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Forums - Microsoft - Respawn: Titanfall ships at 792p on Xbox One

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"We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target," Baker told us.

"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimise... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."

"A lot of the performance is on the GPU side. There's still room for optimisation and we're still working on it," Baker commented. "Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally."

"There was an issue with decals taking a lot more time than they should which we fixed for launch," he said. "The worst-case scenarios are better, I think. The average is probably about the same as the beta."

http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-ships-at-792p

 

They fixed somethings but what you saw in Beta is what you will play in final version... yeap the framerate drops inside Titans is yet a issue like in Beta... they will fix these things (and try to up the resolution) after release.



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So CBOAT was wrong!



Wright said:

So CBOAT was wrong!

Yeap... he got banned for that...



Wright said:

So CBOAT was wrong!


Possibly, but it looks as though they are sacrificing frame-rate by keeping it at 792p, which is EXTREMELY confusing considering Respawn's prior statements regarding frame-rate being king. Maybe they wanted to drop the resolution to 720p to ensure a stable, locked 60 frames-per-second?



and? no difference for me

720p vs 1080p ... you have no other problems



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AwakeandAlive said:
and? no difference for me

720p vs 1080p ... you have no other problems

Framerate is not 60fps smooth/solid yet... mainly inside Titans... that's what I understand from Respawn words.

BTW I don't like neiter choice: 1080p without AA or 900p with FXAA but that's my personal option... 720p with MSAA is bad too.... I expected jaggies free this gen but I won't have it yet



Callum_Alexander said:

Possibly, but it looks as though they are sacrificing frame-rate by keeping it at 792p, which is EXTREMELY confusing considering Respawn's prior statements regarding frame-rate being king. Maybe they wanted to drop the resolution to 720p to ensure a stable, locked 60 frames-per-second?

I guess if it was not that bad press about the Xbone not handling 1080p then they could choose 720p with stable framerate... they choose 792p because they needed to show something over 720p on Xbone due bad press.



ethomaz said:

Callum_Alexander said:

Possibly, but it looks as though they are sacrificing frame-rate by keeping it at 792p, which is EXTREMELY confusing considering Respawn's prior statements regarding frame-rate being king. Maybe they wanted to drop the resolution to 720p to ensure a stable, locked 60 frames-per-second?

I guess if it was not that bad press about the Xbone not handling 1080p then they could choose 720p with stable framerate... they choose 792p because they needed to show something over 720p on Xbone due bad press.

I initially thought it might be Microsoft applying a little pressure, but surely they have no place to do so as they don't own the ip, and they aren't publishing the game itself. Could Respawn just be trying to spite CBOAT? An equally unusual possibility. What is clear is that Respawn have ALWAYS said that frame-rate is king, but in this instance they are sacrificing frame-rate on their biggest game in a long time.

It doesn't make sense.



Pre order cancelled... But not really.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

They clearly said the eSRAM size is a limitation in the development... seems like some guys needs to understand eSRAM is giving more trouble to devs than solutions.

eSRAM is making the devs compromisses or Resolution or AA from what I understand.

Can the new SDK change this issue? I guess not because it is related to hardware but maybe MS can do some software magic.