ACT1:
Once they were hailed as one of the top game studios, with IPs such as Age of Empire and Flight Simulator. Those were the PC days - "The Golden Age of Profitability and 'small bucks'", if you prefer that way. They made a mark both in profits and quality.
ACT2:
Fast forward to the Console Age. They released a sturdy Xbox with several high-selling games such as Halo, and was the 2nd best selling console of it's generation. But that came at a high price: Billions of dollars were lost, and if this were any other company, it would've gone to the crapper (ask SEGA).
But Microsoft being the juggernaut that it is, they shouldered those losses and kept moving on. Their intention with the original Xbox was to put one foot inside the console games market, which they most certainly did.
ACT2.1:
While they were battling in console grounds, little Valve came and proposed to the giant if they were interested in building a digital distribution service... Microsoft's only answer was "That's a million miles in the future...We can't help you" and slammed the door in front of Valve's face. Poor Valvie was gone empty handed, and left to make their own fate. Little did Microsoft know what a cosmic opportunity they've missed.
ACT3:
Xbox 360 launched. Sooner than the rest, made everything well enough except one thing: Reliability. Millions of flashing red lights were dreamt by executives, costumers frantically called support, and so on. Even Fox News made itself look like a credible source when it attacked Xbox 360's hardware.
Money is still being lost. Xbox 360 won't break even, and the Wii is a millions miles away (and in pure bliss). Xbox 360 is still second, but it may very well be last after all is said and done. However, Xbox Live became a force to be reckoned with, and could be the biggest advantage if Michael Pachter's right and we are truly entering an age of pure Digital Distribution.
ACT3.1:
Valve grew up, understood how the world is, and worked. Worked. Worked... Steam was born after a complicated birth that lasted long. Valve's child held tight the fate of much of the PC gaming's industry, and we all rejoiced. Now, Steam is the oasis, the alpha and omega of profits, ferraris and indie love. Publishers and Developers are flocking to it, and one specific company palmfaces itself.
Microsoft cut all ties with PC gamers, then decides to regain them?! GFWL was born, an unloved child by all gamers that have respect for themselves. A futile attempt at erasing mistakes of the past, with no good fortune so far.
ACT4:
How will Microsoft survive if the hardware becomes irrelevant?
How will Microsoft recapture the PC Games Market?
How will XBL/GFWL stop the Steam train?
Will Microsoft be profitable in it's third try in the console market?










