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Forums - Microsoft - Microsoft: Xbox doesn't need Blu-Ray

BW_JP said:

lots of flaws here. PC HD games are about 10-15gb but the design methodologies for those games are different. You load/run/read games on a PC a hell of a lot differently than you do on the 360. 

 

For instance, Gears of War for the PC required a 12GB install, yet fit on a much smaller disc on the 360.

There is absolutely no way you can compare the size of PC files to those on the consoles. Console development, especially high end console development is an entire different world.  

PCs have a lot of brute force. You can succeed by having decompression during run time, and you can also succeed by having the hardware upscale and force certain graphical effects into the game. 

Most importantly with regards to spacing, the PC can afford to load a single set of assets and store them in memory due to the massive bandwidth available. Consoles just don't have that. you need to constantly be loading from the disc. The reason most impressive ps3 games use a lot of the blu-ray disc is because in order to create games that impressive you NEED 30-50GB of space. On the pc, sure, go ahead and do it with 15-20. But not on a console. It's just not possible. You need to include very very high res native textures that typically get scaled down when they are put onto the screen. Graphical effects may have entire run time operations devoted just to them. Meaning there is an instance of the game being run at the same time as the main game, on another CPU. 

Any cut scenes, especially those like uncharted 2, god of war, final fantasy 13 that really push the hardware beyond what is possible on the consoles use what is called in engine rendering. The cut scenes are created using the engine on a much more powerful machine, and then scaled down and presented on screen.  Sorry, you cant do this with 15GB of space. Final Fantasy 13 for instance, used 30GB to do this was it? PC isn't going to have that any smaller. In fact, PC will most likely have that larger in order to make sure every possible resolution gets a proper image quality. My monitor is 1920x1200, if i played a video in 1080p it would be stretched and rather ugly without black bars around it.

 

Physical media is here to stay. Blu-ray? probably not. Blu-ray 2.0? Absolutely. It will not be a new proprietary format. it will be Sony/Toshiba/Whatever's format. They control the Television market and they are the ones with the power to push these. 

about 90% of the world cannot possibly download 15-20 GB games enough anyway. Americas broadband system would never have it. You'd cap out after like 5 games. Sure some people will be satisfied, but most will not.

 

Until american can improve its broadband service 10 fold, you will not see this. It simply is not viable. The DVD9 is really starting to show its limitations now, and it's going to get much, much worse over 2010 and 2011. 

 

"They could easily take a game like FF13 on 360 and release it for DD at only 8GB or so since each disc is filled with duplicated data."

Do some research before you speak. No they could not. The blu-ray disc is not filled with duplicated data. about 12 of the 18 GB for the game are CG cut scenes. Absolutely horrendous quality CG cut scenes. Are we supposed to sacrifice the quality of our games for DD? Unacceptable. The 360 version of this game was butchered enough. 

I really don't think you fully understand the tech behind it, and that's fine. But let me just make sure you understand that a lot of processing inabilities of current generation consoles are overcome by extensive use of space.

Is there a place for DD? yes. For some games it's fine, for some impressive games it's fine. But game design and tech is moving forward. From now on you're going to constantly see things that cannot be done without the blu-ray disc. this is just the start.

The last Remnant on the 360 is a vastly inferior game to Final Fantasy 13. They cannot even be compared. the PC install for this game is 15GB.

                                                                                                                                                                                                                                                                                                                                            

Checking Steam:

  • Staker - All three combined take up less space than FFXIII on Xbox 360 
  • Red Faction - 7.8GB
  • Company of Heroes 9GB
  • Saints row 2 - 12GB

Not too bad really, especially considering these games have extra big textures for PC also they likely carry multiples of the same textures in different resolutions to work for systems which have weaker hardware. In addition to this the texture compression formats are different and so not directly comparable, even for the exact same textures.

The reason why Sony needs that much space? Well you take an audio format which 99% cannot distinguish any improvement for, then you take your game and prebake lighting, SSAO etc but since you cannot reuse the same texture for a different lighting condition, (note how few of the Sony produced titles have dynanic time of day.) you have to store them seperately and finally you store a bunch of videos etc so the kiddies on the forums have easy access to bullshots which aren't quite bullshots of your game and make it as linear as possible to help stream that big data set. Reminds me of the very first CD based game at arcades.

