By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - What can a sequel do to fix Destiny?

 

What needs to be fixed with Destiny?

60 frames per second 1 8.33%
 
More immersion, less grinding 0 0%
 
Reworked story and characters 1 8.33%
 
Improved vehicle combat 0 0%
 
More content 2 16.67%
 
All of the above 7 58.33%
 
Nothing (Destiny formula is fine as is) 1 8.33%
 
Total:12

Destiny is a game that could have been revolutionary, but instead it became the realization of how overused and stupid the term "next gen" is. For me, I was excited when Destiny was announced. I grinded the game like crazy the first couple months during beta and release. I was way ahead of most people up until the Dark Below (I had every exotic weapon and armor by its release and all 3 classes level 30). However, I was always looking into glitches and the glitching community was the first that exposed Bungie's lies to me. Most Destiny players and even many that liked it felt the game lacked content. I realized that content was being locked off from the player and it was a planned strategy. Stuff that was developed in the alpha version of the game didn't make its way until House of Wolves, and featured what...2 additional rooms? Bungie's story arc was completely undefined and simply a work in progress. Basiacly they throw crap at a wall and see what sticks. Ironicaly, everything just felt like it was getting more empty as they came up with explanations.

I personally do not really care for Destiny's lore. I actually found The Stranger and Vex more interesting than the generic evil monsters like Crota and Oryx, but of course it is all a mess. I have heard several theories about how The Stranger may actually be from the future or an alternative timeline. Due to not liking Destiny's current trajectory, I kind of wouldn't mind if Bungie scratched the current universe or took a sidestep into a completely different timeline. They could also then justify both games through The Stranger having a seperate timeline. With a new timeline Bungie could give us the game they promised. The Guardians could be more in line with how they are in the E3 2013 trailers (instead of being zombies brought back to life by a ghost) and the game could focus more on Earth (we never got Mumbai Push or Old Chicago let alone explore the City).

I wouldn't mind if the game focused almost entirely on Earth and just spent a couple missions on the Moon or Venus. Bungie stated that the locations were originally going to be 5-10x their actual size, but due to hardware limiations they couldn't get it done. Imagine the directory having 5 or so locations that size on earth each with a raid and each location having its own storyline with unique NPCs, factions, and reasons for going there. Now they blamed last gen, and if they don't deliver in Destiny 2 we will know they lied and it was actually a problem with the engine for the lack of content. For those that don't know, Bungie admitted more recently that the engine was completely horrible to work with taking hours to make small changes and then resaving the world to test them was a pain. So there are no guarentees that Destiny 2 will be a much bigger game as most of us hope.

I basiacly want the game that was advertized in the first place, and this seperate timeline could give them an excuse to remake the game.

Next, is gameplay. I think Bungie completely dropped the ball on vehicles. The only relevant vehicle was the sparrow and they randomly placed other vehicles in missions just for the sake of putting them there and filling off a checkbox. They took away the ability to hijack vehicles, and enemy AI are never seen with vehicles at all. They had one vehicle map at launch which they took out of rotation and completely went away from it in DLC. I would love to see Destiny 2 have a ton of Sci-Fi vehicles...maybe even first person vehicle driving. I would personally like more serious vehicle design, but will take anything over nothing. At the very least, we need a tank that shoots Gjallahorn rockets ;)

Then there's the characters. Vendors, vendors everywhere! Not only are factions completely irrelevant, but none of them have any NPC characters that add to their backstory. We don't meet anyone in the wild that gives us a reason to care about their cause. Also, I personally prefered Dinklage to Nolan North. It was simply poor writing that made his character bad imo. I don't know if Destiny's negative press turned him off to a long term contract or if the price was simply too high, but it was a loss regardless.

Now this may be nitpicking, but does anyone actually think double jump adds anything to Destiny? I personally hated the jump mechanics besides blink. I raged quite a bit when they nerfed blink, but this was past the time I was pretty much done with Destiny anyway. The glide feels inconsistent and slow, the jetpack feels slow and stupid to fight against, and the base jump is just a poor man's dodge mechanic. The jumps are hardly ever required to bridge a gap, and I hate how they are class specific which in turn is just used to nerf the better classes by giving them a weaker jump. I think if they are going to bring back these jump mechanics then the PvE (and PvP) areas need multiple routes and more exploration. Most of the time these jumps are just used to float above enemies rather than discover an alternative route or shortcut. Maybe I'm just a salty blink user. 

Last is PVP. Having all these characters move at extreme speeds and change momentum on the fly means that connection and framerate is of high importance. The lag in Destiny is very bad, but I think 30 fps might also be an issue. I don't like how so many weapons are the same. There's basiacly three kinds of each class because damage and fire rates are standarized (besides exotics of course). Everything is overly balanced for PVP which restricts the variety we get out of Destiny's weapons, but at the same time the gameplay is still very unbalanced. Bungie has done dozens of weapon tuning updates, mostly nerfs, people still complain and many say it's worse. If anything I prefered when things were all overpowered (it was similar to MW2's approach). Now I just find Destiny's PVP to be boring and childish. No vehicles. Generic weapons. Nerfed exotics. And tons and tons of lag.

So Destiny 2 has a lot to fix I think. What do you think is Destiny's biggest problem and how can a sequel fix that?



Around the Network

What can a sequel do to fix Destiny?

It can be bundled with a device capable of wiping the first game away from your memory. The game was so forgettable and poorly put together that I don't even remember the last mission, nor do I have any fond memories of playing through the rest of the "story", save for the very first few missions; before the bland, obnoxious repetitiveness became painfully apparent.

The fact that such a promising concept could be so utterly butchered, along with the fact that Bungie was able to fall so far so quickly, makes me feel nauseous every time that someone even mentions the company.



BasilZero said:
Make a SP campaign.

This. If Activision / Bungie wants players to get engaged with the campaign setting of Destiny, they shouldn't hide the lore on digital cards and the shrug off the plot as if it's too complicated to bother explaining. Make a single player campaign with a plot that immediately concerns your avatar in the world (other than "If you want to survive, kill all of the things."). There's also the very basic writing principle of "show, don't tell" that would make the very interesting concept of Destiny actually live, rather than a dead thing with bits of seemingly unrelated lore stapled all over it.

It's been a year and a half, and I'm still pissed that Destiny ended up the way it is. Great ideas with some of the worst execution imaginable.