Forums - Gaming Discussion - Another FFXIV would 'destroy' Square Enix (Naoki Yoshida)

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Naoki Yoshida admits the state of the game troubled him even before its release

The producer and director of the revamped version of Final Fantasy XIV Naoki Yoshida has said another error like the original could have catastrophic consequences for Square Enix.

The MMO installment of the popular franchise faced a not-so-random encounter with the teeth of industry critics, and has left Square Enix scrambling to salvage one of its most valued brands.

"We won't make another mistake like Final Fantasy XIV again," Yoshida told Kotaku.

"If we did, it would be like at the level of destroying the company."

Yoshida was a late comer to the game's production, but admitted he had worries before he joined the team.

"When I heard that it was it was going to go on sale as planned I thought, 'that will probably be a big mistake," he said.

Yoshida places blame on the decision to try and take a new direction from Final Fantasy XI, rather than learning from other MMOs.

"I think it would have been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy," he explained.

"Because they tried only to make something that was 'different from Final Fantasy XI', they ended up with not much of anything."

"They should have said, 'Hey you, go play WoW for a year.' Unless you are a genius, you cannot make something new from nothing."

http://www.develop-online.net/news/42628/Another-FFXIV-would-destroy-Square-Enix



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Couldn't find this anywhere else, apologies if it's already been posted, just report the OP to be locked.

He doesn't really say anything that we hadn't already gathered from following FF XIV, but I thought it was interesting nonetheless.

One thing I didn't agree with are his comments about World of Warcraft. In fact, I completely disagreed with those. If there's one thing the gaming world doesn't need any more of right now, it's WoW clones.

Kresnik said:


One thing I didn't agree with are his comments about World of Warcraft. In fact, I completely disagreed with those. If there's one thing the gaming world doesn't need any more of right now, it's WoW clones.

That was the part of his statement I really agreed with. How can you make an MMO while ignoring the most commercially successful MMO of all time? You have to start from WoW and improve its flaws of accessibility, of grinding, of social engagement and so on. WoW, but better, is exactly what people bored of WoW right now would be looking for.

The mistake other devs make is they make WoW+gimmick, where the gimmick is some epic hyped design bulletpoint that is fun for the first week of play and then gets old and people go back to WoW. Long-term fixes of WoW's flaws are the way to avoid that.



Should of made it a separate game and not part of the main franchise and should of had another development team to do it or hire people who have experience with MMOs.

It's ironic that the same thing that saved the company once is also the same thing that almost destroyed it later... twice!



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Soleron said:

That was the part of his statement I really agreed with. How can you make an MMO while ignoring the most commercially successful MMO of all time? You have to start from WoW and improve its flaws of accessibility, of grinding, of social engagement and so on. WoW, but better, is exactly what people bored of WoW right now would be looking for.

The mistake other devs make is they make WoW+gimmick, where the gimmick is some epic hyped design bulletpoint that is fun for the first week of play and then gets old and people go back to WoW. Long-term fixes of WoW's flaws are the way to avoid that.


That's exactly the point.  The improvements you're describing is what WoW has become in the past few years.  It's become hugely more accessible (to the point where it turned a lot of long-time players away like me), they've nerfed the levels of grinding for pretty much everything to the ground, the social features are vastly improved.  If people want to play that game, they'll play Warcraft.  For the same reason that Call of Duty sells better than every single CoD clone out there every year.

And all the WoW clones already in existance, while not dead, aren't exactly doing stellar either.  The Old Republic; Rift; Tera; Runes of Magic; Talisman Online.  There are enough.  The market doesn't need another one.

What something needs to do is completely shake the MMO market up.  I'm not saying make a pile of broken crap missing basic features like FF XIV was, but equally, it doesn't need to be based on everything that WoW has become.  I understand the point you're making in that building on the basis of things warcraft did right might be a good choice, but there are plenty of games who have done that already and what really needs  to happen is something brand new.

Look at Eve Online, that's doing surprisingly well.  It's probably not accessible enough to be mainstream, but at least it's doing something different.



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