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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

You mean a box we know very little about, that will most likely given its proposed "featureset" will be exorbitantly expensive, that is also rendered useless for anything besides games by buying a Google Chromecast? Yeah okay... No sorry the ultimate streaming device for a home network has been facilitated by the Xbox One and the 30$ box that is ChromeCast

Gamers seem to be the only people buying into the PS4 right now and even some of them are tepid, Xbox One will sell to the "privileged" who want dat premo experience, so I can see both of them falling on their faces.


Hey Nin10do what happened to the comparison you wrote in that post that you didnt add to your main point, you replaced it with that one sentence saying you hope you got the point across, repost it in a more readable and concise form than sticking it in the long thing you wrote XD I cant find it



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Why is there suddenly a bunch of Nintendo fans signing up, hmmmm ;) Very suspect.



 

I got tired of lurking in the shadows. Watching some of the silly rebutals thrown about here.

But you wont see me around, VGchartz is full of idiots and shit posts. Filthy peasants the lot of them.

I have a feeling the 9th gen consoles wont be backwards compatible when the pains of X86 architecture means they have to jump to a whole new different format, but by the time we do make that jump the  architecture set up may be able to do it by sheer power like a PC.

Also you should have a look at the polls, VGchartz is full of bonafide Nintendo fans along with SonySuckers. I've never seen a fanbase as willing as they are to get consistently hoodwinked. Sony never does what they say they are going to do. Never.  Microsoft has a better track record but they have other issues that are more pertinent.

So I'll only be posting in this thread for the forseeable future.

 

In the end all they want is something they can shove in the face of other people so that they can win an arguement or be taken seriously. Its like those people who want video games to be taken seriously so they keep trying to make them into movie like experiences with pretentious plotlines so they can shove it in societies face.

That isnt a mentality I subscribe to.It can go die in a fire.



 

This shows confidence in the PC platform!
I see so little of that from all the loudmouthed PC developers flapping gums about Nintendo's deficiencies while either being owned by a publisher who makes its money mostly on consoles (Maxis—owned by EA, DICE—owned by EA, BioWare—owned by EA, idSoftware—owned by Bethesda/ZeniMax) or being self-owned but going to the consoles to make their money (Bethesda, Epic Games, Telltale Games, Avalanche Studios, Funcom/Red Thread Games, GSC Game World/4A Games, & yes EA).
These PC guys had become salty when their games didn't sell enough on PC alone & they were forced to go to the consoles to stay alive.
Some even let themselves be bought out to stay afloat & be subsidized. Problem is that subsidization comes from the consoles.
Let's see if Star Citizen can make it solely on the PC. If they do, at least they actually believed in their platform unlike these loudmouths & made success from it.

 

The problem with the developers of "old" on the PC, is that they blamed everything on the market, rather than innovate to keep up with gamers tastes.
The demographic of gamers on the PC compared to say the Wii U is as different as you can get, this is why Kickstarter has been so great, gamers now can choose the games they want, rather than have horrible console ports forced upon us.
That's not a bad thing either, that means that Nintendo and the PC doesn't really compete on any real level.

And if you port a game correctly on the PC and have PC centric-features like modding support, it's going to sell well, Skyrim being a prime example, it's almost a completely different game after some modding.

 

Next, League of Legends. Developed by Riot Games, a subsidiary of China-based internet services house Tencent Holdings.
Game released worldwide on October 27, 2009.
According to my findings, in 2012 this MMO battle arena game had over 32 million registered players & averages about 12 million players a day worldwide.
As of 2013 this game is the most popular e-sports game in South Korea. Hmmmm.
There have been cash prizes given out in public tournaments of the game one of them being a pool for $5 million. Impressive.
Riot Games, the maker of the game, has rumored revenues of over $150 million...
...wait a minute. Just $150 million? After all that I just posted??

Ah that's the situation. The game is free to play. There it is.
Money is only made through microtransactions buying Riot Points which give you the ability to buy new characters (champions) to play with, skins for those characters, performance enhancing boosts & other options.
Freemium stuff again. More pay-to-win stuff.
Easy to get a large gathering when you don't have to pay for nothing.
And these guys should be making a LOT more than $150 million as big as this game is.
Once again, it shows flaws in the PC market for revenue/profit potential.

That's the business case for that game, $150 million doesn't seem like allot with all those users, but if you consider that the game might be around longer than any of the next generation consoles... That amount of money is going to build up, should easily earn over a Billion dollars.
Of course they also have ways to earn other sources of income, like advertising.
The legs on PC games are stupidly long.

Another example is Fable, 10 year old game, sold moderatly well on the PC, then it was re-released on Steam, it hits the top of the sales charts and moves 10's of thousands of more units, that's free income for no effort. - The other great part is over the years everytime it goes on sale, it will probably hit the top of the sales charts again.

