| jarrod said: No, both Arc and Wii (M+) offer 1:1 tilt/motion sensitivity. The PSEye allows Arc to do things the Wiimote IR can't do (like calculate depth) but it's not as fast for pointer controls, so there's a slight trade off there. |
I wonder where that came from, "1:1". 1:1 would mean that if I moved the controller the shortest possible distance in the universe in the shortest possible time unit, it would accurately interpret it. Which is clearly nonsense. For instance, if I moved the Wii Motion Plus controller 1 micrometer in 1 nanosecond, it wouldn't pick up anything. So it's not "1:1". It's all a matter of scan-rate and accuracy.
And now for the main difference between Sony's motion controller and Nintendo's: Sony's is able to determine its position in three dimensional SPACE! So it's 3D, not 2D. All Nintendo's motion controller does is determine a position on a two dimensional PLANE. It's not even in the same leauge. The principle behind the Wii remote is basically the same as a lightgun, which has been around for 40 years (with the added ability to sense tilt/rotation). 3-dimensional motion control opens up a whole new world of possibilities.
"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360
"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed
"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick
"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance










