Gojimaster said:
But how many coopies of these games is the Ipod actually selling? I haven't ever seen charts for Ipod. Games on Ipod are going to have to sell way more copies to recoup a profit because they sell at such a low price point. And how can games for Iphone be any more low cost than DS games? Many of them are direct ports. I'm still having trouble seeing how games selling for $3-10 are profitable than games selling than games selling for $30. The DS sells in high volume, does the Ipod exceed that volume or something? |
You have to remember that in a $30 PSP game, you have to pay the retailer (20% markup), you have to pay Sony/Nintendo their royalty fees, you have to pay for shipping and packaging, AND you have to pay the cartridge/UMD fee. On top of that, you have to eat any potential printing overages you may incur if the game doesn't sell.
Or you pay Apple a small percentage and they take care of the rest.
It sounds a little more reasonable when put that way, doesn't it?

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