Another example is the origional StarCraft, it only sold a couple million units on launch and a few months after, but after many years it's hit almost 11 million copies sold, it helps that it's still actively played, patched and supported even today.

So generally a PC game might not move as many units on day 1 when compared to the consoles, but unlike consoles, the games don't fall into obscurity never to be heard from again and over time, more often than  not, will move more copies over time.

Star Wars: The Old Republic. Developed by Electronic Arts' subsidiary BioWare. Co-published by Electronic Arts & LucasArts.
Game released on December 20, 2011.
This game, the most expensive video game ever made, was originally subscription-based by times between 30-day to 180-day spans & prices between $14.99 to $77.94.
Co-publishers EA & LucasArts expected to beat World of Warcraft's record of 11 million subscribers with this game.
After all it's the Star Wars universe full of Billy Dee as Lando, Princess Leia in a bikini for Jabba the Hutt, "Luke I am your father!", Ewoks, Wookies, Death Stars, Boba Fetts, Yodas, R2-D2s & C-3POs, Darth Mauls, Samuel L. as Jedi, Lightsaber Fights, Clone Attacks, Millenium Falcons & Darth Vader not to mention Jar Jar & the Expanded Universe. What could go wrong?


What wen't wrong, is it's EA, They're not exactly loved in the PC space. :P
However, they saw a business case and tried to go for it, however the game was under-developed, not supported well, heck they even closed down the Australian servers, that's all I needed to know to keep away from it like with all EA games.

Star Wars: The Old Republic.
The PC market just can't compare to the console market even at its best.
I don't wish the platform harm but business-wise I have broken down & detailed everything you just mentioned.
And these are the results.

Except that it's not it's best.
The Sims is the best selling PC franchise of all time with over 150 million copies sold.
That still pales in comparison to Mario with 450+ million units sold in it's entire franchise, however considering Nintendo has had a couple decades head start and dozens of games compared to The Sims merely "3" games, it's actually not bad. :P

Star Wars: The Old Republic.

Well, Nintendo hasn't left their bread & butter market & it has gone well for them.

Agreed and I honestly hope they are around for another 100 years, many other companies do however expand into other markets to ride out any bumps in their main market, it's smart business sense really.

Star Wars: The Old Republic.

Listen, I have used Steam before. Nice service. Lots of games to choose from. Decent prices.
My cousin got me to use it this summer. It's a great option for videogaming.
They're already on the smartphones & tablets—a natural fit being that those devices are the new PC market.
Why did Valve put it on the PS3 though? Doesn't the PS3 already have an online service. the PlayStation Network?
Is Valve trying to turn the console into a PC? Keyboard & mouse controls for Counter-Strike: Global Offensive through Steam??
Seems strange to me all this hanging around consoles from these PC guys. Especially if PC's supposed to be the superior platform.


Steam is PC exclusive, it's not available on other platforms in it's entirety, not even mobile.
However, you do have "counterparts" to the service, for example I have a Steam App on my phone so I can buy games, trade items and chat with my friends, same goes for the Playstation 3.
The funny part is, the PC market as a whole is in decline, no one disputes that, yet the PC Gamers/Enthusiasts are on a rapid increase.

Star Wars: The Old Republic.

If PC games are cheaper, look better, sound better, run smoother, & have a better & larger choice of controls...
...then why do consoles exist?
If PC is superior, why do consoles exist?
Why haven't consoles ended up like the 8-track by now?
At the end of the day, the traditional desktop PC is a work device. It comes from the office world.
You sit upright in a stiff computer chair & look at an upright monitor with arms cocked at about 90° to type on the keyboard.
With TV & computer monitor merging (inevitably) over the years this is alleviated somewhat but the PC just doesn't scream FUN.
The laptop is not comfortable for gaming with its flatter set-in buttons that can cause you more mistakes than the desktop keyboards.
Laptop is a portable work device & while it can be more fun than a desktop based on its portability, it's still awkward with that big hot lower half with all the buttons.


No one can really answer this, everyone is different, has different tastes and wants different things.
However, my view of why consoles exist is because of that. Everyone has different tastes and wants different things, lets not forget that Sony, Microsoft and Nintendo have a financial incentive to support their respective consoles for financial reasons, hence why every platform has different exclusive games, which is a great thing, people get choice.

And for that old "Can only game in a chair, with a keyboard and mouse on a computer monitor" is completely false.
You can hook a PC up to a TV, whack in an Xbox 360 controller, throw Steam into big picture mode and play games just like a console.
Nor do you even need a big giant noisy box to run games on anymore, small, cheap can be done in the PC space.
Besides, 10's of million of gamers must love the platform, otherwise there wouldn't be 10's of millions of gamers playing.

That's what gets me. If it's such a strong platform then why not publicize your power?
Show the world why they would want to bring their games to Steam.
To be fair none of these online marketplaces share their info INCLUDING Nintendo with their DSiWare/WiiWare/eShop situations.
But I would think Valve would do it just to show the strength of the PC games market while showing that Valve rules a big part of that market.


