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Forums - Sony - Wired: Sony’s Motion Controller Underwhelms With Janky Games

Sony let us try a few of the games after its presentation. On the whole, they weren’t that much fun, feeling more like rough proof-of-concept tech demos than software that’s will excite consumers. If the Move is more precise than the Wii remote, it didn’t much matter when PlayStation 3’s versions of tennis and bowling just felt jankier than Wii Sports. At this point, the software isn’t living up to the promises of the technology.

Another mini-game in Champion Sports was called “Gladiator Duel,” or as I like to call it, “Beat a Woman to Death With a Hammer: The Game.” This actually used two Moves to play: One controls your sword, the other your shield.

One unique thing that Move does that Wii can’t is augmented reality. The camera can show the player on the TV screen and overlay images onto the controller, making it look as if you’re holding a whip, a sword, even a hair trimmer. The game Move Party showed off these features, but it seemed more like a slick visual gimmick than an exciting new type of game.

An area where Move seems markedly inferior to Wii, based on what we played, is pointing at the screen. Two games used the controller as a gun — the aforementioned Socom and a cartoony shooting gallery called The Shoot — and the control felt laggy, as if the cursor was trailing after my movements instead of reacting right alongside them.

Sony said that a bundle package containing the basic controller, the required PlayStation Eye camera, and a game would cost “under $100″ this fall. The company also said it would bundle the controller with some PlayStation 3 hardware this year, and also sell the controller on its own.

It did not say how much any of these other packages would cost. But it’s plain to see that a full suite of Move hardware is going to be an expensive proposition: You need two of the controllers to play “Gladiator Duel” and the completely separate sub-controller attachment to play hardcore games like Socom.

For that kind of outlay, Sony’s going to need some better games.

http://www.wired.com/gamelife/2010/03/sony-gdc/



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so true



http://www.vgchartz.com/forum/thread.php?id=103609&page=1&str=397215798#

Pretty much already the same exact thread. Medias hands on with the move. I see no reason to have another thread on this situatioin (exactly like reviews)



RolStoppable said:
Refreshing preview that talks about games rather than technology.

Is it that unusual? Most of the press I've been reading has been disappointed.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

So much boo boo on Wii side today for sum reason....



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how bout natal the games on natal dont seem that interesting??



It's ultimately going to be the games that make or break this add on, and so far the games just don't look good at all. It looks like the 3rd party shovelware on Wii. Sony is falsely assuming that they need to make a bunch of dumbed down "casual games" to sell their product, but this "birdman" technique didn't work with 3rd parties on Wii, so why would it work on PS3? Just because you now have motion controls doesn't mean you can get away with crap games and expect people to buy them.

This thing could turn out to be awesome, but so far I have yet to see a game that would make me interested.



The only thing about the Move/Games/Everything that does NOT feel rushed is the main controller itself (PSeye excluded of course). The tech seems finalized (even if pricing is not) but the games just seem rushed. Im hoping we will get a better view of what is to come at E3.

The extra time before E3 should be used 100% for controls and nothing else. Once they have that down then move on to other things. Just seems they did not spend enough time on what really matters in these type of games, the controls.



Ghazi4 said:
how bout natal the games on natal dont seem that interesting??

Games on the Wii don't seem that interesting either.



That's a good article. It focusses on the main flaw in the Move demos at GDC, which is lack of polished software for people to try out, so they can see what it will be like at home.

Perhaps GDC was the wrong place to make playable demos available, because they've hardly got a media buzz going on for it. Better to have muted buzz by just showing the latest developments on stage, than negative press by having janky demos.



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