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Forums - Microsoft Discussion - Conan O'Brien Gives Halo 4 A Shot

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Most fans have noticed Cortana's prominent placement on the cover of the latest issue of the magazine. The new Halo team at 343 Industries is aiming to build her up as both a pivotal character in the plot and as a showcase for the new technology behind the scenes. We talked with Frank O' Connor about the evolution of Cortana throughout the series, why she chooses to be a naked blue lady, and how the impending end of her life affects both Master Chief emotionally and the overall story of Halo 4. Check out the video below and let us know what you think of the new direction for Cortana in the comments section below.

 

 

To learn more about the rest of Halo 4, click on the link to enter our content-hub below.



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She probably will be saved by an engineer in an second :).



 

tagged for later look. So man stuff to see!



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

New York Daily News

This new game will still feel like a Halo game — that's the benefit of having some Bungie vets on the 250-strong development team — but 343 Industries will put its own spin on things. Franchise director Frank O'Connor, who's worked on the series since Halo 2, promises that this game will have a more "visceral" feel and a deeper level of immersion.

343 Industries showed off only a snippet of gameplay this week, but O'Connor's edicts are noticeable even in this brief playtime.

The difference between Halo 4 and Halo Reach (the final Bungie title) is stark. Halo 4 will take place on a far darker color palette, and it will feature the most robust engine in the series' long history. At its core, the new engine is built from the template that Bungie created in Reach, but many things have been redone "from the ground up," O'Connor says, and plenty of new code has been written.

343 Industries will usher in the next level of Halo titles with a darker game. It's evident in these early moments, and O'Connor says it will be seen throughout. While the Chief will eventually wind up on the planet below (Requiem), much of the game will play out on the Forever Unto Dawn, O'Connor says.

Other details are also improved, subtly deepening the gameplay experience. Dash down a hall (yes, there's a dash button now) and you will hear the Chief panting in his helmet. Weapons, which once had a distinctly sci-fi sound, now fire with stronger audio impact; your rocket launcher's missiles finally reverberate, and even your rifle shots have a greater amount of pop. Both weapons were fare more satisfying, although I didn't fire — or even see — a Needler.

The entire game has visuals that rival — perhaps even exceed — the vast abilities of EA's Frostbite 2 engine.

"Reach looked really good, but we've had the benefit of hindsight, and the benefit of time," O'Connor says. "We had a little bit of luxury in that we weren't churning through consecutive game project after consecutive game project. We had about a year to just do some prototyping. And it's really paid off well."

Despite that, there will be no 3D or Kinect feature set.

O'Connor says the team found that far more players engage in campaign aspects of a shooter over competitive ones. So 343 goes through great pains to generate a stronger "campaign" effect throughout its Spartan Ops and Infinity Change modes.

Both modes will have story elements that tie it back to the main game, but, unlike EA Games' poor decisions in the Mass Effect coda (and that company's cheap cash-grab of a move to add a beautiful but sloppy iPad game that tied back "war assets" to the main title), Halo 4's multiplayer modes seem far more pure.

"Each of the aspects — Spartan Ops, Campaign, and War Games — got equal weight, so it can all play a role," he says.

Every mode in Halo 4 has some story element. War Games, which will include all your standard competitive multiplayer modes, operates on the premise that the Spartans amongst themselves, skirmishing on a battleship as they prepare for battle.

Spartan Ops is even more ambitious, a full cooperative multiplayer experience that promises to be an ultra-deep campaign in its own right, with its own deep story. Each week, O'Connor says, 343 will release a new chapter in the Spartan Ops saga. The entire collection of "episodes," each complete with their own cutscenes, will function as a package, it will help to bridge the gap between Halo 4 and the inevitable Halo 5.

O'Connor says the entire package will be playable solo. But it's meant to be played with up to four-player coop. Even better, O'Connor says, 343 is committed to making the entire first season of Spartan Ops a completely free experience.

"The Spartan Ops is all included in the price of the game, at least for the first season," he says. "Obviously, if we make more seasons, we'll have to figure out a way that makes business sense.

"When we announced Spartan Ops a lot of people were waiting for that ball to drop, but it's all part of the package."

"We're really happy with the way it looks," O'Connor says. "And the level you saw is one of the more sterile. It starts to look grander and grander as you get deeper into the game.

http://www.nydailynews.com/entertainment/system-update-halo-4-preview-glimpse-return-master-chief-article-1.1068510



Nsanity said:

New York Daily News

This new game will still feel like a Halo game — that's the benefit of having some Bungie vets on the 250-strong development team — but 343 Industries will put its own spin on things. Franchise director Frank O'Connor, who's worked on the series since Halo 2, promises that this game will have a more "visceral" feel and a deeper level of immersion.

