bobobologna said:
Perhaps this thread should get locked. 65 replies, and no one has addressed any of the major complaints that the article presents. No one is talking about driving physics, no one is talking about the online community (not to be confused with the number of people playing the game), no one is talking about damage modeling.
The only thing I'll add is I think it's stupid to give Forza 3 high marks just because it's the best game of it's genre on the market now. It's like giving a restaurant 5 stars for a disgusting lobster bisque just because it's the only restaurant that serves it in a 500 mile radius.
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That was the articles main point and only data. That why out of 2 million people, are only 1,700 people playing at a given time? He went on to investigate why this is the case. And came to the conclusion that the userbase is unhappy with the game. But, the error in his argument is, how does this compare to other games of its type after a comparable time frame from release. He brings up Forza 2 but doesn't post any hard data. In fact, none of it is anything other than anectdotal evidence.
What we do have data for, is that Forza 3 is one of the top 14 games on XBox Live.
Forum threads are terrible indications of what a fanbase thinks overall about a game. A vast majority of gamers that are happy are not going to go on threads and post how happy they are with a game. People that don't like things are the vocal minority. It is the same with Halo 3. Go to threads and read about BR spread and matchmaking dislikes. Does this mean that Halo 3 isn't a great fucking game? Hell no.