huh? But after several reels, a few seminars, a workshop or two and a ton of persistence, you defied the odds and signed with your first agent. Congrats! Now it’s time to buy that Escalade, grab your entourage, and hit up Sunset Blvd, right?

Nope.

Now you’re officially eligible to audition for video games. When Insomniac starts casting, we create what’s known as a “Character Side”, also known as a “Character Breakdown”. It’s essentially a paragraph detailing what the character is about, along with a few lines for the actor to read. We send these out to the agents, and receive approximately 200 auditions per part.

Yep, the competition is that fierce. And that’s just for small parts! But fear not, intrepid thespian – war games are here to save you! Have you ever stopped to listen to the battlefields in Resistance, Medal of Honor, or Call of Duty? How many unique voices do you hear screaming “Incoming!” or “I’m out of ammo!”? A lot. Our insanely talented audio department spends months scripting, rearranging, and recording the perfect battlefield, and this requires tons of actors willing to pay their dues by screaming their heads off for hours on end. That’s why war games are considered entry-level VO gigs: there are tons of them in production, and they all require intensive sessions established actors can’t risk taking. So stock up on tea and honey, because you’re going to war.

From here, landing a gig depends on the auditions you send in. Trust your agent’s feedback, as he/she knows how to best leverage your strengths in a competitive industry. When you get your first job, treat it as if it’s a principal role regardless of how small it is. I can’t begin to tell you the number of actors we’ve brought back for larger and larger roles simply because they were talented, hard working, and fun. Dave Boat, an accomplished actor, was Pirate #3 in Tools of Destruction. In Resistance 2 he came back as the grizzled Capelli. In A Crack in Time, he became Lord Vorselon and Zahn Gribnak!

“Most new work is based on prior work that you have done. [Game studios] like to work with people they like. So my suggestion is, always be a team player and treat each job as though it’s enormously important to you. It should be. Also, in your spare time, work on new voices.”
-Armin Shimerman


Parting Words

You have a long road ahead of you, but remember – if it were easy, everyone would do it. Study acting techniques, hone your craft, and be persistent yet professional. Visit James Arnold Taylor’s website (www.jamesarnoldtaylor.com) for a section on more VO tips. And next time your teacher tells you to stop goofing off, tell them you’re practicing for a lucrative job in the video game industry. Just be prepared, as a lot of them won’t fall for that (I’m looking at you, every teacher I ever had).

I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.