By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Where Do Gamers Draw the Line Between Creator and Creation?

Should the actions and opinions of game developers affect our feelings on the games they create?


Nearly five years after its initial announcement, Polytron's Fez arrives on Xbox Live Arcade this week. It's a great game that delivers on its unique premise, proving well worth the wait. And yet, many gamers have expressed their intention to forego playing Fez despite having followed its development avidly for so long. Quality and anticipation be damned; to them, Fez is simply off the table.

Why take such a strong stand about such an innocuous game? The issue isn't with Fez itself but rather its lead designer, Phil Fish, who has earned a reputation for brashness and outspoken opinions. While abrasive personalities are hardly uncommon in the independent game development scene to which Fish belongs, he earned himself considerable notoriety last month when he roundly condemned the sum total of Japanese game design as "terrible" in response to a question during his panel at Game Developers Conference 2012. Regardless of whether or not his was a fair assessment of a nation's collective creative output, what many potential customers took issue with was the tone of his remark --delivered directly to a question posed by veteran Japanese game developer Makoto Goto -- and Fish's subsequent defensive (occasionally hostile) rants in social media. Though he did eventually apologize both to Goto and the gaming community at large several days later, by then the damage was done and many forumgoers had turned their back on both Fish and his game, even after it won the Independent Games Festival grand prize for 2012.

Ideological boycotts are fairly new territory for video games, but anyone who follows more established media -- be it print, film, or music -- should be well familiar with them. Roman Polanski has directed award-winning movies, including The Pianist (which won an Oscar in 2003); yet to many the shadow of Polanski's arrest for having sex with a 13-year-old girl in the 1970s forever undermines his creative integrity and renders his films unwatchable. And it's not just personal breaches of ethics that instigate boycotts; politics are equally turbulent. When members of country-western band The Dixie Chicks spoke out against George W. Bush and the war in Iraq several years ago, a significant portion of their audience took a stand against the band's music and the women themselves; some radio stations even pulled their music.

As video games establish themselves and gain acceptance as mainstream entertainment, the people who create them are gaining visibility, becoming public figures in their own right. Promoting game creators is hardly a new concept, of course; both Activision and Electronic Arts (perhaps somewhat ironically, given the way both companies are viewed today) launched three decades ago with the intent of giving developers the credit that had previously been denied them by corporations like Atari. And key creators like Nintendo's Shigeru Miyamoto and John Romero (formerly of id) have long enjoyed "celebrity developer" status through both merit and aggressive public relations. As the medium matures, more and more creators find themselves thrust into the spotlight -- and that means more and more creators have the opportunity to let their bad behavior and personal convictions come between them and their audience.

But where do we draw the line? At what point does the person behind the game overshadow the game itself? Do we apply different standards for a small game like Fez (whose four-man team means Fish really is the dominant driving force behind the game) versus a large-scale production like Valhalla's Devil's Third (whose executive producer Tomonobu Itagaki was accused of sexual harassment while at Tecmo but ultimately represents only the most visible of dozens of designers and programmers working on the game)? Gamers have long been quick to call for boycotts to defend their consumer rights when publishers make unpopular business decisions, but dealing with the more nebulous question of what creators do and think and how those stances affect their creations will only grow more common as developers become more visible.

Where do we draw the line? Consider the Dragon Quest series: The great-granddaddy of console role-playing games, Dragon Quest has defined the baseline for the genre and exerted a tremendous impact on pop culture at large for more than a quarter of a decade. Yet the man responsible for the series' memorable music since the very beginning, composer Koichi Sugiyama, is an avowed Japanese nationalist who denies his nation's World War II-era crimes in China and Korea. Sugiyama published a paid advertisement in the Washington Post disavowing Japanese war actions including the Rape of Nanking and the use of "comfort women." Does that mean gamers should abandon the Dragon Quest series? Do the extreme political stances of one person among the hundreds who have worked on the series over the years negate the value of Dragon Quest? If the issue seems too foreign to be trifled with, consider an equivalent (theoretical) scenario: If a German developer took out a full-page ad in the Washington Post denying the Holocaust and portraying Dachau and Auschwitz as falsehoods, would you still support his game?

Or consider something closer to home. Lorne Lanning played a prominent role in developing the classic Oddworld series. On an http://download.gamevideos.com/Podcasts/EGM/081307.mp3">episode of EGM Live several years ago, Lanning espoused unpopular conspiracy theories about the September 11, 2001 attacks. Regardless of whether or not a video game podcast is the appropriate venue for that sort of talk, should Lanning's coming out as a 9/11 "Truther" affect his game for people who refuse to subscribe to that viewpoint?

