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Forums - Gaming Discussion - So at what point does a game become a clone?

sales2099 said:
Laurel Aitken said:
sales2099 said:
when it looks and plays similar. Simple enough criteria I guess.


This definition is way to vague. You could say Forza is a clon of GT according to this definition. IMHO, it doesn't needs to be just similar, it needs to take lots of elements, looks and feelings from the original.

I think PSABR is a clone. But LBPK adds enough content that could be considered a game of its own...

Depends on the genre. With car games, the look and tracks are set in stone. Cant change the design of a car. But fictional games like Smash Bros and Battle Royale are purely up to the design of the game developer.

I agree, but I still think it's a very vague definition. If you use it, most shooters come out as clones, because they look and play similar. 

Yes PSABR is a clones of Battle Royal, but, it's not just because it looks "similar", it's because they took a lot of elements of it.



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'Clone' as found at Dictionary.com

1.
Biology .
a.
a cell, cell product, or organism that is genetically identical to the unit or individual from which it was derived.
b.
a population of identical units, cells, or individuals that derive from the same ancestral line.
2.
a person or thing that duplicates, imitates, or closely resembles another in appearance, function, performance, or style: All the fashion models seemed to be clones of one another.

Have fun



When one game from another is merely a patch away from being the same - including name changes etc. Hence why imo there hasn't been a new CoD since 5.



The question is worded wrong, it should be "When does a game loose it's clone status?" As a couple people mentioned, "anything other then the most popular title in a specific genre, is a clone", is actually pretty accurate. As far as I know, the word "clone" evolved from the word "like", and originated from the game Rogue in 1980. After Rogue was released every game that followed, that had the same style of gameplay, was known as a "Roguelike", until eventually, the genre was established to what is now known as a "dungeon crawler". Another example are games known as "Doom clones", after so many came out, the Doom clone name was dropped, and the genre was established, as what we all know as first person shooters. So basically, if a new and popular style of game comes around, there is a period of clones that follow, until that respective style of game becomes it's own genre.



kitler53 said:
so take completely change the core dyamic of the gameplay.

you know it makes sense now.  if you switched all the walking in uncharted and replaced it will vehicles and switched all the guns for shells you'd have a mario kart clone...

Let me ask you this - suppose that, in a platformer, pretty much everything is the same as in Super Mario Bros, except that rather than jumping, the protagonist has a jetpack that allows them to raise up a certain distance and then move forwards a certain distance before dropping. It changes the "core dynamic" of the gameplay, yet the game itself is pretty much the same anyway. It's still a clone.

The percentage element of Smash Bros, and thus the "defeat by sending the foe off the edge of the screen", is a core dynamic. It's an element that has an impact on the gameplay. But just changing that doesn't mean it's not a clone, because the vast majority of the game is untouched.

Meanwhile, your example is just stupid, because uncharted isn't a racing game. But let's look at an example of a racing game that could generally be called a clone: Diddy Kong Racing. Great game, by the way. But it's a clone of Mario Kart, without a doubt. Yes, it introduces different vehicles including planes. Yes, it has a guaranteed powerup system for which you can increase power by collecting multiples. Yes, it has a story mode, and yes, it has boss races and battles. But it's still a clone. The essential features are still basically the same, even if tweaked.

Again, "clone" isn't necessarily a bad thing. There are many great games that are clones. But when a game makes a clear effort to share a lot in common with another game, with a few tweaks here and there to give it its own flavour, it's a clone.



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People still don't get that nearly nobody called PSABR a clone but a rip-off. Seems to be really hard to remember.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

If Giana Sisters is a clone of Super Mario Bros., then PSABR is a clone of Super Smash Bros.

/thread



Aielyn said:
Here's how to tell.

Could you take the newer game, switch out the sprites or character designs, make a few minor gameplay tweaks (and level redesigns, if applicable), and have a game practically identical to the old game? Then it's a clone.

Take Playstation All-Stars Battle Royale - if you switched out the Sony characters for Nintendo characters and switched the damage meter to percentage rather than HP, you'd think you were playing Smash Bros. That makes it a clone.

Note that implementation issues aren't factored in. A clone can be far better or far worse than the original in terms of gaming experience. "Clone" isn't necessarily a negative term, although many will use it negatively. As an example, many would probably call the original Metroid a Kid Icarus clone.

this

but the worse clones are the ones that are clones of themselves. like COD. killzone3 wasn't killzone. killzone3 lost its way, and i hope it find its way back to prime.

mod nation racers is no clone, but LBP karting is a clone of MNR but that shouldn't be a suprise, because in addition to media molecule, united front games co dev'd LBP karting, in addition to developing MNR.