bugrimmar said: you gotta look at past games that have been bashed because they're repetitive. then all of a sudden, you have a game here that gets you to repeat entire sections of a level, again and again, yet it gets high praise. i simply don't understand that. the design of the game revolves around having to re-play levels, and that is treated as a good thing?
isn't variety supposed to be far better than repetition? where's the fun in doing the same thing over and over again?
and don't say "you suck at the game". that's not the point. everyone dies in the game. even the best bloody player (i looked at the pantheon and looked at the best players there, most of them have died over 100 times) dies a whole lot of times. so in the end, it's not a game of skill to avoid death because death will come no matter what you do. it's a game of patience where you have to fight the urge to stop playing. it's just a grind, plain and simple, with no variety.
and i don't suck at the game. actually i only had to die twice in 2 hours (i'm in the section after beating phalanx) and i'm already sick of repetition. |
For some reason I didn't mind the repetition.
I'm a gamer that's pretty low on patience, and I often put games permanently on the shelf if they make me repeat a section one two many times. The idea of replaying the jail section in Rogue Galaxy even once was enough to make me go, "Fuck it." I was never able to beat any of the Mega Man games for similar reasons.
But Demon's Souls is different. It's not like other games, where when you die, you're brought back to the last check point, or you end up at a "Game Over" screen, forcing to reload your progress. In Demon's Souls, when you die, your progression hasn't changed. Any items you have found up until that point remain on your person (well, phantom, once you've died), and any important alterations that you made to a level remain (unlocking shortcuts, saving crucial NPCs, etc.). Even the souls (experience) you gained during that level remain, though trapped at your bloodstain, and if you don't make it back there before dying, they are lost forever. But if you do make it back successfully, you have potentially doubled your total number of souls! In Demon's Souls, death does not mean starting over. Through death your body is simply taken away, with your phantom being summoned to the Nexus. Even in death, it felt like the game was still progressing.
Because it was, with From's ingeniously nefarious auto-save system ensuring that every fuck up you made was permanent lol.
Of course, when returning to a level, all enemies have returned (excluding bosses), and on the surface this is quite repetitive. But this isn't a bad thing by any means. It allows for easy grinding/farming (if you even needed to grind), and the combat system makes fighting similar enemies repeatedly a less tedious experience than in other games. Enemies are a learning experience, and you can face each enemy each time in a myriad of ways, from changing up your weapon type, to simply utilizing more parries and less blocking. This provides a decent amount of variety, and all it takes to make substantial changes to your method of combat is a few different presses of R1/2 and L1/2. Simply perfecting your timing and your maneuvering can change the outcome of a battle substantially, and knowing your enemies is as vital as having nice stats and good equipment. The system is incredibly simple yet surprisingly deep, and probably the most realistic "hack n' slash" control scheme I've experienced.
Demon's Souls pulled me in like no other RPG or action/adventure ever has. I sunk ~100 hours in the Asian version, getting all the way to the final boss when my ps3 died back in June and I lost my save file. What did I do when I finally got my ps3 back? Started it all over again. I ended up beating it yet again, and got halfway through the game a third time on New Game +. I only stopped because the North American version was on the verge of release.
The North American verison killed the momentum I had going though. I got a third of the way through it, but I was torn between the two versions (all my stuff was in the Asian version, while all my friends were playing the NA version) so I just kinda stopped playing completely after awhile.
Anywho, the game isn't repetitive in a manner that is normal for games. And while yes, the game's design may have got on your nerves, that doesn't make it a bad game. :P