binary solo said:
megaman79 said:
Hold on. So the graphics arn't tip top and the timing isn't perfect, but "the technology itself", at a developers conference FOR DEVELOPERS doesn't actually show proof of concept.
And you're expecting ign to be nice, respectful and polite about it?
Im sorry but i wouldn't expect the same responses that the Wii had 4 years ago, because now they expect more accuracy.
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What are you talking about? They showed proof of concept, everything they said it could do they showed it doing; from the reports I've seen. They just didn't show it all in one single game. The fact the IGN guy got all pissy about throwing an elbow when it was supposed to be a punch to the head while the opponent was in a headlock is just one example of him judging the tech based on its implementation through unrefined software. Proof of concept was there all right.
You can criticise laggyness and failure to achive 1:1 when you try out a finished game and those faults are still there. In a pre-alpha 20% (which can hardly be even called a demo) you don't know where the buggyness and glithces are coming from, so you can't say the tech itself is flawed. So to me the major criticism is in Sony not having a near finished game to allow people to really put the Move through its paces in the way it will be used in the home.
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This is apparantly technology which has been in development for years. The latency in the game is not caused by inefficient multicore implementations, its probably caused by the underlying latency in the interface. The interface which they have worked on for at least 3 years, so tell me, if its laggy now after 3 years of hardware development that somehow in 6 months it wont be?
The device will probably always be laggy because its a camera, probably running at 30fps and it probably takes 2-3 extra frames to compute position which is an extra 66-100ms delay on top of any games delay. Which means if you want to run it on Killzone 2 you'll probably experience up to 1/4S delay at points in the game.