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NPD - Xbox One YTD 2013: 4.8M retail games vs. 4.2M for PS4

Forums - Sales Discussion - NPD - Xbox One YTD 2013: 4.8M retail games vs. 4.2M for PS4

Ail said:
jlmurph2 said:
ps3-sales! said:
jlmurph2 said:
ps3-sales! said:
US only, so that doesn't really matter. Ps4 is dominating worldwide.


Lol as always people not giving credit where credit is due.


Well, since only NPD are the official numbers ever released, it seems the US gets all the credit as the only legit sales coming in. There are more countries than America that matter in the world. 


Considering US is the highest country to get legit sales from, I'd say it deserves that credit.


What exactly makes a country high and how you define the highest ?
Percentage of the population that gets high ?

Average terrain height ?

Enlighten us...


Ummm profit/sales?...name one country that has sold more consoles than US.



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Rpruett said:

The biggest problem with a majority of the Xbox One lineup is many titles are limited or damaged in some way.  The other part of the problem with your list is making a lot of assumptions on 'potential' and 'secret' releases.   We could do the same with the PS4 list (The Last Guardian, Naughty Dog's project, etc).  I stayed away from that because it gets into far too much of a grey area.

Titanfall - Very hyped up, but Multi-player only and built off of an old engine.  Probably will be a lot of fun but it's going to have to be better than every shooter out there to have any lasting effect.

Project Spark -  In terms of a game this will disappoint many in my eyes.  (And I love Garry's Mod and Little Big Planet - created several levels myself).  Simply put,  this will be more a creative tool versus some wonderful exclusive.  I don't see it selling very well either.  Limited market,  limited scope.

Quantum Break - No solid release date marked down --- Unique genre -- Not really sure how the game will be played at this point.  Far too many questions regarding the nature and nuances of this game.

Black Tusk Game - What is known about this game?   It's a complete unknown.  

Fable Legends - End of 2014 at best,  the creator is departed from the series and it's kind of taking a different spin.  Still some serious question marks surrounding this.

Sunset Overdrive -  Insomniac is a solid developer, haven't seen anything.  

Halo 5 -  Even though I don't think we've got a confirmed release date, I'd imagine this drops this year November.  

 

I still believe that Fable Legends will crash and burn, Black Tusk Game is unknown completely, Quantum Break I think crash and burns or doesn't release in 2014 --  as does Project Spark.  It pretty much boils down to (Titanfall, Sunset Overdrive, Halo 5).  Halo 5 will be huge,  Titanfall will have to prove itself and Sunset Overdrive going by track record will be probably an 'Okay' game.   That's assuming most of these even release in 2014.    

You listed:

The Order - unproven, could easily "crash and burn"
MLB - baseball
DriveClub - unproven, could easily "crash and burn" much like Motorstorm "crashed and burned"
Deep Down - unproven F2P RPG could easily "crash and burn"

So basically you're left with Infamous 3 versus Halo, Titanfall, Quantum Break, Sunset Overdrive, Project Dragon, etc.

See, anyone can do this. It's subjective.



This is U.S. only right? If so, this means XBox One is holding it's own really well against PS4, and had a more solid launch due to slightly less hw sales but better sw ratio.



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Pavolink said:
trixiemafia86 said:
Pavolink said:
ethomaz said:
Pavolink said:
Xbox is the brand with bigger sw rate since the first one. Wouldn't surprise me if this happens this generation too.

The attach rate was bigger bevause the three exclusives sold 1.5m vs 600k on PS4... 3rd-party games sold more on PS4.

And we are talking about sw in general, not just third party. Despite selling more hw, it sold less software, that just proves two things:

1. Xbox userbase is more active than ps userbase.

2. Xbox exclusives are bigger than ps ones.

It proves nothing yet lol..


Numbers don't lie. And yes, it proves a healthy xbox launch and a possible big attach rate as the two predecessors on the same brand. It also proves how people were willing to buy more first party games on xbox and that third party offerings on ps4 were more interesting to the userbase than the first party ones.

