Normando said: "So why don't you want to call the PS4 and 720 "next gen"?" Because you're pretentious. |
Simply because to me, 'next generation' if technology that is currently in development and not publicly available - the second it is released it's no longer next-gen and is simply the upper end of 'current gen', with the next hardware developments in the pipeline being next-gen, if, for example the ps4 and 720 were using unique hardware i would happily call them next-gen, but the hardware arch similarities between them and mid to low end (by todays standards) pc hardware is just too close to be considered the cutting edge of technology *FOR ME*, you can of course disagree and think otherwise.
I fail to see how, as a developer that has worked on many platforms (including the ones everyones currently addicted to talking about) now wanting to call technologies not at the cutting edge of development makes me pretentious, if i were making claims that 'pc master race' etc, and that the consoles are inferior then fair enough i'd be pretentious, but i'm simply saying that DUE TO THE SIMILARITIES - developers will opt for making use of existing code and porting over to the customized dx11 and libgcm to run their launch titles rather than set out with a goal to make an engine from scratch, as a result the launch titles only real difference is going to be higher resolution, framerate, image quality (in part from resolution, and in part from more memory for texture allocation), but just as the PC is bottlednecked currently by the ps3/360 development cycle (no point making an engine signficantly better on the pc if it wont work on the ps3/360), the same bottleneck in current consoles that effects the PC will in turn effect the next consoles as initially the engines used for PC software and some 360 games will be repurposed for launch titles to save time.