- A 37 year old male gamer
- Joined on July 14th 2013, last online on 20 November 2017.
- Profile Views: 2,749
- Forum posts: 18 times which averages 0 posts per day
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- VG$ 1,100.00
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If for one reason to play Dragon's Dogma over Tales of Zestiria, Dragon's Dogma doesn't have the constant camera issues that Zestiria has. A problem that becomes worst for Zestiria when you fight in narrow corridors. If it was partly the clambering in the coming Zelda that got you excited, I found the climbing in Dragon's Dogma to work well. Although you can't climb trees, walls and cliff faces....
If looking back and forth from the screen is such a problem, I wonder why he's also against using it in ways that don't require such action. Such as just using the touch function to do what the d-pad either already does or improving over the d-pad's capability. To me, games using the d-pad should've dedicated the upper right corner of the screen for such use. Personally, I think one of biggest...
If you are coming to BioShock Infinite with BioShock 1 in mind, you might finish the game disappointed. The non-wrench weapons felt a lot better to use, unfortunately you're limited to using only two at the same time. You're limited two spells at the same time as well. Despite the better feeling weapons, I quickly became bored by the combat segments. Compared to Bioshock 1, I got the sensation of...
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