The reason why PCs don't need the space? I'll give the checklist.

  • Lighting? Dynamic.
  • Gameplay? Open world.
  • Cutscenes? In engine and real time.
  • SSAA? Real time.
  • Audio? Reasonable.

Guess what? Next generation will be more like the current PC than the current PS3 game design. More dynamic environments, more procedural rendering, no prebaked cutscenes, no need to prebake every lighting condition and they will actually give the player a choice to customise their character. Its pretty jarring and stupid that in Uncharted 2 I had my favourite gun but because they didn't want to record the cutscene with 10 different weapons they made me drop it and go back to a generic gun.

Do we need 50GB? Hell no! Will we need 25GB next generation? Probably not! We could probably get away with HD-DVD and spare the cost of the extra blu diode laser. With digitial distribution becoming more important and not less important there will be a significant downward pressure on the filesizes of games. Even with a 50GB cap every month, the average consumer can still buy a couple of games @18GB total required bandwidth, its not like a movie where content has to be premade and then delivered over the network. Who really buys more than two games in a month?



Do you know what its like to live on the far side of Uranus?

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Game spot take 2 $8.00 games + $20 for new releases. Would have paid $230+ Tax in, only paid $60.00. Got rid of old games i never play. mii... happy!!!



nightsurge said:
Feylic said:
Wow, hello 3 years ago. Didn't MS say that Digital Distribution would be the main form of getting game in about 18 months, like 36 months ago?

No, they did not say this.  I don't think they ever even began speaking about DD until last year.

Wrong again, http://playstation.joystiq.com/2008/03/14/microsoft-predicts-blu-ray-irrelevance-in-12-18-months/

Though it was only 2 years ago, not 3. They've still missed their mark, and it doesn't look like DD will be taking over any time soon.



So far this year I have bought over 10 games, so yeah way more than 2 per month...



If compression is the key, the PS1 would of used cartirdges, and PS2 would of used CDs etc...they didnt...

As time goes by games get bigger. Very easy to understand, before you could get games on those little floppy discs and computers came with 2GB HDD...then games started coming out on CDs and HDD were 30GB...then DVDs and HDD are 200GB...

360 will soon hit a bottle neck in space constraints...the PS3 outsells it every week and is closing in on total sales....without the hassle of mass compression and games on 4 discs...what do you think developers will do then? Once the Ps3 overtakes the 360 in sales and breaking even is no longer a concern because the PS3 has more marketshare and can sell more games do you think develops will hold their ideas and technological break thoughs back? No they'll develop to their hearts content...

It's like buying a house and you know you have kids on the way...do you buy a studio condo(360) which will run out of room fast or buy the family home(PS3) which will accomodate your family?

In my opinion the 360 is doomed to an early exit this generation...we seen how quickly the Xbox was done...PS2 has over twice the life...Im not going to pay for something when the competition offers double the life span.



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EdStation3 said:
If compression is the key, the PS1 would of used cartirdges, and PS2 would of used CDs etc...they didnt...

As time goes by games get bigger. Very easy to understand, before you could get games on those little floppy discs and computers came with 2GB HDD...then games started coming out on CDs and HDD were 30GB...then DVDs and HDD are 200GB...

360 will soon hit a bottle neck in space constraints...the PS3 outsells it every week and is closing in on total sales....without the hassle of mass compression and games on 4 discs...what do you think developers will do then? Once the Ps3 overtakes the 360 in sales and breaking even is no longer a concern because the PS3 has more marketshare and can sell more games do you think develops will hold their ideas and technological break thoughs back? No they'll develop to their hearts content...

It's like buying a house and you know you have kids on the way...do you buy a studio condo(360) which will run out of room fast or buy the family home(PS3) which will accomodate your family?

In my opinion the 360 is doomed to an early exit this generation...we seen how quickly the Xbox was done...PS2 has over twice the life...Im not going to pay for something when the competition offers double the life span.

Its funny that you're completely wrong.

If one was to make a graph with low graphics on the left side of the X axis all the way up to high graphics on the right side and the Y axis was sales then it would appear to the casual observer that games need to have poor graphics to succeed and that games with good graphics are a waste of time.

Look at the games which sell the most and assign a score to their graphics with 1 being Wii Sports and 10 being Uncharted 2. You'll lol at Sony if you do.



Do you know what its like to live on the far side of Uranus?

