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Microsoft: Xbox One's cloud support will "eliminate unfair advantages" in multiplayer

Forums - Microsoft Discussion - Microsoft: Xbox One's cloud support will "eliminate unfair advantages" in multiplayer

OXMUK

Speaking to OXM at Xbox One's press-only reveal in May, Microsoft's senior product manager Mike Lavin has discussed how Xbox One's online services will help multiplayer titles get round some of this gen's more common imbalances.

"I'm not an expert on what's going on out there," Lavin cautioned. "I've read on forums that there a lot of assumptions that people are screwing around with their routers for some games and trying to gain unfair advantages. We are dead set against cheating in every capacity, and we continue to make investments to root those folks out.

"Because we're offering all of this free compute power to Xbox One game creators, we're really advocating for server-based hosting," he went on. "You're going to see a lot of that in Forza - Forza Motorsport 5 is server-based, so it kind of eliminates the ability to screw with your router and give the other person an unfair advantage.

"We believe that en masse, as people take advantage of our cloud compute offerings, that we should start to see a major drop in that problem, with player-hosted multiplayer." Lavin added that "we are making additional investments, that I'm not ready to talk about just yet, but there are some really interesting things going on in our enforcement group - really cutting edge things that empower the community to actually take a much more active role in that."

http://www.oxm.co.uk/57504/microsoft-xbox-ones-cloud-support-will-eliminate-unfair-advantages-in-multiplayer/



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Laughing at the idea of a lag switch being used for a racing game.
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Are they refering to dedicated servers? If so then no big deal... Resistance, a PS3 launch title, had dedicated server support which allowed 40 player battles with no host advantage... that was in 2006...



KylieDog said:
Laughing at the idea of a lag switch being used for a racing game.
.


Why? How does it differ from a shooter? People who hate loosing aren't going to stop because of genre. Same goes for cheating.



SandyVGina said:
Are they refering to dedicated servers? If so then no big deal... Resistance, a PS3 launch title, had dedicated server support which allowed 40 player battles with no host advantage... that was in 2006...


That was in 2006, good point. That's why the X1 will support more than 1 game.



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To Microsoft:

Can you just shut up and just work harder to deliver all your promise? Don't make us Xbox fans down, please!!!!!!

You already made so many mistakes and made PS fanboys laugh at you. Could you please turn all things around and just make us happy again?



ironmanDX said:
KylieDog said:
Laughing at the idea of a lag switch being used for a racing game.
.


Why? How does it differ from a shooter? People who hate loosing aren't going to stop because of genre. Same goes for cheating.


There is nothing to be gained using it in a racer.



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SandyVGina said:
Are they refering to dedicated servers? If so then no big deal... Resistance, a PS3 launch title, had dedicated server support which allowed 40 player battles with no host advantage... that was in 2006...

You missed the point ,it's not about one game or a couple games having dedicated servers it is about making sure every game has dedicated servers.

 



It's inexcusable that we don't have dedicated servers on every game already. It's a shame that Microsoft has to be the ones that give Activision dedicated servers for Call of Duty; if the ps4 doesn't do the same- they're at a big disadvantage when it comes to online play.



PeterSilenced said:
SandyVGina said:
Are they refering to dedicated servers? If so then no big deal... Resistance, a PS3 launch title, had dedicated server support which allowed 40 player battles with no host advantage... that was in 2006...

You missed the point ,it's not about one game or a couple games having dedicated servers it is about making sure every game has dedicated servers.

 

I did not miss the point... the point is that Sony spent the $$$ on dedicated servers when online play was free... and now Microsoft is using something Sony had in 2006 to brag about there cloud system.

And its not just 1 game or even a couple games; Resistance, Resistance 2, Warhark, Killzone 2, Killzone 3, MAG plus others all had dedicated servers, no host advantage and more than 18 players!