- Native 1080p60fps
- Internally at an effective 1080p120 for stereo 3D
- Can hit 4k at 30fps (if Sony ever unlock the output of the PS4 to support ultra-HD resolution)
- DualShock 4's touch pad integration
- FXAA with surprisingly clean images almost completely free of jaggies (almost matching PC with FXAA and 4x super-sampling)
- PS4 version runs smooths
Trine 2: The Complete Story on PS4 - the Digital Foundry verdict
We thoroughly enjoyed our time with Frozenbyte's beautiful puzzle-based platformer when it appeared late last year on the Wii U, with the interesting physics-based gameplay mechanics and impressive rendering technology making it easy to become immersed in the vibrant and colourful world on display. However, with PS4, Frozenbyte has handed in the definitive console version of the game, with native 1080p visuals, 3D support and slick 60fps gameplay that is rarely achieved in the console space.
Sure, on a technical level this can be matched or even exceeded on the PC. But short of rendering in 4K resolution at 60fps, the differences are hardly mind-blowing - we're looking at a similarly impressive visual presentation in all areas bar raw image quality, backed up with the same smooth and responsive 60fps gameplay that just isn't possible on last-gen systems. Taken as a whole, the PS4 game is hard to beat.
Going forward, it's likely that we'll see the indie community play a greater role in defining the next generation of games, with interesting ideas and experimental gameplay enhanced by the extra power in tap in both Sony and Microsoft's fledgling consoles. With titles such as Hyper Light Drifter, Galak-Z: The Dimensional and Transistor on the horizon there's plenty of enticing content coming up away from the bombastic megabucks franchises that have dominated the PS4 and Xbox One launches. Trine 2 demonstrates that even without a colossal budget, indie games can still compete effectively on a technical level.
Meh game with the ultra-superior version only on PS4 on the console world.