Speaking to OXM at Xbox One's press-only reveal in May, Microsoft's senior product manager Mike Lavin has discussed how Xbox One's online services will help multiplayer titles get round some of this gen's more common imbalances.
"I'm not an expert on what's going on out there," Lavin cautioned. "I've read on forums that there a lot of assumptions that people are screwing around with their routers for some games and trying to gain unfair advantages. We are dead set against cheating in every capacity, and we continue to make investments to root those folks out.
"Because we're offering all of this free compute power to Xbox One game creators, we're really advocating for server-based hosting," he went on. "You're going to see a lot of that in Forza - Forza Motorsport 5 is server-based, so it kind of eliminates the ability to screw with your router and give the other person an unfair advantage.
"We believe that en masse, as people take advantage of our cloud compute offerings, that we should start to see a major drop in that problem, with player-hosted multiplayer." Lavin added that "we are making additional investments, that I'm not ready to talk about just yet, but there are some really interesting things going on in our enforcement group - really cutting edge things that empower the community to actually take a much more active role in that."