Should developer politics matter at all? The GamePolitics blog reported the 2008 campaign donations of several notable industry figures. Is it fair to let the fact that Will Wright (the brilliant creator of classic games like SimCity) donated to John McCain's campaign affect your view of his work? Is it fair to let Harmonix boss Alex Rigopulos' massive $32,000 donation to the Obama campaign color your opinion of Rock Band? As private citizens, these men are well within their rights to participate in the American political system... yet the money they're donating to these causes ultimately comes from the pockets of consumers.

And what of sexual politics? Is it fair to write off the work of the developers at Eat Sleep Play simply because the studio's former boss, David Jaffe, made some ill-considered statements around the launch of their latest game that many branded as misogynistic? Electronic Arts is currently under siege for depicting same-sex relationships in games like Mass Effect 3; a couple of years ago, Chair's Shadow Complex came under fire for its connections to author Orson Scott Card, who is politically active against gay rights and gay marriage.

Where do we draw the line? As with other mediums, it's probably a matter best left to the individual. Personally speaking, I don't let a single individual negate the value of game. People are entitled to their opinions, wrong-headed as they may seem to me, and the majority of games are a collaborative process by many people whose contributions shouldn't be overshadowed by the public exploits of a single team member. A decade and a half of writing reviews has fostered in me a preference to separate creator from creation and judge games on their internal merits. Reviewing is a subjective enough process without involving individual social and political views -- though even that's not a cleanly drawn line. There's a place for personal beliefs in critical writing, such as Ryan Winterhalter's withering, subjective excoriation of Duke Nukem Forever.

I wouldn't expect everyone to share my perspective, though, and that's where the need to be an informed consumer comes into play. Gaming news blogs and social forums exist to bring these matters to the public conscious. Advocacy sites like GamePolitics highlight the socio-political factors behind games, while industry-facing sites like Gamasutra open a window on the creative process and the real people responsible for creating games. Whatever your politics and morals, and however you feel these should affect your behavior as a consumer, you have the tools to act on your beliefs. And as games continue to insinuate themselves as a mainstream form of entertainment, you'll find yourself forced to make these choices more and more frequently. Fez -- a great game surrounded by a few intemperate comments -- is only the beginning.



Thought it was an great article.  

 

Around the Network

in retrospect should dev's stop making their games for gamers who boycott their games? or just stop making games period.

let them all disagree with each other, and not buy games or make them, and the industry will survive.



I agree with the thesis of the article: it's up to the individual. I don't know if I would avoid a game made by dozens, if not hundreds, of people just because I don't like the politics of the most prominent developer. However, I've got to wonder just how much of the money I'd pay would go to causes with which I disagree. just the price of a medium growing up I guess.



i had to stop at the point about roman polanski. he drugged and raped a 13yearold little girl in the ass...i am disgusted that the author of this article would downplay the crimes of that sick rapist pedophile.



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur

Meh we enjoy cheap electronics, cheap food, cheap oil over a lot of unethical business practices far more harming then a crappy opinion (in the case of Fez)

For me it comes down to money, I need 570 points, and am not going to overpay for 1 title while I still have so many other things to play. Get rid of the point system.



Around the Network

I'd be boycotting stuff left and right if I wouldn't buy stuff from people who say stupid crap. I probably couldn't watch any movies because directors and actors a a-holes. I really don't care if a prick makes a game I want, if a game is good I'm buying.



I feel that it's something that's easier to do in the game industry than elsewhere. However you feel about Roman Polanski or, say, Mel Gibson, watching the Pianist and the Passion of the Christ will only take 4 hours of your life. With video games there is a huge competition for time, and unless they are producing truly outstanding games, you can afford to ignore games from developers you personally dislike for whatever founded or unfounded reason, because there are plenty of other games out there waiting to be played

Especially valid in the case of Fez, where he competes in the super-crowded market of so-called "indie" games, consumers have more incentive to pass it by

It is similar with the Dixie Chicks. I know spit all about country music, but it seems to be a very crowded market so it was easy for country fans to tune them out when they found they disliked what they said, because there were so many others out there.

My overall view on the matter is roughly "love the work, hate the artist," and that is how i conduct myself, but i could easily see the justification for having it factor in to your purchasing decisions.



Monster Hunter: pissing me off since 2010.