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Hands on: Xbox Project Natal review

TechRadar plays Project Natal games and delivers an early verdict

Project Natal release date is "by Christmas 2010"

Microsoft has been running 'secret' demonstrations of its much-talked about Xbox 360 Project Natal system in London, and naturally TechRadar was there.

The motion control and voice recognition system has been much debated since its unveiling at E3 last year but what's the reality of the user experience as it nears launch? Is it really a game-changer or just another gimmick?

Certainly after just a few minutes playtime with the system, its potential becomes apparent. Project Natal isn't just a Wii-competitor, it's way more interesting. For the first time, users will be able to control their home entertainment with gestures and voice commands, dispensing with a traditional controller altogether.

Microsoft is planning a firmware update that will make the entire Xbox 360 Dashboard navigable using Natal. This rather modest pronouncement has huge implications.

Imagine navigating the Dash with air-swipes of your hand to find your favourite movie download or music track and then verbally instructing the console to play it – without ever needing to resort to a control pad.

NO CONTROLLER: Erin Hofto demonstrates Project Natal

"People say it's like Minority Report," says Erin Hofto, one of Microsoft's Xbox Global Consumer Communications team, "only we don't require you to have a huge glove on to use it. We've taken a much more consumer friendly approach. It's high technology, for sure, but you're not even aware you're using it."

At the London demonstrations, no photography of the Natal sensor was allowed. What we can say is that the unit we used is larger than the original promotional photography suggests. It's still very much in beta form. "We haven't gone into production yet," we were told.

Inside Project Natal

The unit comprises an RGB camera, depth sensor and array microphone - all fairly off-the-shelf components. "What we've done is build a proprietary software layer that sits over the top of it and brings it all together," explains Hofto.

KICKING OFF: Microsoft first showed Project Natal at the E3 game show in 2009

Much of the tech originates from research carried out by Microsoft's R&D facility in Cambridge. "Their work in developing Natural User Interface technology is key. It's all about how helping humans work naturally with technology, removing barriers.

"Everything we do with computers, interacting with a mouse and keyboard, that's us speaking the language of the computer; command prompts we have to do in order to communicate with the hardware.

"The Natural User Interface project flips that and helps the computer understand the nature of the human. With Project Natal, it's about the sensor understanding the language of you. The deep tech behind this has been going on for a number of years."

Project Natal games

Of course, the end result of that tech also involves a lot of jumping around. To demonstrate, a ball and wall game called Ricochet is proffered. It's a bit like a third-person version of the classic Arkanoid. Only you are the bat, thwacking the ball by waving your arms/legs/body about.

What's immediately apparent is just how precise the tracking is. Your onscreen avatar authentically mirrors your movement as you jump around in front of the sensor. The sensor tracks your joints and removes the background.

Consequently, lurking interlopers do not confuse the system. The required distance between user and sensor varies depending on what activities are taking place. To play our bat and ball casual game, which requires a fair amount of physical movement, we stood around 3m from the transmitter.

Less active control would require less space. Think of the tracker as a stationary camera; it needs to keep you in the frame as you move left and right.

JUMP AROUND: Project Natal isn't for couch potatoes

As Hofto moves backwards and forwards, the onscreen avatar mimics with astonishing accuracy. Unlike similar Eye-Toy-type products, the RGB camera maps skeletally and apparently understands how human joints work. It can also distinguish colours and it's this which allows it to cut the main subject away from the background.

Significantly, the amount of lag is minimal. The demo bat and ball game is dependant on very fast reaction times, but the system never seemed to struggle to keep up.

We ask if players will get to choose their avatar's body type or does the system need to map your actual shape?

"It would depend on the way the experience is built. This particular demonstration works with a basic male and female template," says Hofto.

Natal updates for existing games

It's unclear at the moment if existing games will receive Natal updates. Certainly Microsoft is concentrating on new fare, and regards Natal as the perfect lure to entice casual gamers from Nintendo's Wii.

"The Xbox 360 is thought of as a hardcore games platform, offering singular experiences. But Natal is a social technology, enabling us to introduce casual games we haven't been able to create before. It will be focused on fun, simple games. We don't know what third party publishers will do with the technology."

Adds Hofto: "All of our publishing partners have had Natal development kits for some time, but we have no idea what these third party publishers are up to. They might want to introduce a voice element to Bioshock 2, for example. But I don't know. We're focused on family content, titles that you can jump in and out of."

Why is it called Project Natal?