Valve is a private company, that means they are under no financial pressure from shareholders to forever be increasing profits.
That also means our lord, Gabe Newell doesn't answer to anyone.
That also means, they don't need to announce anything.
If a company is publicly traded like Sony, Microsoft and Nintendo, they need to announce such things, it's not about who is bigger.

THIS WAS ALSO WAY TO MUCH TO READ AND TYPE FIRST THING IN THE MORNING! *Runs off for coffee*



--::{PC Gaming Master Race}::--

All of those are excellent points, but the other thing is the maintenance cost, and keeping people interested factor^

There is a reason World of Warcraft just keeps dropping these days and I feel that is due to the setup, its plateu'd.

The advertisements, the stigma, and the fact they're making a bloody movie for it all points at it being unable to attract more than the 18mil or so people willing to pay for it.



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See sid:
johnlucas said:




The market isn't going to suddenly do a uturn on the bae of a $50 'price cut' and Nintendo core franchises. It never did anything for Gamecube and it won't for WiiU. Face the facts.


I agree with most of ur post but I see people say this alot that cheaper price and Nintendo franchises didnt help Gamecube and wont save Wii U, the same argument could be made for Xbox. The original Xbox had 3rd party support, best online and most multimedia functions yet it didnt do much better than GC. I just wanted to throw that out there.



When the herd loses its way, the shepard must kill the bull that leads them astray.

No not exactly^

Microsoft had no backing, it was just them, this was Nintendo, right after the N64 era, so they had some clout (although they pretty much lost quite a bit of it on the public "3rd party" perception, too much shit was outta their hands when it came to the Gamecube because they simply couldnt get a good foothold in the market because of software droughts towards the end of its life, while the PS2 was using the power of exponential growth, I'd like to say the PS2's growth ratio was similar to how a youtube channel grows in subscribers.

Its because the PS2 got that foothold in the market, even though it wasnt doing so hot at the start. The WiiU had the unfortunate problem of an early drought period.

For the WiiU to not flop it cant have any more software droughts, it needs momentum, Iwata and his crew havent played all their cards yet and they seem dead serious on this, Iwata already came out and said he was going to make those who dont support the WiiU regret it, 2014 is going to get nasty,.



Dr.EisDrachenJaeger said:

No not exactly^

Microsoft had no backing, it was just them, this was Nintendo, right after the N64 era, so they had some clout (although they pretty much lost quite a bit of it on the public "3rd party" perception, too much shit was outta their hands when it came to the Gamecube because they simply couldnt get a good foothold in the market because of software droughts towards the end of its life, while the PS2 was using the power of exponential growth, I'd like to say the PS2's growth ratio was similar to how a youtube channel grows in subscribers.

Its because the PS2 got that foothold in the market, even though it wasnt doing so hot at the start. The WiiU had the unfortunate problem of an early drought period.

For the WiiU to not flop it cant have any more software droughts, it needs momentum, Iwata and his crew havent played all their cards yet and they seem dead serious on this, Iwata already came out and said he was going to make those who dont support the WiiU regret it, 2014 is going to get nasty,.

:O did he? Can you link me please.

I somehow doubt Bethesda and Take Two are worried ....



 

Alright so, I think we can agree the wii u will be hitting its peak soon enough. The biggest release is about to come, Wind Waker. If the bundle fails to sell wii u's then I will have no hope for it, however I think it will do well.

Looking at Pikmin 3 hardware sales went up in both NA/Japan a sizable amount. Why can't the same happen with LoZ which has a few perks being, Bundled with the console, Limited Edition Game Pad, Price Drop, and lets not forget that LoZ is a bigger franchise than Pikmin. I'm going to take a shot at the guessing game and say 150k+ Wii U sold first week when bundle comes out.

You know, this reminds me a lot of 3DS, LoZ remake, price drop, bundle, and competition...

Anyways what are your guys' guesses on Wind Waker sales? Curious to see how this goes since it is so close from release.



hiimnew said:
Alright so, I think we can agree the wii u will be hitting its peak soon enough. The biggest release is about to come, Wind Waker. If the bundle fails to sell wii u's then I will have no hope for it, however I think it will do well.

Looking at Pikmin 3 hardware sales went up in both NA/Japan a sizable amount. Why can't the same happen with LoZ which has a few perks being, Bundled with the console, Limited Edition Game Pad, Price Drop, and lets not forget that LoZ is a bigger franchise than Pikmin. I'm going to take a shot at the guessing game and say 150k+ Wii U sold first week when bundle comes out.

You know, this reminds me a lot of 3DS, LoZ remake, price drop, bundle, and competition...

Anyways what are your guys' guesses on Wind Waker sales? Curious to see how this goes since it is so close from release.


No they didn't, sales were flat in NA for August.