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Windows Phone Marketplace for Windows Phone 7 Series unveiled

The biggest chunk of eye candy we've seen out of Microsoft's MIX10 event so far today has been the unveiling of the significantly-retooled Windows Phone Marketplace that'll debut in Windows Phone 7 Series -- and needless to say, it's a looker. It's got support for credit card purchases, operator billing, and ad-supported content -- a hot topic right now with Google's and Apple's mobile advertising acquisitions -- and a try-before-you-buy scheme not unlike Android Market's policy. and We've been offered some video of the new Marketplace in action, and it looks super polished and well-integrated with the typical WP7S way of getting around -- you're given a "panoramic view" where you can browse categories and titles, see featured items, and get details with ratings, reviews, screen shots, and pricing information. Purchased apps can be pinned to your Quick Launch screen, saving you a couple taps for your favorite and most frequently-used items. Watch the full video after the break -- and keep an eye out for the trick "tilting" of menu items based on finger location toward the end of the clip, something we haven't seen before.



PS4 Preordered - 06/11/2013 @09:30am

XBox One Preordered - 06/19/2013 @07:57pm

"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o

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Anyone can guess. It takes no effort to throw out lots of predictions and have some of them be correct. You are not and wiser or better for having your guesses be right. Even a blind man can hit the bullseye.

the game looked really fun for a portable game :D



Imagine not having GamePass on your console...

Son of a bitch.... this is making me so horny.

After they said Netflix streaming, it was all over.







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence

Confirmed: Marketplace will be the only way to get apps on Windows Phone 7 Series

We just got out of a meeting with Microsoft's Todd Higgs, who dropped a little bombshell on us: the only official way to get apps on a Windows Phone 7 Series device will be to download them from the just-detailed Windows Phone Marketplace. That means developers will have to abide by Microsoft's technical and content guidelines in order to make it in, with the very real possibility of rejection -- sound familiar? Todd told us Microsoft plans to avoid Apple-style submission headaches by making the process transparent and predictable, with a group of Microsoft execs regularly meeting to examine edge cases and refine the guidelines as needed, but even the best intentions can be led astray by a sexy app or two. We also got some additional details on Marketplace and how it's going to work, catch the highlights after the break.

  • Windows Phone Marketplace appears to take some of the best parts of the App Store and the Android Market and throw them together into a hodgepodge, but they've strayed a bit with the trial period system -- with the Marketplace, it's up to the developer to decide how the trial works. There are API hooks to let the developer manage the whole process, actually -- to quote Biggs, a game dev could end the trial after you've killed 50 trolls, for example. There's no additional download after the trial expires; the game just unlocks if you choose to buy it.
  • Marketplace membership for developers still costs $99 a year, though Biggs says they're looking at tweaking the 5-app limit per account present in 6.5 -- whether that means they'll remove the limit altogether, though, we don't yet know.
  • There are no fees for developers to update their apps, nor fees for users to download them.
  • Speaking of user downloads, you'll be able to uninstall purchased apps and redownload them at a later time at your leisure -- the purchases are tied to your Live account, not your phone, so you can move between devices at will. That's a Microsoft policy that developers won't be able to override.
  • If a dev wants to post a free, ad-supported app, they've only got two hurdles: the $99 fee and -- of course -- approval by Microsoft. For ad-supported apps specifically, the company will have some guidelines specifically targeted at making sure the ads are appropriate and germane.
  • Microsoft's only dealing in real money here -- no points (though there's still an opportunity for direct carrier billing).
  • Though there's some development synergy between Zune and WP7S at this point (with XNA, specifically), there's no ecosystem synergy beyond that -- different marketplaces for the developers to submit to and manage.
  • You'll be able to browse and buy apps and games through the Zune client.
On several occasions, Biggs stressed that the company will be publishing comprehensive policies and guidelines in May, so that should fill in any blanks we've still got by then.


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XNA talk Live right now w/ demos



Samsung Windows Phone 7 Series handset makes the scene

Here's a fun little surprise: Microsoft's Joe Belfiore just ran through a Windows Phone 7 Series demo on an as-yet unannounced Samsung device here at MIX. Apart from hints at an OLED screen, we don't much about the specific hardware, but Joe also showed off a slide of the WP7S minimum requirements, so we can tell you it has at least 265MB of RAM and 8GB of flash, as well as DirectX9 acceleration. We're due to meet with Joe in just a few, so we'll obviously dig for more -- stay tuned!