L.C.E.C. said:
Squilliam said: http://forum.beyond3d.com/showthread.php?t=46241
Bioshock = 680p (no AA, blur filter) PS3 Guitar Hero World Tour = 1040x585 (no AA) PS3
Bioshock = 1280x720 (no AA) More stable framerates Cheaper Xbox 360 Guitar Hero World Tour = 1280x720 (no AA) Xbox 360.
I would suggest you change the graphics to wins for 360 on these two games |
Added the more stable framerates, but the money reason is explained at the bottom of the chart, there was a $$$ symbol in the "Verdict" category... As for the GH:WT, 360 already "won"...
I appreciate the help, but please read the little symbols first...
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Sorry!
Anyway heres some more help.
http://forum.beyond3d.com/showpost.php?p=1159404&postcount=1
Results
1. Race Driver GRID (demo, Xbox 360/PS3)
2. Grand Theft Auto IV (Xbox 360/PS3)
3. Call of Duty 4 (Xbox 360)
4. Metal Gear Solid 4 (PS3)
5. Star Wars: The Force Unleashed (demo, Xbox 360)
6. Mercenaries II: World in Flames (Xbox 360/PS3)
Frame rate analysis on all 6 titles. Of course #4 is irrelevant. Above you'll find a pretty definative rendering resolution thread as well with heaps of titles.
Current conjecture -> Mirrors Edge, nothing definative I would suggest not making a conclusion yet.
Dead Space -> Lacks some effects on the PS3 version and lower framerates (low 20s in places vs 30s) along with the save system not being the same, I think it uses a menu whilst the 360 one is in game IIRC.
Call of Duty 5, the PS3 version lacks some objects such as vines on the Jungle level but overall differences still have no strong conclusions.