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Forums - Sony - GDC 10: Motion Fighter Hands-on

Twistedpixel said:
binary solo said:
Of course a 20% complete pre-alpha build is expected to be a faithful representation of the final product and be devoid of bugs and glitches...yeah right.

It is a shame they don't have a complete full game to showcase. Maybe they will at E3.

They obviously thought it was good enough to show.


the graphics not being good and modes being limited is understandable, but this is supposed to be a tech demo for the device.  Showing everyone something that is pretty much on the level of wii boxing has absolutely no excuse. 



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Games4Fun said:
Xoj said:
Games4Fun said:
binary solo said:
Of course a 20% complete pre-alpha build is expected to be a faithful representation of the final product and be devoid of bugs and glitches...yeah right.

It is a shame they don't have a complete full game to showcase. Maybe they will at E3.

It is a bad move on thier part. A lot of people will not look at te 20%complete they will just think it is horrible motion controls once the word gets out.

why horrible? its 1-1 motion tracking.

 

 i think what hurts the presetation was the voice acting and lack of funky music

Did you even read what he posted about it? Have you seen any of the videos in which it is showing the person and the game at the same time?It is laggy as hell and that is what the article is partly about. So no it is not 1:1 at the moment for the game in question. But it is only 20%done. This is why it was a bad idea to show this one.

watch other videos, the thing it's hella accurate especially on socom 4



Read what IGN has to say.



Xoj said:
Games4Fun said:
Xoj said:
Games4Fun said:
binary solo said:
Of course a 20% complete pre-alpha build is expected to be a faithful representation of the final product and be devoid of bugs and glitches...yeah right.

It is a shame they don't have a complete full game to showcase. Maybe they will at E3.

It is a bad move on thier part. A lot of people will not look at te 20%complete they will just think it is horrible motion controls once the word gets out.

why horrible? its 1-1 motion tracking.

 

 i think what hurts the presetation was the voice acting and lack of funky music

Did you even read what he posted about it? Have you seen any of the videos in which it is showing the person and the game at the same time?It is laggy as hell and that is what the article is partly about. So no it is not 1:1 at the moment for the game in question. But it is only 20%done. This is why it was a bad idea to show this one.

watch other videos, the thing it's hella accurate especially on socom 4

I am speaking about one game not once did Imention the other games as being bad to show at the moment.

 

 



We should not expect 1:1 tracking for Fighting genre, at least without force feedback for our hands. Fightings are all about timing and moves execution.



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Xoj said:

watch other videos, the thing it's hella accurate especially on socom 4

I dk, id say it was extremely difficult to judge that. He didn't move his hand much at all, he did not move the recticule vertically much either and ive seen fps (i know this was third person) look and feel better while playing MP3 or Conduit.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

megaman79 said:
binary solo said:
Games4Fun said:
binary solo said:
Of course a 20% complete pre-alpha build is expected to be a faithful representation of the final product and be devoid of bugs and glitches...yeah right.

It is a shame they don't have a complete full game to showcase. Maybe they will at E3.

It is a bad move on thier part. A lot of people will not look at te 20%complete they will just think it is horrible motion controls once the word gets out.

You're right about that, but I'd expect gaming journalists to be a bit more on to it with what to expect from a 20% pre-alpha. The legitimate criticism they should raise is the lack of anything to show off that's a lot more developed than 20% pre-alpha a mere 5-6 months from launch. Rather than writing about a pre-alpha as if that's a basis for judging the technical potential of the Move.

Hold on. So the graphics arn't tip top and the timing isn't perfect, but "the technology itself", at a developers conference FOR DEVELOPERS doesn't actually show proof of concept.


And you're expecting ign to be nice, respectful and polite about it?

Im sorry but i wouldn't expect the same responses that the Wii had 4 years ago, because now they expect more accuracy.

What are you talking about? They showed proof of concept, everything they said it could do they showed it doing; from the reports I've seen. They just didn't show it all in one single game. The fact the IGN guy got all pissy about throwing an elbow when it was supposed to be a punch to the head while the opponent was in a headlock is just one example of him judging the tech based on its implementation through unrefined software. Proof of concept was there all right.

You can criticise laggyness and failure to achive 1:1 when you try out a finished game and those faults are still there. In a pre-alpha 20% (which can hardly be even called a demo) you don't know where the buggyness and glithces are coming from, so you can't say the tech itself is flawed. So to me the major criticism is in Sony not having a near finished game to allow people to really put the Move through its paces in the way it will be used in the home.



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binary solo said:
megaman79 said:

Hold on. So the graphics arn't tip top and the timing isn't perfect, but "the technology itself", at a developers conference FOR DEVELOPERS doesn't actually show proof of concept.


And you're expecting ign to be nice, respectful and polite about it?

Im sorry but i wouldn't expect the same responses that the Wii had 4 years ago, because now they expect more accuracy.

What are you talking about? They showed proof of concept, everything they said it could do they showed it doing; from the reports I've seen. They just didn't show it all in one single game. The fact the IGN guy got all pissy about throwing an elbow when it was supposed to be a punch to the head while the opponent was in a headlock is just one example of him judging the tech based on its implementation through unrefined software. Proof of concept was there all right.

You can criticise laggyness and failure to achive 1:1 when you try out a finished game and those faults are still there. In a pre-alpha 20% (which can hardly be even called a demo) you don't know where the buggyness and glithces are coming from, so you can't say the tech itself is flawed. So to me the major criticism is in Sony not having a near finished game to allow people to really put the Move through its paces in the way it will be used in the home.

This is apparantly technology which has been in development for years. The latency in the game is not caused by inefficient multicore implementations, its probably caused by the underlying latency in the interface. The interface which they have worked on for at least 3 years, so tell me, if its laggy now after 3 years of hardware development that somehow in 6 months it wont be?

The device will probably always be laggy because its a camera, probably running at 30fps and it probably takes 2-3 extra frames to compute position which is an extra 66-100ms delay on top of any games delay. Which means if you want to run it on Killzone 2 you'll probably experience up to 1/4S delay at points in the game.

 



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