I know that lately Sony has been getting a bad rep (whether deservingly or not is another issue), so I decided to share with you all another bad example of gaming journalism. Enjoy! (or vomit, your choice).
http://www.gamepro.com/article/news/208622/why-wii-sucks-for-third-party-games/
Why Wii sucks for third-party games
OMG Nintendo examines why some third-party game makers struggle on Wii. Hint: Because Nintendo games dominate the top 10 sellers, while driving the majority of sales.
Wii still little on third-party
You've heard this before:?third parties claim they can't invest in Wii because Nintendo's first-party titles sell too well, Nintendo claims third parties just aren't trying hard enough. Sounds a bit like the third parties are whining, doesn't it??Start crunching numbers for Wii software sales, though, and it looks like the third parties have a serious point.
Usually game sales work consistently with the business law called Pareto's Principle, which states that 80% of all effects come from 20%?of all causes. To put this in game industry terms, generally 80%?of all software sales for a given system are generated by 20% of all games released.
This principle holds for the 360 and PS3 market, but not for the Wii. The result is a market where Nintendo's high-selling, high-performing games really do leave very little potential profit left for anyone else.? HIt the jump to see the cold hard numbers behind this nasty situation.
If you do the math for sales of 360 and PS3 games, Pareto's Principle holds:?the top 20 games released for a given platform usually account for about 80%?of that platform's software sales. With Wii, profits aren't guaranteed because it only takes the top 13 Wii titles to account for 80% of all Wii software sales
"When you're looking at the Wii, what's really interesting is, when you look at 2008, the top ten SKUs accounted for 44 percent of the sales. There were 432 titles available in the market for the Wii... strictly retail.
"You're looking at 422 titles that are competing for the remaining 56 percent of the sales," [Michael] Klotz tells Gamasutra.
Suddenly the fact that most third-party Wii efforts are cheap and lousy comes into painful focus. Third parties aren't trying hard because they have little reason to believe consumers are going to spend serious money on more software once they're done buying Wii Play, Wii Fit, and Mario Kart Wii.
This isn't a situation with any sort of clear resolution, though. What do you do, tell Nintendo to make fewer or crappier games??Tell third parties to invest big bucks in titles they're not sure they can turn a profit on? I've no idea.
I didn't know it was 2007 again, but somebody time traveled here. Apparently, it was an editorial at OMG, but turned into news at Gamepro. Any thoughts?