Actually numbers do lie if you use them the way you did. You're simply jumping to conclusions.

Both points you made are not proven by the numbers. All the numbers tell us is that at the moment the xb1 has a higher attach ratio. Why? It could be for a number of reasons.

It is possible that some people bought a ps4 because they had the money and wanted to have it asap even though they're mainly interested in Uncharted.

Others may have been busy playing all the free games they got with ps+ and the ftp games.

etc

Arguing that "Xbox exclusives are bigger than ps ones" based only on Killzone (which has received lower than usual reviews), Forza and Ryse is beyond silly. Had it been uncharted 3 or Gran Turismo 6 selling worse than Forza and Fable, then maybe you'd have a point. As it is, you're simply jumping to conclusions.

Both of your arguments don't hold any water at the moment. 



Carl2291 said:
ethomaz said:

2? Yes.

1? I don't think so... PS4 have way more free games to play and we don't know the digital sales too... Xbone sold 400k via digital... 5.2m overall... how much PS4 sold? What I see here is the exclusives selling better on Xbone and 3rd selling better on PS4.

PS. Yeap... numbers doesn't lie... the lack of it lies.


All I see here is 4.8 Million games sold vs 4.2 Million games sold.

Better software sales. Better attach rate.

Im not even sure why youre trying to argue against this.

Why would you see here ftp games? Why would you see ps+ free games? It's an NPD thread, of course they're not gonna be mentioned. But if you then go ahead and draw conclusions on these numbers, you can't ignore free/f2p games just because it doesn't fit your argument. 



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J_Allard said:
Rpruett said:

The biggest problem with a majority of the Xbox One lineup is many titles are limited or damaged in some way.  The other part of the problem with your list is making a lot of assumptions on 'potential' and 'secret' releases.   We could do the same with the PS4 list (The Last Guardian, Naughty Dog's project, etc).  I stayed away from that because it gets into far too much of a grey area.

Titanfall - Very hyped up, but Multi-player only and built off of an old engine.  Probably will be a lot of fun but it's going to have to be better than every shooter out there to have any lasting effect.

Project Spark -  In terms of a game this will disappoint many in my eyes.  (And I love Garry's Mod and Little Big Planet - created several levels myself).  Simply put,  this will be more a creative tool versus some wonderful exclusive.  I don't see it selling very well either.  Limited market,  limited scope.

Quantum Break - No solid release date marked down --- Unique genre -- Not really sure how the game will be played at this point.  Far too many questions regarding the nature and nuances of this game.

Black Tusk Game - What is known about this game?   It's a complete unknown.  

Fable Legends - End of 2014 at best,  the creator is departed from the series and it's kind of taking a different spin.  Still some serious question marks surrounding this.

Sunset Overdrive -  Insomniac is a solid developer, haven't seen anything.  

Halo 5 -  Even though I don't think we've got a confirmed release date, I'd imagine this drops this year November.  

 

I still believe that Fable Legends will crash and burn, Black Tusk Game is unknown completely, Quantum Break I think crash and burns or doesn't release in 2014 --  as does Project Spark.  It pretty much boils down to (Titanfall, Sunset Overdrive, Halo 5).  Halo 5 will be huge,  Titanfall will have to prove itself and Sunset Overdrive going by track record will be probably an 'Okay' game.   That's assuming most of these even release in 2014.    

You listed:

The Order - unproven, could easily "crash and burn"
MLB - baseball
DriveClub - unproven, could easily "crash and burn" much like Motorstorm "crashed and burned"
Deep Down - unproven F2P RPG could easily "crash and burn"

So basically you're left with Infamous 3 versus Halo, Titanfall, Quantum Break, Sunset Overdrive, Project Dragon, etc.

See, anyone can do this. It's subjective.

Sure -- It's subjective. We could play that game with anything.  We could what if, everything in the world.  

