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Forums - Gaming Discussion - Was weapon durability such a big problem for The Witcher 3?

irstupid said:

Well if I didn't want it to break cutting grass, I woudl just not cut grass. I was having fun watching the wind slash do its work on the grass. But as I said, its an easy to obtain weapon. It's from a Yiga clansman. You will run into them a ton randomly in the open world. Or else I could just teleport to their hideout and get a dozen of those swords.

But to me, the thousands of random weapons make the few unique weapons all the more special. In an RPG, say like Final Fantasy or Tales of all the weapons are unique. Yet you don't ever care about them, you just equip the newest more powerful weapon until you get to the Durandels or Ultimate swords or whatever character.

Sure, but why bother? So you have like 10 of the same wind slash sword, great. Why though? Why not just have 1 that lasts a bit longer?

I get you btw, unique ones can feel special in the sea of throw aways. Dragon Age is the same. For every unique, you get 30 crap ones but then there is no degredation in that and ones that are worse, I just don't pick up.



Hmm, pie.

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The Fury said:
irstupid said:

Well if I didn't want it to break cutting grass, I woudl just not cut grass. I was having fun watching the wind slash do its work on the grass. But as I said, its an easy to obtain weapon. It's from a Yiga clansman. You will run into them a ton randomly in the open world. Or else I could just teleport to their hideout and get a dozen of those swords.

But to me, the thousands of random weapons make the few unique weapons all the more special. In an RPG, say like Final Fantasy or Tales of all the weapons are unique. Yet you don't ever care about them, you just equip the newest more powerful weapon until you get to the Durandels or Ultimate swords or whatever character.

Sure, but why bother? So you have like 10 of the same wind slash sword, great. Why though? Why not just have 1 that lasts a bit longer?

I get you btw, unique ones can feel special in the sea of throw aways. Dragon Age is the same. For every unique, you get 30 crap ones but then there is no degredation in that and ones that are worse, I just don't pick up.

Just pointing out the sword is easy to get. I wouldn't carry 10 of them. But all it takes is like a 10 second loading screens to get me to the area to farm them, or just get one and then teleport back to where I was.

That would be annoying, and I would grab a few if I did that then. But I don't do that. In the same sense that these Unique weapons are more unique in a sea of thousands of commons, by not teleporting to farm a weapon also makes the commons more unique in a sense. When I get a dual edgeblade, that I haven't seen in hours, or a firesword it makes them feel special. It's not special though. I have had dozens of them, just not in a long time. So when I get one I am excited to see it again, yet at the same time I don't lament when it breaks or if I toss it for another weapon, because I know that I will then be seeing some other weapon I haven't seen/used in a while that is just as good just in a different way. Such an ice weapon or a more club versus that greatsword, ect. 

I had recently got teh master sword and went to hyrule castle to test it out. Wanted to see if it got rid of those purple gooey poison things. It sadly doesn't. But I really started to appreciate weapon degredation doing that. The sword was all glowy at teh castle, so it was unbreakable time. I was just plowing through enemies and beating them like butter. They stood no chance. I could wack away without worry, rush in and go all commando style. The game became kind of stale/boring after the initial "OMG, this is amazing" wore off. I didn't fight Ganon, I was there for somethingn else, but I can see how people would woudl say the final boss is too easy. IDK if they had master sword or not, but I feel like the earlier bosses I fought would have been a cakewalk with this sword.