kitler53 said: so take completely change the core dyamic of the gameplay.
you know it makes sense now. if you switched all the walking in uncharted and replaced it will vehicles and switched all the guns for shells you'd have a mario kart clone...
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Let me ask you this - suppose that, in a platformer, pretty much everything is the same as in Super Mario Bros, except that rather than jumping, the protagonist has a jetpack that allows them to raise up a certain distance and then move forwards a certain distance before dropping. It changes the "core dynamic" of the gameplay, yet the game itself is pretty much the same anyway. It's still a clone.
The percentage element of Smash Bros, and thus the "defeat by sending the foe off the edge of the screen", is a core dynamic. It's an element that has an impact on the gameplay. But just changing that doesn't mean it's not a clone, because the vast majority of the game is untouched.
Meanwhile, your example is just stupid, because uncharted isn't a racing game. But let's look at an example of a racing game that could generally be called a clone: Diddy Kong Racing. Great game, by the way. But it's a clone of Mario Kart, without a doubt. Yes, it introduces different vehicles including planes. Yes, it has a guaranteed powerup system for which you can increase power by collecting multiples. Yes, it has a story mode, and yes, it has boss races and battles. But it's still a clone. The essential features are still basically the same, even if tweaked.
Again, "clone" isn't necessarily a bad thing. There are many great games that are clones. But when a game makes a clear effort to share a lot in common with another game, with a few tweaks here and there to give it its own flavour, it's a clone.