The moniker Project Natal stems from a long held Microsoft tradition of giving new technology city names as internal codenames

"Our Head of Incubation, Alex Kipman, is Brazilian and Natal is a beach city in Brazil that he used to visit. Natal also refers to birth and new life. The pieces fit together pretty neat. We think this is in some ways a new start for the Xbox 360. We're half way through this console generation and we're now bringing something to it that's brand new."

So will the technology come to market with its now well-known codename? "You know, we're debating that. We've talked so much about it and people know it, but we're not sure what we will call it when it arrives in stores this Christmas."

Project Natal prices and bundling information are currently unavailable, although we do know that the Project Natal release date is by Christmas 2010. It's pretty evident Project Natal will debut with a number of SKUs. Says the woman from Microsoft: "The important thing to realise is that all existing Xbox 360s are compatible, everyone will be able experience the Natal revolution."



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nice read
cant wait for E3
i just want to see what MS going to show specially lunch tittles



Official Member of the Xbox 360 Squad 

Still don't see how you will play first person shooters, Action games, etc etc. None of this seems possible without having to buy extra attachments. How do you zoom? walk? turn around? all his stuff. The idea sounds cool. I did all this with the eyetoy on the PS2. And it was fun for a while. But it gets old. If they find a way to make it work with real high end games with real developers then they may have a good thing. Till then its a rip off of the eyetoy and just a gimmick.



Sharky54 said:
Still don't see how you will play first person shooters, Action games, etc etc. None of this seems possible without having to buy extra attachments. How do you zoom? walk? turn around? all his stuff. The idea sounds cool. I did all this with the eyetoy on the PS2. And it was fun for a while. But it gets old. If they find a way to make it work with real high end games with real developers then they may have a good thing. Till then its a rip off of the eyetoy and just a gimmick.

Yup, I agree.  And call me lazy, but I don't want to have to wave my hands and jump up and down just to do simple things like navigate options screens.  It all sounds very gimicky.



The dude abides   

My 360 uses a contoller to play games. I did that years ago with the controller on my 2600 and using less buttons. The current 360 controller then must be a gimmick and not doing anything that hasn't been done before.
Hell it does rumble and thats so last gen.



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Sharky54 said:
Still don't see how you will play first person shooters, Action games, etc etc. None of this seems possible without having to buy extra attachments. How do you zoom? walk? turn around? all his stuff. The idea sounds cool. I did all this with the eyetoy on the PS2. And it was fun for a while. But it gets old. If they find a way to make it work with real high end games with real developers then they may have a good thing. Till then its a rip off of the eyetoy and just a gimmick.

Thing is, I don't want this to be for FPS games, action games, or the sort. I want it to have it's own kind of games. Ones designed specifically from scratch for Natal.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

huaxiong90 said:
Sharky54 said:
Still don't see how you will play first person shooters, Action games, etc etc. None of this seems possible without having to buy extra attachments. How do you zoom? walk? turn around? all his stuff. The idea sounds cool. I did all this with the eyetoy on the PS2. And it was fun for a while. But it gets old. If they find a way to make it work with real high end games with real developers then they may have a good thing. Till then its a rip off of the eyetoy and just a gimmick.

Thing is, I don't want this to be for FPS games, action games, or the sort. I want it to have it's own kind of games. Ones designed specifically from scratch for Natal.

Shh. If you want games specifically tailored to the hardware how will they hate.

 



the hate train is starting!



huaxiong90 said:
Sharky54 said:
Still don't see how you will play first person shooters, Action games, etc etc. None of this seems possible without having to buy extra attachments. How do you zoom? walk? turn around? all his stuff. The idea sounds cool. I did all this with the eyetoy on the PS2. And it was fun for a while. But it gets old. If they find a way to make it work with real high end games with real developers then they may have a good thing. Till then its a rip off of the eyetoy and just a gimmick.

Thing is, I don't want this to be for FPS games, action games, or the sort. I want it to have it's own kind of games. Ones designed specifically from scratch for Natal.

Yep.   Anyone posting a Natal article needs to put that in the OP, otherwise you get the exact same responses in the thread.  "But...but...FPS?"



huaxiong90 said:
Sharky54 said:
Still don't see how you will play first person shooters, Action games, etc etc. None of this seems possible without having to buy extra attachments. How do you zoom? walk? turn around? all his stuff. The idea sounds cool. I did all this with the eyetoy on the PS2. And it was fun for a while. But it gets old. If they find a way to make it work with real high end games with real developers then they may have a good thing. Till then its a rip off of the eyetoy and just a gimmick.

Thing is, I don't want this to be for FPS games, action games, or the sort. I want it to have it's own kind of games. Ones designed specifically from scratch for Natal.

Go get a ps2 and an eyetoy. Its been done. Its not as amazing as people make it sound.