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Forums - Sony Discussion - The Pathless review thread - Metacritic 81

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ABZU's creators strike gold again with a well reviewed title. With 8 reviews and averaging 81.

Nov 10, 2020
90
In short, Giant Squid succeeds in the most difficult task, that of starting from the groove left by the greats, but in the end to trace a new trajectory, leaving a profound and unforgettable mark on the panorama of independent development, and beyond.
Nov 10, 2020
90
The Pathless is the next great indie adventure. Whether the joy you take from it is in its unique and super-slick traversal mechanics, or the arresting world and faultless artistry, there's no denying that Giant Squid has absolutely nailed it. If you only pick one, non-AAA exclusive for your next-gen PlayStation, pick this one.
Nov 10, 2020
90
Like previous effort ABZÛ before it, The Pathless leans heavily into the gorgeous cell-shaded world, and it does so with gameplay and story that keeps you locked and engaged for the entirety of its 10 hour story run. Comparisons to games like Shadow of the Colossus and Journey are apt, but seeing the world rush by at 4K and 60fps is a thing of beauty. Come for the frenetic gameplay, stay for the art.
Nov 10, 2020
80
The Pathless is a wonderfully different game that makes you feel like you have ownership over the entire experience and are not being led along by a pre-scripted playbook.
Nov 10, 2020
80
The Pathless combines a simple but fun movement system and a world brimming with secrets to uncover.
Nov 10, 2020
80
I hope it isn’t lost amongst the PS5’s bigger, noisier releases, as it’s something different and uplifting. It’s rare to find such tension and threat in a game that’s also so peaceful, but Giant Squid has managed it. In truth we could all do with a bit of light in our lives at the moment.
Nov 10, 2020
70
Most of The Pathless plays to its mechanical strengths, free-form exploration, satisfying movement, and methodical puzzle-solving. At times, that lowers the stakes a little too much, but it maximizes the kind of gameplay the game is named for. For a player like me, who bee-lines for an objective every time, it's refreshing to simply take things as they come. The Pathless is the rare game that gives you more by not asking too much, and that makes it special.


duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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8 reviews is far too little, tho, let's see how it goes.



BraLoD said:
8 reviews is far too little, tho, let's see how it goes.

Small title, I don't think it will get that many reviews so early considering there is two systems and plenty of titles releasing together.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994