343 Industries showed off only a snippet of gameplay this week, but O'Connor's edicts are noticeable even in this brief playtime.

The difference between Halo 4 and Halo Reach (the final Bungie title) is stark. Halo 4 will take place on a far darker color palette, and it will feature the most robust engine in the series' long history. At its core, the new engine is built from the template that Bungie created in Reach, but many things have been redone "from the ground up," O'Connor says, and plenty of new code has been written.

343 Industries will usher in the next level of Halo titles with a darker game. It's evident in these early moments, and O'Connor says it will be seen throughout. While the Chief will eventually wind up on the planet below (Requiem), much of the game will play out on the Forever Unto Dawn, O'Connor says.

Other details are also improved, subtly deepening the gameplay experience. Dash down a hall (yes, there's a dash button now) and you will hear the Chief panting in his helmet. Weapons, which once had a distinctly sci-fi sound, now fire with stronger audio impact; your rocket launcher's missiles finally reverberate, and even your rifle shots have a greater amount of pop. Both weapons were fare more satisfying, although I didn't fire — or even see — a Needler.

The entire game has visuals that rival — perhaps even exceed — the vast abilities of EA's Frostbite 2 engine.

"Reach looked really good, but we've had the benefit of hindsight, and the benefit of time," O'Connor says. "We had a little bit of luxury in that we weren't churning through consecutive game project after consecutive game project. We had about a year to just do some prototyping. And it's really paid off well."

Despite that, there will be no 3D or Kinect feature set.

O'Connor says the team found that far more players engage in campaign aspects of a shooter over competitive ones. So 343 goes through great pains to generate a stronger "campaign" effect throughout its Spartan Ops and Infinity Change modes.

Both modes will have story elements that tie it back to the main game, but, unlike EA Games' poor decisions in the Mass Effect coda (and that company's cheap cash-grab of a move to add a beautiful but sloppy iPad game that tied back "war assets" to the main title), Halo 4's multiplayer modes seem far more pure.

"Each of the aspects — Spartan Ops, Campaign, and War Games — got equal weight, so it can all play a role," he says.

Every mode in Halo 4 has some story element. War Games, which will include all your standard competitive multiplayer modes, operates on the premise that the Spartans amongst themselves, skirmishing on a battleship as they prepare for battle.

Spartan Ops is even more ambitious, a full cooperative multiplayer experience that promises to be an ultra-deep campaign in its own right, with its own deep story. Each week, O'Connor says, 343 will release a new chapter in the Spartan Ops saga. The entire collection of "episodes," each complete with their own cutscenes, will function as a package, it will help to bridge the gap between Halo 4 and the inevitable Halo 5.

O'Connor says the entire package will be playable solo. But it's meant to be played with up to four-player coop. Even better, O'Connor says, 343 is committed to making the entire first season of Spartan Ops a completely free experience.

"The Spartan Ops is all included in the price of the game, at least for the first season," he says. "Obviously, if we make more seasons, we'll have to figure out a way that makes business sense.

"When we announced Spartan Ops a lot of people were waiting for that ball to drop, but it's all part of the package."

"We're really happy with the way it looks," O'Connor says. "And the level you saw is one of the more sterile. It starts to look grander and grander as you get deeper into the game.

http://www.nydailynews.com/entertainment/system-update-halo-4-preview-glimpse-return-master-chief-article-1.1068510

Before someone chimes in about this, apparently the bolded is inaccurate. They were going on about it on Gaf but I guess someone in the know posted about how this statement is wrong.



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.

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Here it is ^^

Quote: While the Chief will eventually wind up on the planet below (Requiem), much of the game will play out on the Forever Unto Dawn, O'Connor says

Read more: http://www.nydailynews.com/entertain...#ixzz1tGX0agDl

The vast, dizzying majority of the game does NOT in fact take place on the Forward Unto Dawn.

That was a pretty cool article. The room was super noisy, so I'm not suprised he misheard a couple of things. Also, Cortana talk a lot more on that level because she's expositing you up to speed. Inlcuding training you on gameplay basics. It's not a typical density of banter.

http://www.neogaf.com/forum/showpost.php?p=37349897&postcount=9907



Nothing new yet today, but here's a bigger shot of the elite and a different angle for the grunt:

Click on them to see them in fullscreen.



They both look so much more menacing but the Elite especially looks creepier. It really reminds me of something that could be real but repulsive at the same time. Like those giant Japanese salamanders or something,(yes I am expecting someone to post pics or a YT video of those gross looking things).



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.

toadslayer72 said:
They both look so much more menacing but the Elite especially looks creepier. It really reminds me of something that could be real but repulsive at the same time. Like those giant Japanese salamanders or something,(yes I am expecting someone to post pics or a YT video of those gross looking things).

or an 'your mama joke'