obamanian said:
haxxiy said: Of course they'll start to widen. PS3 is the most powerful system by far, that's a raw cold fact. |
Well, the 360 has better RAM design and a far better GPU, so i do not know if your "raw cold facts" are for real
Also gets the biggest and most detailed next gen looking worlds, while most PS3 games are in linear small paths, hardly next gen at all
|
Epic fail!
X360's GPU:
- 48 dynamically scheduled pipelines with 2 ALUs each (1 vector4, 1 scalar)
- 16 texture units, 8 render output units
- 240 GFLOPs (48 pipelines x 5 shader ops x 2 flops/shader op x 500 MHz)
- 8 gigatexels/sec, 4 gigapixels/sec, 16 gigasamples/sec (4xAA x 4 GP)
- 232 million transistors.
PS3's GPU:
- 24 multi-way programmable pipelines with 5 ALUs each (2 vector4, 2 scalars, 1 texture unit)
- 8 vertex pipelines with 2 ALUs each (1 vector4, 1 scalar)
- 32 unfiltered texture samples, 24 texture units, 8 render output units
- 330 GFLOPS (24 pipelines x 11 shader ops x 2 flops/shader op x 550 MHz + 8 pipelines x 5 shader ops x 2 flops/shader op x 500 MHz)
- 300 million transistors.
X360's memory:
- 512MB GDDR3 at 700 MHz, 22.4GB/s bandwidth (1400 MHz x 16 bytes data bus)
- 10 MB EDRAM at 500 MHz, 256GB/s bandwidth (500 MHz x 512 bytes data bus)
PS3's memory:
- 256MB XDR RAM at 3200 MHz, 25.6 GB/s bandwidth (3200 MHz x 8 bytes data bus)
- 256MB GDDR3 at 700 MHz, 22.4GB/s bandwidth (1400 MHz x 16 bytes data bus)
These are facts any small research can show you so I have tangible proof which is called knowledge thus killing any type of opinion which you have. =D!