generic-user-1 said:
HoloDust said:
Yeah, I'm guessing they'll have to either re-code a lot of stuff or make cuts - even with vanilla you can make some insanely big inteplanetary ships, specially if you're assembling in orbit.
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they cant re-code the stuff that need the cpu, and they cant make it work on ps4 like on pc. amd makes ust to bad cpus...
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Considering how badly threaded KSP is, yes they can - specially since it's physics that's killing game performance, so, in theory, they can even put it on GPU - honestly, I think KSP might be perfect candidate for such approach.
Yakuzaice said:
Pretty sure KSP still only runs on a single core. Presumably the PS4 version will use multithreading, and hopefully that ends up filtering back to the PC version as well.
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Yeah, I'm hoping it will trickle back down to PC as well, very big crafts can really kill fps quite easily.