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Forums - Microsoft Discussion - Crackdown 3: Microsoft Details How the Cloud Enables a “Truly Massive Destructible World.”

JRPGfan said:
I still think its a bad solution to gameing, to have servers somewhere do the work load for the console.

What happends 8 years from now when you maybe wanna play the game again, and MS has taken down those servers?

I vastly prefer they keep all the demands of the system, on the system itself.

From Wikipedia

Because of the game's reliance to Microsoft Azure for destruction engine, the full scale destruction will only be available in the game's online multiplayer modes, while campaign mode, regardless of number of players, will only have access to limited degree of destruction.



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Enemy said:

lol You seem like a Microsoft fanboy (or girl?). Sorry to ruin your "innovation" moment but this was created by Cloudgine not Microsoft. Cloudgine could use different servers and make games for other companies if they wanted.

The servers are only handling nonlatency dependent physics computations for the CPU. Basically, the cloud is helping the CPU remember the position and location of each object in the world, similar to other online games that rely on dedicated servers to handle massive amounts of players.

Everything else has to be generated by the Xbox One. The graphics are created by the Xbox GPU which means sacrifices will still have to be made to the graphics to accommodate the destruction.

The 3x power with the cloud was a big fat marketing lie that Microsoft used to draw attention away from the Xbox One specs backlash. It doesn't provide 3x the power of the CPU, GPU and RAM of an Xbox One. It only provides a fraction of what a full Xbox One is capable of. What they should have said was, "3x the nonlatency dependent physics" which is not 3x the power of an Xbox One.  

Crackdown 3 doesn't look very impressive when comparing it to offline games from last gen like Red Faction Guerrilla.

lol, what have we even seen of Crackdown 3 that makes such a silly comparison applicable? Also, Guerrilla was a great game, but it was mostly empty land with some small patches of buildings grown in. The best destruction in Guerrilla wasn't "offline", it was in the online MP modes :)



Microsoft is indeed innovative. Online gaming on consoles, proven fps can be done on consoles very well, achievements, UWP, cloud gaming and more. If Fable 4 comes out, I will be one happy camper.



Basically away to introduce drm like they wanted without the backlash, see it's a good thing games are always online.



Vasto said:
method114 said:

Oh believe me I don't. I just pay attention just incase that actually come up with something that's interesting.

Tottaly unnderstandable,

Xbox is pretty much starting over from scratch and rebuilding. Phil pretty much said this when he was asked about the closing of 1st party studios and cancelling of recent games. I think Phil now knows what needs to be done. Eastern games are a must and Phil knows this, that is why he recently went to Japan. Xbox needs new AAA 1st party IPs. But as always saying and doing are 2 different things and I agree that its time for Xbox to start doing. 

Ah very nice I hope they do this. Would be great to have them get some more reliable 1st party studios. Seems the ones they were working with weren't doing very well.