A) Do you think all the episodes release both in PS4 and PS5?
B) Could this "episodes" work more as stand alone games that, once you finish them, all gained levels and inventory are gone and you start in episode 2 (for example) on level 1 all over again? How do you like that idea?
C) Maybe there are other examples out there of episodic games you think would be the best way to approach and continue progress between episodes? What would be the best approach?
D) Could there be a way to "load" your saved game from episode 1 to episode 2?
E) What is the best way for Square to address game progress between episodes? Would you care if progress is lost between episodes?
F) Will I lose all my 1/35 Soldiers after I finish an episode?
A) They'd have to all be on PS4 at least. And since PS5 is backwards compatible, they'll all be on both.
B) Square used the term "multi-game series" btw. It was an english mistranslation of their statement that changed it to "Episodic".
In the most recent example of such a FF game from Square, which is the three Final Fantasiu XIII games, progress was reset between each game.
However, Final Fantasy 7 is one single story, so I expect much of the progress to carry over between games.
C) Yes, in fact Cyberconnect 2, who were hired to work on FF7R, but have since been let go, had a system like that in their .hack games.
There would be a level cap for each game. For example lvl 30 in the first game. 60 in the second game, and 99 in the third game. You kept all your items, skills, quest progress, etc.
I hope Square take an approach like this with FF7.
D) At the very least, you'd expect there to be one for some minor bonus.
E) I liked the approach in the .hack GU games. It felt like a mix of a somewhat fresh start with each new game, along with some progress you had made before, so it didn't feel like you were starting over from scratch completely.