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Normando said:
"So why don't you want to call the PS4 and 720 "next gen"?"

Because you're pretentious.

Simply because to me, 'next generation' if technology that is currently in development and not publicly available - the second it is released it's no longer next-gen and is simply the upper end of 'current gen', with the next hardware developments in the pipeline being next-gen, if, for example the ps4 and 720 were using unique hardware i would happily call them next-gen, but the hardware arch similarities between them and mid to low end (by todays standards) pc hardware is just too close to be considered the cutting edge of technology *FOR ME*, you can of course disagree and think otherwise.

I fail to see how, as a developer that has worked on many platforms (including the ones everyones currently addicted to talking about) now wanting to call technologies not at the cutting edge of development makes me pretentious, if i were making claims that 'pc master race' etc, and that the consoles are inferior then fair enough i'd be pretentious, but i'm simply saying that DUE TO THE SIMILARITIES - developers will opt for making use of existing code and porting over to the customized dx11 and libgcm to run their launch titles rather than set out with a goal to make an engine from scratch, as a result the launch titles only real difference is going to be higher resolution, framerate, image quality (in part from resolution, and in part from more memory for texture allocation), but just as the PC is bottlednecked currently by the ps3/360 development cycle (no point making an engine signficantly better on the pc if it wont work on the ps3/360), the same bottleneck in current consoles that effects the PC will in turn effect the next consoles as initially the engines used for PC software and some 360 games will be repurposed for launch titles to save time.



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JWeinCom said:
Tachikoma said:
JWeinCom said:
Console gamer rationalizations are fun. I'm a console guy myself (rockin an off the shelf 300 dollar laptop). Consoles do have advantages. Exclusives, simplicity, never having to upgrade, far more of my friends use them for multiplayer, and so on. Image quality however is not one of console gaming's advantages.


That's the beauty of the new platforms though - As i've said in this thread the original launch titles will look better than existing consoles, but over time they will look absolutely beautiful - and this transition of quality will translate over to PC for non-pc exclusive titles - as currently many multi platform games suffer when the lead engine platform wasn't the PC, which is sadly the case for many of them. - Obviously the overall visual fidelity is better from the advantages of a PC but the game assets and such do get scaled back in multi-platform titles unless the studio has developed the PC and console versions independantly (like Crysis 3).

People in this thread assume i'm some sort of PC fangirl hell bent on stomping console gamers hopes - when in actual fact i have been saying all along that 'eventually' the ps4/720 games will look great - just not at launch.


I'm honestly not sure what absolutely beautiful means in this context.  I'd say lots of games from X-Box 360 and PS3, and even games from less powerful consoles like the Wii, Gamecube, and PS2 are absolutely beautiful.  I think we've reached a point where artistic direction will far outweigh raw power.

You'll see for yourself with the second and third generation titles for the new consoles, maybe - just maybe, a couple first party titles at launch if they've had enough time to work with the platform to squeeze out some of the power - but certainly in later itterations just as we have seen with every single other console in existance.



VGKing said:
JWeinCom said:
Tachikoma said:
JWeinCom said:
Console gamer rationalizations are fun. I'm a console guy myself (rockin an off the shelf 300 dollar laptop). Consoles do have advantages. Exclusives, simplicity, never having to upgrade, far more of my friends use them for multiplayer, and so on. Image quality however is not one of console gaming's advantages.


That's the beauty of the new platforms though - As i've said in this thread the original launch titles will look better than existing consoles, but over time they will look absolutely beautiful - and this transition of quality will translate over to PC for non-pc exclusive titles - as currently many multi platform games suffer when the lead engine platform wasn't the PC, which is sadly the case for many of them. - Obviously the overall visual fidelity is better from the advantages of a PC but the game assets and such do get scaled back in multi-platform titles unless the studio has developed the PC and console versions independantly (like Crysis 3).

People in this thread assume i'm some sort of PC fangirl hell bent on stomping console gamers hopes - when in actual fact i have been saying all along that 'eventually' the ps4/720 games will look great - just not at launch.


I'm honestly not sure what absolutely beautiful means in this context.  I'd say lots of games from X-Box 360 and PS3, and even games from less powerful consoles like the Wii, Gamecube, and PS2 are absolutely beautiful.  I think we've reached a point where artistic direction will far outweigh raw power.

Take a look at a games like Call of Duty....ever take a close look at a wall or some object? It looks absolutely horrible.

Ever played a game such as Dark Souls and experience slow downs while combat got intense? Ever wish dead bodies didn't just disappear in games?

The point is that there is a lot of room for improvement in games. Not only will they "look" more beautiful, but they will RUN much better. If anything talone would be reason enough for people to buy the next Playstation or Xbox.


Going to quote this as you're essentially right but as i mentioned in an earlier post a few minutes ago - the problem is that the rush to get the consoles on the market leads to developers rushing to get their games ready for launch - that results in engines being repurposed from older games (in the ps4's case many of these engines will come from the PC version of multi-plat titles or the 360 version which would now be easilly translated).

Unless Sony or Microsoft has been working their SDK hardware for much longer than 3rd party developers have been aware (around 14 months), i kinda doubt any launch titles will use engines 100% written for the new platform - which means the overall IQ of titles will suffer quite a bit - just like comparing UC1 to UC3 the difference is night and day.