What is your favorite game so far this year?
|Ni No Kuni||129||60.85%|
|God of War: Ascension||15||7.08%|
|Dead Space 3||3||1.42%|
|Army of Two: Devil's Cartel||0||0.00%|
|Hyperdimension Neptunia Victory||0||0.00%|
|Atelier Ayesha: the Alchemist of Dusk||0||0.00%|
Luigi had to wait years before starring in his own games without his brother. DMC’s Vergil only had to wait a matter of weeks following the game’s release before stepping out from Dante’s shadow. I’ve played the first two chapters of Capcom’s new DLC offering, Vergil’s Downfall, which picks up directly after the first game’s ending.
I won’t give away what happens at the end of Devil May Cry, but Vergil begins his quest in rough shape. He’s recovering from a vicious attack and trying to piece together what happened. He wanders through what appears to be a Limbo version of his childhood home. As in the main game, the environments evoke a ghostly beauty that’s hard to match. This iteration of Dante and Vergil’s old home is fractured and torn, with bits of the huge dwelling floating on different pieces of shattered earth.
All new enemies emerge from the nether, including a black, wispy phantasm with an animal skull reminding me of the Grim Reaper-like enemies from the original. Vergil is no less competent at dispatching these demons than his brother, but goes about it differently. His projectile attack launches swords towards his foes, teleporting Vergil towards them or bringing them to him depending on which shoulder button is pressed. His katana deals swift damage that’s devastating in one-on-one battles. He eventually acquires a angelic version of this attack which allows him to dash through groups of enemies and deal moderate damage. Unlike his raw and unrefined brother, Vergil’s quick teleportation and clean swordsmanship lends an air of elegance to combat.
After working through the first chapter, players reunite with the graffiti-tagging medium, Kat. She’s being pursued by some huge, awful beast and Vergil gives chase. This section takes place on the floating remains of city streets. Several platforming segments require players to use Vergil’s sword projectiles to teleport across floating land masses or drag them towards him. After several more heated skirmishes Vergil catches up with Kat, who morphs into a demonic version of herself. Kat chides Vergil, insisting he’s not half the man Dante is. The interaction cuts through Vergil’s calm demeanor, and he appears to go through some sort of internal metamorphosis.
While I’m not sure what happens next with Vergil, I predict he’ll get some sort of demonic weapon which grants him slower, more powerful attacks to contract his angelic sword. Capcom says Vergil won’t receive quite as many weapons and abilities as Dante, but there are still a number of upgrades and new moves to learn at the shops. Achievement hunters can look forward to blasting through a new batch of challenges as well. Vergil’s Downfall supposedly clocks in somewhere between 3-5 hours, depending on player skill. That’s close to half the main campaigns total length, an impressive offering from Capcom. This is shaping up to be a new act worth checking out.
Never got a notification again
Well Thanks again for the News
Well Thanks again for the News
hmmm. i'll try somethingelse next time.
Namco Bandai and Paramount have released a making-of video for Star Trek: The Video Game. The first installment shows off a little bit of how Kirk and Spock are different, as well as some interior shots of the USS Enterprise.
There aren't any mind-blowing details in the clip, but it's nice to see more of the game in action at the link below. Look for it on the PS3 and Xbox 360 on April 23.
It's hard to access just who is the best racer in the world since there are so many different racing disciplines to cover. Grid 2 aims to find out anyway.
The game's career mode centers around the fledgling WSR (World Series Racing) circuit, and your character will actively race and recruit racers from around the world to the WSR. The bigger the league grows, the more coverage it gets from the likes of ESPN (including custom in-studio live action cutscenes filmed with the network) and the higher the stakes become. In the multi-season format you'll not only face off against other racers in the locations and disciplines they're best at, but also participate in events that bring all the WSR drivers together for intense competitions.
Racing in the game is about collecting fans, which act as the game's XP. As you and the WSR grow, your garage will expand too, and you'll move up through Grid 2's four tiers of cars (encompassing approximately 50 automobiles). The game does not feature driving assists, so the tier structure is the game's way of teaching you how to handle increasingly faster and exciting rides. You can, however, customize your car liveries, and these are transferable to different cars within and across tiers. The look of your car will also change, of course, based on the sponsorships you earn. These present different race objectives and increase in prestige as you continue. Naturally, the better you do the more fans you earn, which in turn opens up new sponsors and optional promotional races.
I got some hands-on time with the game, and testing out a few of the different tier cars felt great even though they were racing in different style events. The Elimination race I undertook in Barcelona using a BMW E30 M3 was filled with sharp turns, while the Chicago event put me in a Camero SS. This checkpoint race put more of a premium on precise drifting. Thus, utilizing the Camero's power is key. Finally, the Red Bull Ring track set me in a light but powerful BAC Mono open-wheel car. Unlike the other events, this one was more pro-focused, as the track is historically used for F1.
Grid 2's multi-discipline focus will test your abilities at different types of racing, but you'll have to summon the skills if you want to be the best of the best.
Be sure to check out the gameplay trailer below, as well as the new screens in the gallery. Grid 2 comes out May 28 for the PS3, Xbox 360, and PC.
Politicians and the national media are constantly questioning the impact of video games.
However, President Barack Obama suggests at a recent online “Fireside Hangout” that high schools could use tools like video games to get kids engaged in the field of technology.
“Look at Mark Zuckerberg,” said President Obama. “I was sitting next to him at dinner a couple of years ago, and he said he taught himself programming primarily because he was interested in games. If we set programs in high schools that engage kids because they get it, they won’t be just sitting there slouching in back of rooms while someone is lecturing.”
“Given how pervasive computers and the internet is now, how integral it is in our economy, and how fascinated kids are with it, I want to make sure they actually know how to produce stuff and not simply consume stuff.”
The President didn’t outline any specific plans for these types of programs, but it does show the positive impact of games during a time when games are under a large amount of scrutiny.