What does the PSP2 need to do right to compete against the likes of the 3DS and the rise of the smart phone?
For decades, I HAD to have a portable console. As it turns out, the PSP ended up being my all time favorite. It had good games, it could play movies, it could play music, store pictures, and comic books. It was an awesome piece of hardware, and I've sang its praises for over a year now on VGChartz......but then I got a smart phone. Since then, my PSP has been gathering dust. The recent purchase of Valkyria Chronicles 2 has breathed life into the system but that's just temporary. Phones offer everything available on the internet, tons upon tons of apps, strong video players, and pretty much infinite amounts of entertainment.
The PSP hasn't been a failure but it hasn't been a success story, either. But Sony intends to give it another go. What does Sony need to do right this time to prevent a repeat of the current scenario? Here's a few ideas. Feel free to toss in a few thoughts.
1. Games: A video game console lives and dies by its game library. The PSP needs to have a strong library of games designed specifically for the portable experience. Bite sized games that pack a big punch. More SRPG's like Valkyria, FF Tactics, games like Monster Hunter, and such. Portable games that are console experiences are all well and good, but they suffer on a portable system that many break out when they're bored.
2. Online capability: I'd pay $50 a year with a smile on my face (maybe more) if the PSP2 could access the net with the speed and efficiancy of an iPhone or a Droid X. In this day and age, everything has a built in browser. The PSP browser should be powerful and not have to rely on Wi-Fi hotspot, either.
3. Dual Analog: This is potentially where the 3DS slipped up. It took a little getting used to but the analog nub on the PSP works great. Toss in a second one, and we're in business!
4. Huge Screen: This is another area that the first PSP excelled. Yes, the 3DS can display video in 3D but it's still going to be on a tiny screen. Even most cell phones suffer from having smaller screens. Movie buffs on the go would consider the PSP2 if the viewing experience is the best around.
5. Aggressive Pricing: Price it near the 3DS. Whatever that console costs, price the PSP similarly. The less bulletpoints that the competition has, the better. Cost $100 more than the competition, and the battle is over before it even starts.
6. Don't push graphics too much: Because, as it stands, graphics on the original PSP are pretty damned good. A slight improvement would be welcome but don't spend tons and tons of R&D on technology that won't be appreciated by anyone except a small minority. On a relatively tiny screen, "good enough" is good enough.
7. 3D screen: So people will say they're copying Nintendo. Who gives a shit! Copy them!! This is one selling point that Sony can't afford to overlook. No matter how good the graphics, how sharp the screen, or how good the games, there are going to be people who get a 3DS simply because they're curious about the 3D. Sony needs to be able to say, "Hey! We have 3D, too!" Hell, if they're lucky, there will be those that think Sony's 3D is better.
That's all I got. Anybody else?









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Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."