By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - The 4 Most visually impressive titles on the Wii/DS (releasing this year)

I really do not even believe this is a subject up for debate, but feel free:

Wii

1.) Super Mario Galaxy

2.) SSB:Brawl

3.) Metroid Prime:Corruption

4.) Resident Evil:UC

 

DS

1.) The Legend of Zelda:PH

2.) ASH

3.) Ninja Gaiden:Dragon Sword

4.) Dragon Quest Monsters:Joker

 

Worth mentioning & nearly making the DS list, Prof. Layton. Pre-rendered backdrops or not, ASH & Ninja Gaiden are beautiful to behold. (ASH's in-game character art esp.) Dragon Quest:IX would have made the list, but is being delayed until '08 afaik. As would the Wii's FFCC:Crystal Bearers, although the build we saw was still early in its development cycle.

edit: No More Heroes definitely deserves an honorable mention as well, somehow this title slipped my mind.



"The things we touch have no permanence."

Around the Network

There is nothing more debatable than how good (or bad) a game looks, so saying it's not up for debate is assuming a lot.

I for one don't think RE:UC looks all that good, but No More Heroes does look great.



Thanks to Blacksaber for the sig!

Yeah, the screenshots of RE:UC are a bit of a let down so far.



To cash in my CC rewards points for $300 in Circuit City gift cards to purchase a 360 or not: That is the question.

I also would put No More Heroes above that of RE: UC, but thats just how i see it

Just curious: what is ASH for DS? I'd google it, but, well, I can't be bothered :P



tabsina said:
I also would put No More Heroes above that of RE: UC, but thats just how i see it

Just curious: what is ASH for DS? I'd google it, but, well, I can't be bothered :P

http://vgchartz.com/forum/thread.php?id=5210

True fighters don't wear socks.

Around the Network

I'd put NMH above RE:UC as well lol. Visuals are very debatable based on artistic preference.



ckmlb said:
There is nothing more debatable than how good (or bad) a game looks, so saying it's not up for debate is assuming a lot.

I for one don't think RE:UC looks all that good, but No More Heroes does look great.

It was a failed attempt at humor, any opinion is subjective by nature & therefore debatable. We share no "hive mind." No More Heroes is definitely more stylistic & looks great imo as well, though UC is quite accurately replicating previously pre-rendered backgrounds in real-time. Everything is destructible as well, though its clumsy & currently plays shoddy as well. I was unimpressed with everything other than its visuals, screen or frame-buffer grabs don't do it justice.



"The things we touch have no permanence."

tabsina said:
I also would put No More Heroes above that of RE: UC, but thats just how i see it

Just curious: what is ASH for DS? I'd google it, but, well, I can't be bothered :P

Go here: http://www.neogaf.com/forum/showthread.php?t=177742

Mistwalkers Studio 1st game independent of MS's funding. Hironobu Sakaguchi of FF fame is producing, Nintendo is publishing, Sakimoto soundtrack. A translation of the gameplay mechanics by duckroll:

- The game is supposed to be more realistic and serious, hence the requirement for pre-rendered movies, sprites, and voice.

- The game's theme and tone are very different from Blue Dragon.

- It's a mix of RPG commands and Simulation RPG strategy maps. You form teams of up to 3 characters with a leader, and it's represented as a single unit on the map. You can have up to 5 teams at the same time later.

- When you engage enemies on the battlefield, instead of a one-to-one attack like in a normal strategy game, it switches to a team battle encounter like a RPG, menu driven.

- As it is a strategy RPG, everything is governed by Action Points. AP is shared between an entire team, not individual characters.

- There are two types of characters - main characters and ash warriors. Only main characters who are actual living beings and story characters can be team leaders.

- Ash warriors are considered as troops in your army which can level up and gain skills. When you're satisfied with their development you can then absorb them into a main character to transfer the powers. Absorbed ash warriors are lost forever.

- First 2 Gigabit DS rom. They really need the space.

- Like any other strategy RPG, there will be field skills that you can use on the battlefield itself, as well as support magic that allows one team to boost the stats of another team, etc.

Sounds epic.



"The things we touch have no permanence."

Li Mu Bai said:
tabsina said:
I also would put No More Heroes above that of RE: UC, but thats just how i see it

Just curious: what is ASH for DS? I'd google it, but, well, I can't be bothered :P

Go here: http://www.neogaf.com/forum/showthread.php?t=177742

Mistwalkers Studio 1st game independent of MS's funding. Hironobu Sakaguchi of FF fame is producing, Nintendo is publishing, Sakimoto soundtrack. A translation of the gameplay mechanics by duckroll:

- The game is supposed to be more realistic and serious, hence the requirement for pre-rendered movies, sprites, and voice.

- The game's theme and tone are very different from Blue Dragon.

- It's a mix of RPG commands and Simulation RPG strategy maps. You form teams of up to 3 characters with a leader, and it's represented as a single unit on the map. You can have up to 5 teams at the same time later.

- When you engage enemies on the battlefield, instead of a one-to-one attack like in a normal strategy game, it switches to a team battle encounter like a RPG, menu driven.

- As it is a strategy RPG, everything is governed by Action Points. AP is shared between an entire team, not individual characters.

- There are two types of characters - main characters and ash warriors. Only main characters who are actual living beings and story characters can be team leaders.

- Ash warriors are considered as troops in your army which can level up and gain skills. When you're satisfied with their development you can then absorb them into a main character to transfer the powers. Absorbed ash warriors are lost forever.

- First 2 Gigabit DS rom. They really need the space.

- Like any other strategy RPG, there will be field skills that you can use on the battlefield itself, as well as support magic that allows one team to boost the stats of another team, etc.

Sounds epic.


Yeah it looks really interesting, although I feel I should point out DQIX actually uses 2 2GB DS cards.  http://ds.advancedmn.com/images/content/misc/dragonquest9-2carts.jpg making it the largest DS game as far as space used by quite a lot.  I'm not sure which one will be released first though (both are TBA 2007 in Japan).



Leave it to SE to make the largest games always lol...



Thanks to Blacksaber for the sig!