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Forums - Microsoft Discussion - Remedy explains decision to release Alan Wake on Xbox 360 only

loves2splooge said:
Not making Just Cause 2 playable on XP is a bad idea. Isn't it generally accepted that XP is better than Vista for gaming? Maybe they're banking on XP gamers switching to Windows 7.

If we stuck with with XP resisting to all the Vista hype, and we got largely proven right to wait, we won't hurry an upgrade for good old Alan. Eventually, before XP support expires, in the H1 2014, almost all of us will upgrade, but by then Windows 8 could already be out and if MS isn't too slow, maybe even tested enough and with its first SP released. Most probably I'll already have Windows 7 on my next notebook, if the current one with XP (and, obviously, Linux) will become too outdated, but for my desktop, that I keep updated changing what I need a few components at a time, I'll keep XP till its end, as games published by 3rd parties keep on being released with XP compatibility too, and XP is too good for games to drop it, if I could I'd have kept Win 2000, that left 200MB more of free RAM, until July 2010, its programmed death...



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it's certainly a lame excuse, PC have HDMI, better graphics and sound (7.1+)

 



NightAntilli said:
Makes sense.. They started as a team of 30 people and now they're at about 50 people. If they wanted to release it on both platforms, it would put a strain on the development team, which means both versions would be lower quality, or we needed to wait another few years.. And I don't think anyone likes either of the cases.

Game was finished on PC about 2 years ago.

 was also an open world survival horror game.

 

now its a linear hallway 3rd person shooter. 



Feel free to disagree, but please dont hate me for an opinion. I rarely speak against a game, but this one seems really fishy to me. The long term development, couples of re-design. Unclear information about the game scale, environment and whole gameplay. PC cancellation, and needing a talk with MS to see where the title is going seems to me that they are not in control of the situation and the game. I could be really wrong but thats my impression anyway.



BW_JP said:
NightAntilli said:
Makes sense.. They started as a team of 30 people and now they're at about 50 people. If they wanted to release it on both platforms, it would put a strain on the development team, which means both versions would be lower quality, or we needed to wait another few years.. And I don't think anyone likes either of the cases.

Game was finished on PC about 2 years ago.

 was also an open world survival horror game.

 

now its a linear hallway 3rd person shooter. 

Uh... If it was finished there would be no need for cancellation O.o



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Yes there was. Microsoft demanded it. Check this out

http://www.youtube.com/watch?v=9CUe4JBaf3k

this was 4 years ago.



mrstickball said:
Dampfi said:

What a lame excuse. They saw some $ from MS, that´s it. PC gamers do have large screnns as well.

How about you blame it on the PC gamers that don't make the platform viable for traditional core titles? I mean, if there was money in a game like Alan Wake on PC, Remedy would have done it. But unfortunately, that wasn't the case.

remedy had nothing to do with it. Microsoft demanded they cancel the PC version because they needed a game for the xb360.



mrstickball said:
Dampfi said:

What a lame excuse. They saw some $ from MS, that´s it. PC gamers do have large screnns as well.

How about you blame it on the PC gamers that don't make the platform viable for traditional core titles? I mean, if there was money in a game like Alan Wake on PC, Remedy would have done it. But unfortunately, that wasn't the case.

That's not really the issue here though, based on their comments.  It's clear MS has made this decision for them and not because of piracy or weak PC sales but because they want the title to be soley on 360 at launch.

I think that's a fair enough reason myself.  I mean your point is fine in principle, as PC sales have weakened vs consoles for a lot of genres, arguably linked to the rise in piracy, but in this specific case it seems very unlikely this was the actual reason.



Try to be reasonable... its easier than you think...

Xoj said:

it's certainly a lame excuse, PC have HDMI, better graphics and sound (7.1+)

 

It is a lame excuse and we all know the real reason Alan Wake is not on the PC. Microsoft doesn't want their Xbox 360 games on the PC anymore. They want to force people to buy a Xbox 360 to play these games. Fair enough. Sony does the exact same thing. Quantic Dream is a PC developer (and I'm sure they have other first, second or third-party devs making games for SCE that have a PC background. It just so happens that Microsoft's first, second and third-party devs mostly come from a PC background) and Heavy Rain was scheduled for the PC first but then the PC version was cancelled as soon as Sony got involved.

Though while PCs have HDMI and 7.1 channel audio support, not many people are willing to bring their gaming rig into the living room to play games on a big HDTV. Maybe you can get away with that if you live in some bachelor pad.

In an ideal world, Heavy Rain and Alan Wake would have been on the PC too (since that's how these games started and they do have a fanbase on these platforms. The devs started on PC.) But you know what? That's business. PC devs are in the business of making money. Not charity or social work. While they may genuinely enjoy playing and making video games and get joy seeing gamers enjoy their games, they are in this to make money. And often times making money may mean making business decisions that aren't the best for fans. If you want to do what's best for the fans, you'd be making freeware only or charging just enough to cover development, distribution and packaging costs (the homebrew scene regularly does this).



loves2splooge said:
Xoj said:

it's certainly a lame excuse, PC have HDMI, better graphics and sound (7.1+)

 

It is a lame excuse and we all know the real reason Alan Wake is not on the PC. Microsoft doesn't want their Xbox 360 games on the PC anymore. They want to force people to buy a Xbox 360 to play these games. Fair enough. Sony does the exact same thing. Quantic Dream is a PC developer (and I'm sure they have other first, second or third-party devs making games for SCE that have a PC background. It just so happens that Microsoft's first, second and third-party devs mostly come from a PC background) and Heavy Rain was scheduled for the PC first but then the PC version was cancelled as soon as Sony got involved.

Though while PCs have HDMI and 7.1 channel audio support, not many people are willing to bring their gaming rig into the living room to play games on a big HDTV. Maybe you can get away with that if you live in some bachelor pad.

In an ideal world, Heavy Rain and Alan Wake would have been on the PC too (since that's how these games started and they do have a fanbase on these platforms. The devs started on PC.) But you know what? That's business. PC devs are in the business of making money. Not charity or social work. While they may genuinely enjoy playing and making video games and get joy seeing gamers enjoy their games, they are in this to make money. And often times making money may mean making business decisions that aren't the best for fans. If you want to do what's best for the fans, you'd be making freeware only or charging just enough to cover development, distribution and packaging costs (the homebrew scene regularly does this).

i am okay with that, it's they should say, instead of saying such a lame excuse.