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At the exhibition site, Sony demonstrated 3D images by adding a special filter composed of a number of right and left circular polarization filters on the display and using circular polarized glasses manufactured by Real D of the US.
However, it does not mean that Sony has decided to employ this method.
"We are currently developing several methods," Shimazu said. "We used this method for the demonstration simply because we made another demonstration with Real D's projector for business use and decided to use the same glasses for the home-use display. Also, this method displays right and left images simultaneously and was the most appropriate for the LCD panel with a frame frequency of 120Hz or less."
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http://techon.nikkeibp.co.jp/english/NEWS_EN/20090109/163839/
joystiq hands on impressions:
"The effect was shockingly good in the demo loop of MotorStorm: Pacific Rift, WipEout HD and Gran Turismo 5: Prologue. Seeing debris and opposing vehicles actually fly towards us instead of appearing to fly towards us is as much of a graphical leap forward as any console iteration of the past decade.
When we handed back our borrowed glasses (like good citizens) we have to admit it was with a little sadness. To see the future that closely and to know it's still a long ways out makes the waiting that much worse. Tomorrow can't get here soon enough.
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http://www.joystiq.com/2009/01/11/ces-2009-eyes-on-with-sonys-real-3d-games/