HollyGamer on 14 January 2020
Digital Foundry said:" Ridge Racer, Halo, Super Mario 64. Some might say that the most impactful console launches were those where cutting edge hardware was matched with gaming experiences we'd never seen before - titles that set the stage and the expectation level for the generation to come.
Even if a specific next-gen platform exclusive wasn't an all-time great, experiences that pushed the technological state of the art still held a special place in our hearts - games like Ryse: Son of Rome or Killzone Shadowfall, for example. However, Microsoft is charting a different course with its Xbox Series X strategy. Yes, there will be first-party exclusives but these titles will still run on existing Xbox One hardware. Nobody will be left behind in the inevitable cross-gen period - but does this mean that the pioneering next-gen spirit is gone?"
Digital Foundry said:" I'd say that there are definite routes forward for developers to take. A Series X title could target 60 frames per second (or higher in multiplayer modes) while the current-gen equivalents would run at 30fps instead. The advantages in lessening the GPU load are obvious but halving frame-rate also takes a lot of strain off the CPU: everything from world simulation to physics to animation would be much easier to handle. The process of creating draw calls - instructions from the CPU to the GPU - would also be lighter."
Digital Foundry said:" Lowering world detail may be a potential strategy in getting games designed for an SSD to run from a mechanical hard drive too - but as well as density of objects, the variety of them may well need to be cut back too. This is where I feel that the generational leap may cause some genuine issues."
Digital Foundry said:" It's a question only the developers can answer but supporting last-gen machines must surely limit options - and that effectively sums up the principal concern I have with Microsoft's strategy here. Additionally, we can't avoid the fact that the Xbox One S has sometimes struggled to deliver decent versions of current-gen games across the course of 2019, so just how is it going to cope with next-gen titles?"
Last edited by HollyGamer - on 14 January 2020Digital Foundry said:" Ultimately, I have three questions outstanding. First of all, what will be missed by not having new Xbox games exclusively written for the capabilities of Series X? If PlayStation 5 has true exclusives, we should find out when the time is right. Secondly, assuming the cheaper four teraflop Navi-based Lockhart box is real and still coming, how will Halo Infinite on a prospective 'Series S' compare with the Xbox One X build? This may highlight just how potent the CPU and SSD truly are if GPU performance is broadly equivalent. And finally, just how much will developers need to cut back to get games designed primarily for next-gen running on Xbox One S?"