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Forums - Gaming Discussion - Do You Think timed Exclusivity is Worst???

 

Do You Think timed Exclusivity is Worst???

Yea 19 59.38%
 
Nope 13 40.63%
 
Total:32

Edit:title should say *the worst option

 

 

the reason i think it's worse is that ,say MS spends money on the timed eclusivity,,,,six months later a better version of the game comes out and a lot of fan get dissappointed that their favourite game will get a better /more complete version on another console.on the other side ,it will not sell as well(guess decent enough that they keep doin it)as it would if it was mutliplat since day one.

 

All in all i think the pros are much less than the cons overall.They should either pay for complete exclusivity or just multiplat since day one.

 

 

let me know what you think and why.

 

cheers



 

 

 

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No it really depends on the situation. Delayed games that released on PS3 in regards to Star Ocean: The Last hope, Eternal Sonata, GTA IV: Episodes, Ninja Gaiden Sigma 2(Ninja Gaiden 2) and Bioshock were superior versions of the game. The JRPGs sold better on the PS3 than the 360 counterparts but Bioshock suffered in sales. There are reasons behind timed exclusivity. Microsoft pays towards the game developments through securing timed exclusives which allows the developer to make a superior version of the game for the PS3.

Timed exclusivity in Western themed games would adversely impact on the games sales on the delayed version of the game.



Nope. It means that you'll get to see the game on future platforms etc. Full exclusivity is worst because many good I.P. have died because the I.P. holder isn't the one who made the game and they lose interest.



Tease.

Not really, Timed exclusive can be bad if it will most likely hurt the sales from the other version badly but it can be good to have more time to polish and add stuff for the other version.



Timed exclusives are fine if:

1) They actually COME OUT on the other console

2) They add something to the game

3) They fix any glaring problems that the game had when first released

If someone is going to pay you to bring a game out early for one console, I do not see any reason why you should not do this (as long as you follow the above)



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I see Tales of Vesperia has quite the impact ~~



As an owner of both consoles I get pissed because it could trick me into buying a game for the 360 when I would have bought it for the PS3. It feel like Microsoft is lying to consumers, that isn't right.
Also I would rather they spend their massive dollars on creating their own IP's. In all, I think its a lazy practice.



Paid timed exclusivity deals are of little to no benefit to consumers.

The sole purpose is to sell the public on a given platform. At worst, it's deceptive to consumers as timed exclusives are typically marketed as genuine exclusives that can only be played on their platform.

About the only positive from timed exclusive releases is when developers do consumers right and release an improved/fixed version of their game when the timed exclusivity deal is expired.



Not happy with this practice but it is what it is. Gaming companies are in the business of making money. So they are going to accept money from Microsoft or Sony if needed. In the end it probably doesn't matter too much if they keep 'exclusives' exclusive or not. There is a very high probability that Splinter Cell Conviction is gonna get ported (and with extras to boot) given that the previous Splinter Cell games were ported. But that's not stopping people from getting the 360 or PC version (just look at the pre-orders for that game). Gamers are generally an impatient bunch after all. They want to play the game as early as possible.

You do see some people still begging for a PS3 localization of Tales of Vesperia but I'm assuming most of these people don't own a 360 (or they have already played the 360 version and want to double-dip for the extras). If you own a 360 and you want to play Tales of Vesperia in English (if you haven't already), for gosh sakes, just buy the game already and stop holding out for the PS3 localization like a OCD maniac. It's almost been 2 years already since the game debuted on the 360. Just get it if you want to play it so badly.

Btw Kilz, Star Ocean: The Last Hope and Eternal Sonata sold more on the 360 than on the PS3. The late port hurt the sales of those games on the PS3. You're thinking about Tales of Vesperia, which indeed sold better on the PS3 in Japan. Star Ocean: The Last Hope sold less on the PS3 not only in the west but in Japan. SO4 on the 360 sold about as much in its first week in North America as SO4 Int (PS3) did in it's first five weeks in NA. The 360 version made a lot more revenue than the PS3 version so it was pretty much mission accomplished for Microsoft (if indeed they moneyhatted the game). If the PS3 version manages to catch up to the 360 version in sales, it will be due to the bargain bin boost (low revenue compared to buying the game at $60. Seeing as how the 360 version's sales are pretty front-loaded, most who bought it for the 360 got the game at $60).

That all said, Microsoft's investments in Japan lost them a lot of money. It wasn't really wise for them to pump all this money. Star Ocean and Tales have their followings sure but they're no Final Fantasy or Dragon Quest. Only the hardcore would buy a console for Star Ocean and Tales. But the mainstream may very well buy a console for FF and DQ. Just look at FF13's monster attach rate in Japan. The Xbox 360 can't go very far without securing exclusivity for big-gun third-party IPs. And they didn't do that. It would have made more sense to pay Square-Enix 1 year exclusivity for Final Fantasy and Dragon Quest. If you are going to moneyhat at all, go big or go home. Investing in Splinter Cell Conviction? Wise move. Star Ocean and Tales? Not so much.