By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Firebird Studios: Dedicated Graphics Department for Xbox 36

Serious_frusting said:
Mike Cimprich and Steve Heijster aint doing the jobs then unless they just been appointed or unless the fruits of the laughbour is yet to be revealed

Zing!



Around the Network

But great news to.



Well that good news hopefully we hear about this firebird studio and they show their unnannouce project at x10 that be alwsome



So the list of known MGS studios is now:

In-house

* 343 Industries: A studio set up to develop future Halo related productions[6].
* BigPark: Joy Ride.
* Firebird Studios[7]
* Lionhead Studios: Black & White series, Fable series.
* Rare Ltd.: Banjo-Kazooie series, Conker series, Perfect Dark series, Viva Piñata series.
* Turn 10 Studios: Forza Motorsport series.
* Xbox Live Productions: Fable II Pub Games, South Park Let's Go Tower Defense Play!
* Spawnpoint Studios (http://www.neogaf.com/forum/showthread.php?t=373817)



Serious_frusting said:
Mike Cimprich and Steve Heijster aint doing the jobs then unless they just been appointed or unless the fruits of the laughbour is yet to be revealed


They may have helped with FM3. Best looking racer you can buy right now.

But I think ME2 was probably all Bioware. MAybe some input as to tech issues or something. ME2's presentation is 2nd to none on consoles.



Around the Network

So, basically they made a long overdue decision, good for them.

But that article is a bit ridiculous, so... the last 1st party game that looked good was Gears 2, and for them it looks worse than Gears 1? What?? Did I understand what they said correctly? Forza 3 has great graphics, and nevermind the fact Gears 2 has some of the best graphics this gen across all platforms.

 

@Jagged: don't forget that Rare also does a lot of R&D and art for both Live and Natal. Rare has created visuals for NXE and created the Avatars. Alot of people have mentioned their game output has been lower than expected, but they have done a lot of behind the scenes stuff.



I just copied and pasted that list from Wikipedia and added Spawnpoint to it :)



Interesting, but I want to see some details...we are well into year 5 of the 360...shouldn't have this been done in year 3, after they saw that the 360 would project to 50 million LTD?



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft/#Page=4

There definitely isn't a shortage of talent at MS, that's for sure.



Turn 10 is responsible for all racers I imagine... so PGR should be added to that list