However, objectively the games for Microsoft reside in unpopular genres and haven't had much if any exposure to the public media.  We can also objectively take Microsoft's track record as a software publisher into account and their lackof success.  Objectively, Microsoft had more exclusives at launch than Sony.  Objectively, Microsoft hasn't been known to release many exclusives that aren't complete sequels or re-hashes regardless of success rate.  First year of Xbox One (Fable, Forza, Halo).  

The Order is a story driven, third person shooter with top notch graphics.   It certainly could suck and crash and burn but that formula is tried, true and tested thoroughly and from what has been seen, the game looks fantastic visually.

DriveClub is an arcade racer with beautiful graphics.  It certainly could suck too, but again it's a tried and true formula.  Motorstorm wasn't great, but it wasn't the worst either.  DriveClub will have a little more polish than Motorstorm (1)  ever had.

MLB The Show -   Baseball, so what?  Many people in the world and most importantly, the United States love baseball. Especially the first next-gen iteration of the best baseball game on the market.

Deep Down certainly could suck being a F2P and all.  However, Deep Down has shown extensive footage of the game and it looks to be solid at a minimum.  

Halo and Titanfall we know what to expect.   Pretty much every other Microsoft game resides in an akward genre ( Quantum Break, Project Spark) or simply hasn't shown ANYTHING tangible or both.



what is to argue....???? lets put it this way.... MS made way more cash return than PS in the US periode.... if you try to argue 1st/2nd party VS 3rd this gap even widens...

you are just making the point I mad month ago.... even if the gap in sold HW widens MS might very well still come on top in revenue.... this was true for the 360/ps3 era even today with lower total lifetime sales MS has made more revenue than Sony with their console....

so keep arguing.... if you spin it more you might become the next big DJ around here



Rpruett said:

Sure -- It's subjective. We could play that game with anything.  We could what if, everything in the world.  

However, objectively the games for Microsoft reside in unpopular genres and haven't had much if any exposure to the public media.  We can also objectively take Microsoft's track record as a software publisher into account and their lackof success.  Objectively, Microsoft had more exclusives at launch than Sony.  Objectively, Microsoft hasn't been known to release many exclusives that aren't complete sequels or re-hashes regardless of success rate.  First year of Xbox One (Fable, Forza, Halo).  

The Order is a story driven, third person shooter with top notch graphics.   It certainly could suck and crash and burn but that formula is tried, true and tested thoroughly and from what has been seen, the game looks fantastic visually.

DriveClub is an arcade racer with beautiful graphics.  It certainly could suck too, but again it's a tried and true formula.  Motorstorm wasn't great, but it wasn't the worst either.  DriveClub will have a little more polish than Motorstorm (1)  ever had.

MLB The Show -   Baseball, so what?  Many people in the world and most importantly, the United States love baseball. Especially the first next-gen iteration of the best baseball game on the market.

Deep Down certainly could suck being a F2P and all.  However, Deep Down has shown extensive footage of the game and it looks to be solid at a minimum.  

 

 

Halo and Titanfall we know what to expect.   Pretty much every other Microsoft game resides in an akward genre ( Quantum Break, Project Spark) or simply hasn't shown ANYTHING tangible or both.

Sorry, but "unpopular genres"? lol. The games you listed.

Titanfall - FPS, most hyped game in a long time
Project Spark - Minecraft/LBP type "game creation" game. Extremely popular genre
Quantum Break - Story driven 3rd person shooter/action game. Another popular genre
Black Tusk Project - "next Halo". I highly doubt they are making a card game
Fable - RPG. Fable has been very popular and successful
Sunset - Open world shooter. Yeah, not popular at all
Halo - Never even heard of this

So again you're touting opinion as fact. Which is fine, but don't mistake it as anything other than your opinion. Especially when you're talking about "popular genres" and then listing a niche title like baseball.

