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Forums - Sony Discussion - Kerbal Space program coming to PS4

HoloDust said:
generic-user-1 said:
HoloDust said:
AbbathTheGrim said:
No Man's Sky is in trouble.


Completely different experiences.

Anyway, it will be interesting to see how they'll manage interface and CPU usage - KSP can kill even high-end PC CPUs when large space stationss/mega-ships are built.

no mod support and cutting the last stage of some buildings and it should be fine. it will still be the best game in its genre on console by far...

Yeah, I'm guessing they'll have to either re-code a lot of stuff or make cuts - even with vanilla you can make some insanely big inteplanetary ships, specially if you're assembling in orbit.

they cant re-code the stuff that need the cpu, and they cant make it work on ps4 like on pc. amd makes ust to bad cpus...



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cheshirescat said:
DD_Bwest said:
you guys are making me want to play it now :P im half tempted to buy it on steam


Do it, great game.


my hesitation is the only thing i have right now is my laptop, and while the cpu meets minimum requirements, im not sure how itll handle it



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

HoloDust said:

Yeah, I'm guessing they'll have to either re-code a lot of stuff or make cuts - even with vanilla you can make some insanely big inteplanetary ships, specially if you're assembling in orbit.

Pretty sure KSP still only runs on a single core.  Presumably the PS4 version will use multithreading, and hopefully that ends up filtering back to the PC version as well.



This games is for people who loves space, astronauts, NASA, and Astronomy and dream to become an astronauts or work on NASA.



It's been on my Steam wishlist for a long time, maybe a ps4 version will finally get me to get back to it.
162 hours logged on the demo according to Steam (although a lot of that is from leaving it running), then I lost interest waiting for it to finally get out of early access.

It's $37.39 currently on Steam (normally $43.99), I wonder what the ps4 version is going to cost. I doubt it will sell well as a $60 game.



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Cool



generic-user-1 said:
HoloDust said:

Yeah, I'm guessing they'll have to either re-code a lot of stuff or make cuts - even with vanilla you can make some insanely big inteplanetary ships, specially if you're assembling in orbit.

they cant re-code the stuff that need the cpu, and they cant make it work on ps4 like on pc. amd makes ust to bad cpus...

Considering how badly threaded KSP is, yes they can - specially since it's physics that's killing game performance, so, in theory, they can even put it on GPU - honestly, I think KSP might be perfect candidate for such approach.

 

Yakuzaice said:

Pretty sure KSP still only runs on a single core.  Presumably the PS4 version will use multithreading, and hopefully that ends up filtering back to the PC version as well.

Yeah, I'm hoping it will trickle back down to PC as well, very big crafts can really kill fps quite easily.