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Forums - Sony - How the PlayStation Move is NOT a Wii Remote

P.P.S. You can get a wireless nunchuck.



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WereKitten said:

Yep, the thing about Z-axis was plain wrong. The IR bar is a bar instead of a point exactly to provide z-axis measurement. Of course in the Wii case it only applies when the wiimote is pointing towards the tv, but in the sony systm it works all the time unless you hide the orb.

So what does the move system seem to offer that is different from the wii motion controls?

1) absolute position tracking. That means more accurate tracking for translations. Might mean more accuracy for small, precise movements such as virtual inventory handling where you organize items in virtual heaps on your lap instead of using a pointer on-screen, or virtual object manipulation for puzzles(think the old building blocks demo). Might be helpful in games that require you to move around the place a lot. Think coop games or sport games where two players are on the left and right side but can swap positions. The camera will start tracking the positions right off the bat, with a wiimote you would have to tell the system who is on the right and who is on the left, and of course the moving around can't require the same precision.

2) camera image recognition and processing. Head tracking might be used in driving games. Faces, colored cards and objects can be used in party/educational/quiz with "augmented reality" mechanics.

utility of those two? I frankly don't know, it's all in the software I'd say.

PS: the wire of my nunchuck is about 90cm long. That's always been enough for the games I played, but it certainly won't be enough in some exercise/dance/martial art games, as with extended arms I can barely make a 30° angle between them. It definitely is not long enough for me to assume the actual position of archery.

Fair enough on the second point. Relatively minor still, and not enough for me to call the two systems entirely different. The first part doesn't seem as practical, or likely to be used. I readily admit the technology used is very different which you highlight. I just don't think we will see a lot of practical application for it.

Ok so there are a handful of times the cord might be an issue. Thats why the Nyko Kama exists I guess. I am not the best person to judge honestly. I prefer wired controllers to wireless so /shrug.



Starcraft 2 ID: Gnizmo 229

WereKitten said:
Gnizmo said:
Feylic said:

Well, I think integration with a camera makes it vastly different then the wiimote, you don't even need any other features and it's already a totally different device. Then it can also measure distance from the camera so you can play in the z-plane, theres no strap between your right and left hand so you can use it more comfortably, and it glows, which has been pointed out to be pretty baddass.

The Wiimote has used the Z axis since at least 2007. Wario Ware: Smooth Moves uses it. Repeatedly. I could name some of the miro-games it is used for if you like. The "strap" between the left and right hand is longer than most humans arms. Unless you are purposefully holding your arms out straight there is no meaningful strap.

You seemed to have completely skipped my question though. Not one new function is listed in your post. Saying it does this and that differently is nice, but ultimately irrelevant. If it cannot offer new functionality than it is not fundamentally different from the wiimote. This is how video game controllers have worked for decade though, so I am not certain why anyone has an issue with it.

Yep, the thing about Z-axis was plain wrong. The IR bar is a bar instead of a point exactly to provide z-axis measurement. Of course in the Wii case it only applies when the wiimote is pointing towards the tv, but in the sony systm it works all the time unless you hide the orb.

So what does the move system seem to offer that is different from the wii motion controls?

1) absolute position tracking. That means more accurate tracking for translations. Might mean more accuracy for small, precise movements such as virtual inventory handling where you organize items in virtual heaps on your lap instead of using a pointer on-screen, or virtual object manipulation for puzzles(think the old building blocks demo). Might be helpful in games that require you to move around the place a lot. Think coop games or sport games where two players are on the left and right side but can swap positions. The camera will start tracking the positions right off the bat, with a wiimote you would have to tell the system who is on the right and who is on the left, and of course the moving around can't require the same precision.

2) camera image recognition and processing. Head tracking might be used in driving games. Faces, colored cards and objects can be used in party/educational/quiz with "augmented reality" mechanics.

utility of those two? I frankly don't know, it's all in the software I'd say.

PS: the wire of my nunchuck is about 90cm long. That's always been enough for the games I played, but it certainly won't be enough in some exercise/dance/martial art games, as with extended arms I can barely make a 30° angle between them. It definitely is not long enough for me to assume the actual position of archery.

Thank you! A post that is acutally helpful to the topic, unlike oh they stole my precious comments

and yea it has voice recognition too...I can think of a few nifty ways that can be used, (racing, FPS and RPG)



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davidd_err18 said:

 

right...

 

 

 LOL

why's that nunchuck wire length so short? lol



wow, the amount of self justification for a product built to fill the same design intent. The amount of PS3 fans doing a 360 just doesn't amazes me. At least some fans are still respectable. Here not to long ago a majority of PS3 fans were hell bent on the anti motion controller when Sony said it wasn't cool. Now that Sony has one and says it is cool. You can just see the fans coming out of the wood work that eat whatever the company throws up.

It seems though at the lease the 360 fans to be more united against motion rather than very largely hypocrites.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

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I am assuming everyone forgets you can waggle the damn wiimote any which way and get the same effect. This you CANT do that. You must follow through and do a full movement. Much more "Motion" Is required. I remember playing zelda. At first i was like "YEAH"*swings arms around like a wild man* Once I realized that if i jerked the controller off I would still get the same effect i was like "meh"


Technically. Nintendo stole motion control from... Nintendo? Power glove ftw?



i guess i am not in their mailing list... its that i didn't get the memo that clearly says that if comes first to the market, is in fact the original idea and every thing that comes after even if its in house development, is a stinky rip off!

back at the time PS3 was launched sony say (and patent the method) that some time in the future they would bring a new controller linked to the ps eye with leds to do light tracking and the sensors inside the sixaxis.



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davidd_err18 said:

 

right...

 

 

 LOL



.jayderyu said:
wow, the amount of self justification for a product built to fill the same design intent. The amount of PS3 fans doing a 360 just doesn't amazes me. At least some fans are still respectable. Here not to long ago a majority of PS3 fans were hell bent on the anti motion controller when Sony said it wasn't cool. Now that Sony has one and says it is cool. You can just see the fans coming out of the wood work that eat whatever the company throws up.

It seems though at the lease the 360 fans to be more united against motion rather than very largely hypocrites.


I still don't think its cool.

Unless someone makes some great software for it, that is. 



Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS

V-r0cK said:
davidd_err18 said:

 

right...

 

 

 LOL

why's that nunchuck wire length so short? lol

because the person holding the wiimote is actually a giant and they built a specially giant wiimote and nunchuk for him...unfortunately giant wire hasn't been invented yet so theyre usually the regular one. its the only logical explination