Also, if we're going by history, MS releases great new IP's at the start of the gen. They did it with Xbox and the 360. I guess by your logic that confirms all these new IP's will be good. Wow what a year for Xbone. Thanks.



naruball said:

Actually numbers do lie if you use them the way you did. You're simply jumping to conclusions.

Both points you made are not proven by the numbers. All the numbers tell us is that at the moment the xb1 has a higher attach ratio. Why? It could be for a number of reasons.

It is possible that some people bought a ps4 because they had the money and wanted to have it asap even though they're mainly interested in Uncharted.

Others may have been busy playing all the free games they got with ps+ and the ftp games.

etc

Arguing that "Xbox exclusives are bigger than ps ones" based only on Killzone (which has received lower than usual reviews), Forza and Ryse is beyond silly. Had it been uncharted 3 or Gran Turismo 6 selling worse than Forza and Fable, then maybe you'd have a point. As it is, you're simply jumping to conclusions.

Both of your arguments don't hold any water at the moment. 

Firstly, GT6 is underperforming and Uncharted 3 is not a ps4 game, well neither are. Secondly, you just left out conveniently one if not the biggest fps exclusive, Halo. And thirdly, we are talking about ps4 and xbox one software sales, and as far as I know, none of the 4 games you mentioned were released on those consoles (at least not a mainline entry).

You are just speculating trying to justify. My point still stands: software numbers looks better for xbox and this is proof enough that the xbox exclusives were more interesting to consumers than ps ones, no matter how hard you try to spin it.



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Pavolink said:
naruball said:

Actually numbers do lie if you use them the way you did. You're simply jumping to conclusions.

Both points you made are not proven by the numbers. All the numbers tell us is that at the moment the xb1 has a higher attach ratio. Why? It could be for a number of reasons.

It is possible that some people bought a ps4 because they had the money and wanted to have it asap even though they're mainly interested in Uncharted.

Others may have been busy playing all the free games they got with ps+ and the ftp games.

etc

Arguing that "Xbox exclusives are bigger than ps ones" based only on Killzone (which has received lower than usual reviews), Forza and Ryse is beyond silly. Had it been uncharted 3 or Gran Turismo 6 selling worse than Forza and Fable, then maybe you'd have a point. As it is, you're simply jumping to conclusions.

Both of your arguments don't hold any water at the moment. 

Firstly, GT6 is underperforming and Uncharted 3 is not a ps4 game, well neither are. Secondly, you just left out conveniently one if not the biggest fps exclusive, Halo. And thirdly, we are talking about ps4 and xbox one software sales, and as far as I know, none of the 4 games you mentioned were released on those consoles (at least not a mainline entry).

You are just speculating trying to justify. My point still stands: software numbers looks better for xbox and this is proof enough that the xbox exclusives were more interesting to consumers than ps ones, no matter how hard you try to spin it.

Both your points as phrased are wrong. The second states that based on the numbers, xbox exclusives are bigger than ps ones. That is simply not true. First of all, you should have mentioned that you are referring to ps4 and xb1. You did not. Even if you had stated that you were referring to xb1/ps4 your argument would still be wrong. Infamous and Uncharted could have sold ps4's and the users who bought them are waiting for them to be released. You call that speculation which is correct, as it is a theory. What is a fact, though, is that you cannot be sure why people bought their consoles. So, saying that xb1 exclusives are bigger is also speculation. I was careful enough not to jump to conslusions. You did that.

Again, you mention how I "conveniently" left out Halo, while you conveniently once again do not address f2p and ps+ games. How can you know which console has the higher attach rate? I mentioned GT and Uncharted as the two biggest ps ips. I intentionally and not conveniently did not mention Halo, as my point was, had ony brought their big guns and MS two of their bigger, but NOT their biggest IPs, i.e Halo and Gears, and still beat Sony, then your argument would be stronger. At the moment you're comparing one exclusive vs 2 (Forza + DR) and jump to a false conclusion.