Dodece said: Nintendo the developer has far too many unfair advantages on their platforms. Were it any other industry you would probably consider it a conflict of interest. Nintendo designs the hardware to meet their needs. They have no licensing fees. They have first access to the hardware. They control the lineup, and they brutally defend their sales. They determine the demographics, and they control the peripherals with an iron fist.
There is nothing wrong with first party support as long as its done in moderation. A console manufacturer must afford third party developers with some consideration. Give them an opportunity. Let them have access to the fan base. Third party developers are fighting an uphill battle against an opponent with all the advantages.
Sony and Microsoft do a decent job of letting everyone eat at the table. Nintendo not so much. They need to stop developing so many titles. They need to leave adequate holes in their lineup. They need to provide better third party support in development kits, and ask for their input as to what they need. They need to hand out opportunities to third party developers.
Strategically it just isn't sound to go up against Nintendo with all of its advantages. You can argue whether the other things are myths or have some basis in reality. The truth is going up against Nintendo is like facing a giant. You have little chance, and Nintendo isn't going to really give you one.
I honestly will ask you which platform would you prefer to develop a game for. Which platform will give you the greatest opportunity. Leave your fanaticism at the door, and behave like you have no loyalty to any platform. Would you rather go up against Nintendo, or would you rather find room on one or two of the other platforms. Given that Sony and Microsoft will happily make room for you, and will probably try to make your product a success. Whereas Nintendo will not care as long as their bimonthly twenty year franchise titles sells a million copies. |
A paragraph by paragraph reply follows.
1:
In what way is Nintendo different from Microsoft or Sony? Sony also designs the hardware to meet their needs, as does Microsoft. Are you talking about the motion control stuff? Any developer can use that, not just Nintendo.
Licensing fees - the same for every manufacturer, they don't pay licensing fees to themselves (what difference would it make if they did?).
First access to the hardware; same thing here, obviously the manufacturer will be the first to know what the hardware is. Could we please stop with the truisms?
Controlling the line-up? What do you mean, other than another obvious truism which is the case for every company?
Determining the demographics? Same as above. Controlling the peripherals? There are plenty of third-party peripherals for the Wii, what's your point here?
2:
The third parties have access to the Wii userbase. AFAIK, Nintendo doesn't restrict anyone from developing on their system. What was the last time you read about a developer not being allowed to develop on the Wii?
Not only does Nintendo give 3rd parties a bigger userbase than Sony or Microsoft, they also give them a platform which is cheaper to develop for. What else do third parties want? A bag of money to help them make even more money?
3:
By this point, you're just getting hilarious. Nintendo needs to develop less titles? Oh my god... Do you mean that Nintendo should delibrately downsize their business just for the sake of companies which had no risk involved with the development of their consoles? Not only that, but you actually go as far as suggesting that Nintendo should leave holes in their lineup, and then point to third parties and say HERE HERE, get this money that we kept for you. Ever learned anything about business? It's all about risk and profit, not risk and no profit.
That doesn't make any sense at all. It could make sense if Nintendo had a monopoly on the games business, which is not the case by any measure.
4:
Again, Nintendo gives anyone the chance to develop on the Wii. Companies which made good games have sold well on the Wii, and there are plenty more 3rd party titles on the Wii from companies which have a chance of making big profit. BTW, ever heard of WiiWare? If that's not giving 3rd parties yet another chance, then what is it?
5:
If we're talking about a situation where I started a game development company, I'd honestly go for the Wii at this point. I'd be able to save money on development, I wouldn't have to recruit as many people to work there (making it easier and cheaper), and I'd have access to a bigger userbase. As long as I made a good and innovative game, and marketed it well, I'm pretty sure I'd make profit out of it even without selling millions of copies.