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Forums - Gaming Discussion - Jrpgs Have Not Been That Bad This Gen

axumblade said:
Eternal Sonata should just not be mentioned. It's not as good as column A but not as bad as column B. x.o I personally enjoyed the game.

@montana, most of the people I've talked to enjoy the agme as well (with the exception of Xxain, whose PS3 went haywire). On the forums in game, there are a lot of threads about how great the game is. Of course if you've never played the game, you wouldn't know that.

I never said the game wasn't good. I just said we can't go by user reception because it's entirely random and anecdotal. 

But no, the game is good because ______ person said so.



 

 

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Eternal Sonata is not a bad JRPG at all...one of the best I've played this Gen and had a phenomenal Soundtrack.

It even has a Metacritic score of 80 for the Playstation 3, which I played it on. Higher than some of the games you listed as good.



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only the elitists will say that eternal sonata, and blue dragon sucked. They're above average JRPGS.



jammy2211 said:
lestatdark said:
jammy2211 said:
For me it's not that they're getting worse, just they're getting repetitive. I've been playing the things since the SNES days, and it just doesn't feel like the genre has come that far since then, unlike most other genres.

WRPG's for me have passed them nowadays, they just kept pushing the boundaries, going further, wanting to do more and more incredible things.... where JRPG's stalled or even went backwards lol.

Saying that, I've no idea where I want JRPG's to go... but I just want something to come along and be all different and awesome.

Not that I disagree that most JRPG's have been getting stale, pretty much that's been happening since last gen. 

But saying that WRPG's have evolved that much is a bit of an overstatement. What WRPG's have surpassed what Baldur's Gate or Planescape Torment achieved? Was Fallout 3 as good as the Black Isle Fallout's or was it an Oblivion with a Fallout skin? Why was Oblivion a step down in gameplay from Morrowind?

WRPG's haven't evolved all that much actually. 

In all honesty it's because I haven't been playing WRPG's for as long as JRPG's so they just feel new.

 Still, it feels like in terms of pushing technology and broadening their scope and ambition, WRPG's keep pushing to do more and more. I don't really have the experience of playing older ones except some Might and Magics and Baldur's Gate though. From back then though they've come a long just in how much freedom you now have to shape the story, react to characters etc.

freedom in the shape of the story?  there is no freedom in shape of story even the best of games that supposed change on your actions its just a difference of kill the person or go through process of keeping him alive.  in the end the result is hte same, you complete whatever quest you were there for and move on. 

 

as for alternate endings, lol.  there are like 2 usually at most.  and they usually all boil down to only ONE DECISION in the entire game.  usually its if you let this one person live or kill them.  depending on your answer there the ending is changed.  never understood the huge "OMG" about it, or the multlple choices you get.  and it all done in conversation that are prebuilt in the system. that is not free will.  you have two -4 choices of what to say at most to someone, that half the time make no sense to what you would say in that situation. 

 

rpg's have been the same since the beginning, western and japanese.  only thing changing is the graphics, battle systems, and more of an illusion of choice. 



i didnt really like blue dragon...didnt dig its story and style. personal taste. it was a pretty solid game...certainly underserving of being called bad.



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Whether jRPGs this gen were good or bad is a matter of opinion. But the simple fact is: nobody cares, people moved on.

Just this past year has produced two new IP wRPGs that sold over 2 million of copies. There hasnt been a single new IP jRPG that did that during this whole console generation, including jRPGs on handhelds.



I find that I tend to prefer handheld jrpgs to home console jrpgs. Home console jrpgs mainly seem tedious to me now. Etrian Odyssey for one is a damn good series and better than any console jrpg I played this gen (and I played like 7). No cutscene and cinematic bullshit, no having to talk to a specific number of people in town to progress the story, no j-pop bullshit, no long ass narrative, no emo. It's just pure jrpg gameplay goodness with great skill customization (skill trees), challenging encounters without being overly punishing (you can buy warp wires. It's damn fun chipping away at that labyrinth, seeing your mini-animu characters level up and purchasing skill points for them so they can improve their pwnage skillz. And EO2 has quick save (one of the problems with EO1), which is a feature that is missing from the console jrpgs. Quick save or keeping your DS in sleep mode pwns leaving the 360 or PS3 on.



you forgot all the handheld JRPGs (TWeWY, FFVII Crisis core etc)



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I don't really consider the handheld jrpgs to be "next gen". Beside, the jrpgs on the handhelds have been great. Nothing wrong with them at all.



Eternal Sonata the most painful game I have every played..



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