Grand Slam Tennis: 5/10, Yes! 5 out of 10. Europe Gamer Review.

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Review by Kristan Reed


In a month that's seen motion-sensing controls rocket to the top of the agenda across the spectrum of consoles, Wii MotionPlus's timing surely couldn't be better: Microsoft and Sony talk about the future in aspirational terms at the start of the month, and a fortnight later Nintendo's dream is reality. On the other hand, the dream isn't really reality until 24th July, when Wii Sports Resort, the first Nintendo game for the new accessory, comes out. In the meantime, it's up to Electronic Arts to shoulder expectations with the first WMP game, and the publisher's first tennis game in 15 years, Grand Slam Tennis.

But not to worry, right? Because tennis should be an ideal way to demonstrate the precision accuracy of Wii MotionPlus - swinging the Wii Remote around like an imaginary racquet, delighting as the new upgraded technology senses our shot-selection with a fair degree of accuracy, strawberries all round, etc. Combined with EA's pedigree in releasing glossy, accessible sports titles, it should be a winning combination.

On a basic level, the game works almost identically to Wii Sports' tennis offering, with running taken care of for you (although you can position your player with the d-pad or nunchuk if you prefer), flat shots pulled off with a short swing, a slice performed by going high to low and top-spin by going low to high. The game says that the harder you hit the shot, the shallower it will land. In addition, pressing A along with your swing produces a lob, while pressing B delivers a drop shot.

Sounds simple, and so does aiming, where timing is all-important regardless of whether you have the Wii MotionPlus attached or not. According to the basic instructions (hidden away in a sub-menu), you swing early to make the ball travel left, and swing late to make it travel right, while the WMP tab recommends "smooth and easy motions" with "follow-through to aim/place the ball". In addition, backswing is said to determine your position for the actual swing. It all sounds pretty intuitive, and the little animated diagrams make it look simple and logical.

Wonder why the ball is triple the normal size? We did.

Sadly though it isn't. In fact, the harsh reality is that shot-selection is unreliable, and as Tom pointed out in his recent hands-on, the game's system of shot-selection and direction makes you wonder out loud if WMP is even functioning correctly.

Perhaps the best way of determining this is in front of the game's ball machine on the practice court, where the type of shot you produce is displayed on-screen. This gives you a fairly basic means of determining cause and effect, but it also serves to display the narrow margin of difference between shot types. And while it might be possible to nail down your shot-selection reasonably early on, getting the game to behave itself during shot-placement is a dark art that makes Grand Slam Tennis feel disproportionately difficult on even the easiest setting.

Usually in console tennis games, one of the most effective means of ensuring players get used to a new control system is to encourage them to enter a Tennis Academy and learn all about shot-placement and which shots are the best for any given situation. Sadly, Grand Slam Tennis has nothing of the sort, save for the ability to slug it out against the aforementioned ball machine. You can either play a four-tournament Grand Slam (encompassing Wimbledon, as well as the French, Australian and US Opens), or play against friends offline or online. To get better, you just have to get better. Eventually. Or you might not.

It doesn't help a great deal, either, that the player you create is a bit of a chump at the start. Beginning with a zero-star rating, the only way to improve is to beat opponents - either in one-off matches or through tournaments. Winning points and games (even when you lose the match) will eventually contribute to your star rating, but the problem is just that - winning games is disproportionately and unfathomably tough.

As something of a tennis gaming veteran, I kicked off on the game's medium level to see how I got on, but was forced to drop it down simply to see if I'd fare any better. The difference was minimal, and, again, the problem was nearly always down to actual shot-placement rather than fierce AI. In the heat of a lengthy rally, you might be doing fine, but one misread shot and you're another point down. If that happens a couple of times in a game, you're not only left frustrated, but probably defeated. The AI hardly ever makes mistakes. Being able to unlock special moves, such as Serena Williams' serve, by beating them in one-off matches is largely inconsequential when the outcome of so many matches is apparently random.

As you might expect from EA, 23 of the game's major stars have been licensed, and it's these pros that you'll be facing throughout. But unlike most other tennis titles, the focus isn't entirely on the current crop. So alongside the likes of Andy Murray, Roger Federer and Serena Williams, you get old stagers like John McEnroe and Pat Cash popping up for another crack at Wimbledon. Impossible, obviously, but it does add a smidgen to the overall appeal to be able to play against the stars of the past as well as the latest and greatest. Another interesting decision is the cartoony visuals, which are obviously meant to be in-keeping with the Wii's house style, and look nice enough. It will be interesting to see if EA sticks with this for the other versions when they turn up.


Similarly, it will be interesting to investigate these games again when both players are using the WMP. Right now, you're either going to have to shell out GBP 20 a pop to find out, or hope that your friends are willing to part with the extra cash for the slightly-better-value bundled versions. In these early days of the WMP, such issues are going to be moot for many.

And in Grand Slam Tennis's case, they may be entirely moot. Grand Slam Tennis is an underwhelming representation of tennis, crippled by unintuitive controls, and just makes you want to go back to the precision of Top Spin or Virtua Tennis on a control pad. You can't blame Wii MotionPlus for this failure, because it's almost impossible to tell whether it's helping or hindering. What you can say is that Grand Slam Tennis isn't very good either way. Bring on Wii Sports Resort.



Poor PS3 Sales Means Smaller Losses

"Actually, because the number of units sold was not as high as we hoped, the loss was better than our original expectation," Quotes from Sony’s CFO Nobuyuki Oneda.

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Can someone summarize that in 1 sentence?

ok, until now i think, we have 9/10, 8.1 and 5/10?

i don't know what to believe

Right now the 5/10 looks like an outlier, IGN gave it an 8.5, Nintendo power a 7.5, Games radar a 9


Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Basically the summary from reading it

"Because I'm not a capable enough gamer to play this game it is obviously bad controls and not me."

Sounds pretty vein. I'll wait for more reviews but from all the others the controls seem to work fine with a learning curve. Apparently the reviewer's learning curve is much higher. Shouldn't gamers be reviewing these haha.

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Avinash_Tyagi said:

Right now the 5/10 looks like an outlier, IGN gave it an 8.5, Nintendo power a 7.5, Games radar a 9

I agree, especially because the reviewer really gave the impression he didn't knew how to play the game properly. As I do play tennis, I never liked any traditional tennis videogame as they were too removed from the real thing. As such, I can see how a traditional gamer might have difficulties with more realistic controls as it is actually hard to control your ball direction and spin effect.

The reviewer seems himself as a veteran tennis video game player and is unable to grasp the concept that GST has nothing to do with the previous games at all.. and since he/she can't unlearn the button controls and get a feel for motion controls, gave the game a score of 5/10..

these guys make me laugh so hard.. i mean not only do they suck playing games they also publish professional articles about it and then blame the game itself..

Galaki said:
Can someone summarize that in 1 sentence?

"Help, I don't know how to use this piece of white plastic!"

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Galaki said:
Can someone summarize that in 1 sentence?

Sure - "Im in love with Natal, anything else is crap"

This is the perfect example of how people are not in the same boat...

And bardicverse, I hope that was sarcasim...

 And proud member of the Mega Mario Movement!