Feylic said:
nightsurge said:
Feylic said:
Wow, hello 3 years ago. Didn't MS say that Digital Distribution would be the main form of getting game in about 18 months, like 36 months ago?

No, they did not say this.  I don't think they ever even began speaking about DD until last year.

Wrong again, http://playstation.joystiq.com/2008/03/14/microsoft-predicts-blu-ray-irrelevance-in-12-18-months/

Though it was only 2 years ago, not 3. They've still missed their mark, and it doesn't look like DD will be taking over any time soon.

Not really.  They never said DD would be the main form of getting a game.  In fact the 12-18 month thing is purely related to when he thought the decline in Blu-Ray would be.  That DD discussion was focused on HD video content and such, not games.

"Going forwards, digital downloads is really where it's at," Lewis told GamesIndustry.biz. Xbox Live Video Marketplace currently supplies downloadable HD rentals of movies and television shows. Sony's PS3 does not currently feature a similar service.

"Before very long we will look back wistfully at shiny discs as something that was somewhat a historic phenomenon in a way that we kind of think about vinyl or VCRs today," Lewis stated. While the Microsoft-backed HD DVD format has "died" in the next generation format wars, Lewis believes that Blu-ray will follow the same fate. When will digital distribution take dominance? "I think that's going to be the case in the next 12-18 months."


Not one mention of games via DD.



Maybe XBOX Cloud



Blu-ray is not the next DVD and Digital Distribution will likely take over.



Twistedpixel said:
EdStation3 said:
If compression is the key, the PS1 would of used cartirdges, and PS2 would of used CDs etc...they didnt...

As time goes by games get bigger. Very easy to understand, before you could get games on those little floppy discs and computers came with 2GB HDD...then games started coming out on CDs and HDD were 30GB...then DVDs and HDD are 200GB...

360 will soon hit a bottle neck in space constraints...the PS3 outsells it every week and is closing in on total sales....without the hassle of mass compression and games on 4 discs...what do you think developers will do then? Once the Ps3 overtakes the 360 in sales and breaking even is no longer a concern because the PS3 has more marketshare and can sell more games do you think develops will hold their ideas and technological break thoughs back? No they'll develop to their hearts content...

It's like buying a house and you know you have kids on the way...do you buy a studio condo(360) which will run out of room fast or buy the family home(PS3) which will accomodate your family?

In my opinion the 360 is doomed to an early exit this generation...we seen how quickly the Xbox was done...PS2 has over twice the life...Im not going to pay for something when the competition offers double the life span.

Its funny that you're completely wrong.

If one was to make a graph with low graphics on the left side of the X axis all the way up to high graphics on the right side and the Y axis was sales then it would appear to the casual observer that games need to have poor graphics to succeed and that games with good graphics are a waste of time.

Look at the games which sell the most and assign a score to their graphics with 1 being Wii Sports and 10 being Uncharted 2. You'll lol at Sony if you do.

1  WiiSports sells on movement...not on graphics.

2  I never said better graphics mean more sales/more fun.

 

 

What I said can be explained by making a graph from the dawn of video games till now, and then made a line showing the growth in space requirements.  It will go up as time goes on...  Now draw a line that says 7GB(DVD) and one that says 45GB(Bluray).  Which line crosses the space requirements line first?  The 7GB line does...  while the 45GB line has space to handle years and years of growth.

 

Take me and my cousin:

He bought an XBox ($230) plus 2 years of Live ($120) for a total of: $350

I bought a PS2 ($180)

Support of his console went -poof- after ONLY 4 and a half years while mine is still supported.

$180 x 2 is $360.  He paid $350.  Ive played my PS2 twice as long but he paid twice as much...

 

 

I bought a Ps3 ($499),

He bought an Arcade 360($299)...he had to buy a charger set ($40) has bought two years of Live ($120) a HDD ($120) WiFi antenna ($120) for a total of $699.

He's paid $200 more than I have...yet chances are my PS3 will be able to play games well into this generation as it will outlast the 360 due to it's space capabilities and will be able to support games for years to come.

 

He paid more - but I play more...I'll play a lot more...well into threshold of the post-7GB days which is coming soon.

 

PS: He paid more but his HDD is 20GB is smaller than me 80GB (odd huh?) and he needs the 120HDD soon...so $200 in the near future