http://www.rockpapershotgun.com/2013/07/30/wasteland-2s-delay-all-about-making-choice-matter/
Interesting article detailing the depth of choice we'll have in this game, seems like somebody is finally making a game where choices are done right, unlike Mass Effect and the walking dead where, for the most part choice are only cosmetic.
“We aren’t shy about shutting off entire levels of gameplay,” said project lead Chris Keenan. “We really wanted to make that happen.”
“We have so many sequences,” added inXile president Matt Findley. “About half the game, most people will never see. We’re not afraid at all to create content that’s off the critical path or can be closed off permanently.”








